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Quinc3y

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Posts posted by Quinc3y

  1. Regarding sneaking, I mostly agree with Jarzey's post. To put it in math terms: luck is a necessary condition if you want to get a building kill, that is: no matter how good you are with sneaking, you won't be able to be successfull with it if the whole enemy team is camping & communicating with each other. However usually it is not a sufficient condition. Experience helps a lot.

    Some sneaking skills Jarzey didn't mention in his post:

    - knowledge of players' behaviour/reactions. It's super helpful if you know when the enemy team can be distracted/when that one camper will look away for 5 seconds

    - assessment of when it is a good moment to even make an attempt at sneaking in (example: when the enemy base might be empty/when some path you could use should be clear)

    - using your C4s effectively: not blowing remotes too early, mining inside enemy buildings for extra protection, knowing when to repair your c4s on mct and when to shoot the enemies etc.

    - the stank + tech strat is pretty skill based I'd say

    - I'd say there is even the skill of how you position inside a building once you planted the c4 on mct. You want to have vision on the mct, but not be exposed to a random guy running in the building and one-shotting you/ forcing you to blow remotes early. You want to be able to attack from ambush as well. You also don't want to die to your timed c4s by accident. Some buildings have really good spots for hiding in (Power Plants, Airstrip, Barracks), while some don't (Refineries)

     

    But coming back to topic: it's probably impossible to make a fair leaderboard / choose a mvp of the match based only on numbers. Numbers like points, kills and veterancy don't always reflect how valuable you are (but they might). But how is an algorithm going to determine this? Let me give some examples of MVPs (and I will leave sneaking behind).

    1. You're playing that arty/med/mammoth very efficiently and destroying many enemy vehicles & harvesters.

    2. You're an insane sniper and you're tearing enemy team apart by sniping them in their base (example: Whiteout), which costs them a lot of credits and means they struggle to repair their tanks. 

    3. Repairing. A super important - and mostly boring - job that you are doing. Your tankers aren't the best, but thanks to your 1 hour of holding left click and staying alive, your team manages to win the tank slug fest and win the game (example: Canyon).

    4.Camping. It is Under, you're playing GDI and your team is comfortably controlling field. You know that the only real chance for Nod to come back is to sneak in or infantry rush and both can only be done via the PP tunnel entrance. So you buy a tank and sit there for the next 1 hour. You kill a few techs and stop two rushes while the rest of your team eventually crushes Nod.

    5. Commanding & communication. You're the one organizing rushes, calling out what the enemy is doing, donating other teammates & coming up with game plans.

    6. Specific cases: often when the teams are even even the smallest detail can decide a game. Let's say you randomly spawn in barracks and meet a tech placing c4 on the MCT. You kill him, save the barracks and as a result save the game for your team. Sometimes the MVP can be the guy who spots a rush and will warn his team or can write 'MINES' in the team chat. 

    Finally, often there are many super valuable players in a team. The guy staying alive in his mammoth forever is playing great, but would he be able to achieve these 8000 points and 50 kills if it wasn't for the one hotwire that stuck with him for the whole game? Then which of them should be the MVP? The mammoth, because his job requires more skill? Idk.

    In cases 1 and 2 a simple algorithm could probably give you the MVP title correctly, maybe in case 3 as well. These 3 cases are all reflected by numbers - be it score, veterancy, kills, or vehicle kills/assists. But other cases are impossible to be correctly assessed by an algorithm. Sometimes only human can correctly judge the performance of a player.

    Which leads to me the idea that we could simply vote for an MVP of the game after the game ends, just like we vote for a map.

    Regarding the leaderboard, I really have no idea. In-game points or veterancy will never be fair also because how much faster these can be accumulated in low-populated servers or on small/quick maps (example: you can gain 3000 poins and veterancy in 10 minutes on Volcano while it may take you over 1 hour on Lakeside if both teams are defending well).

     

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  2. Our choice at that point was:

    - Tunnels: already played it that evening, so no

    - Mesa, Volcano and Whiteout: all Nod maps - Whiteout and Volcano also sniper-heavy and we were at a disadvantage here

    -XMountain: best for GDI here, but to be fair it's a really bad map and I didn't feel for another vehicle slugfest

    So I just told people not to vote to see what happens, althought I expected Mesa to win in that case. Fair enough, we almost took out the ref with the very nice rocket rush.

  3. Think it was called out on discord as soon as mines went down, but 1) on Goldrush HoN is far and unreachable with vehicles, 2) most of us were busy in the field, 3) it wasn't just a lone hotwire, but 2 sydneys, which are much more of a challenge.

  4. Well saturday evenings have been kinda difficult for me recently. Next saturday I will go out with friends and depending on when I come back and if I come back sober enough, I can play. Friday/Sunday idk yet. 

     

    Anybody else would be up for it or just me and Gliven?

  5. 15 minutes ago, LavaDr4gon said:

    1.Mesa

    It's worth mentioning that 2 LCGs killed GDI PP while we were busy elsewhere, that's what started our fall.

    Other than that I think games were good and close. I think team Ryz's base defence was kinda bad. On tunnels, I saw an officer and a humvee scanning the GDI base. Despite that, I managed to take bar down to 7 health solo and literally 1 minute later lava finished off WF that was sitting at 50 health. That shouldn't have happened. 

    Same on XMountain, we won thanks to infiltration. I had no trouble at all entering Nod base and eventually I destroyed a building on my third attempt, when I had some luck (and Jeff) on my side.

  6. Good games overall.

    Mesa and Complex were much more intense than Eyes. If you ask me why... it's been months and Eyes still needs a vehicle limit of at least 12. Neither of the teams could pull out a proper rush with such a small vehicle limit.

    36 minutes ago, DarkSn4ke said:

    for some reason the spy nuke was succesfull

    I killed one of the hotwires, but the other killed me and had about 10 seconds to disarm the nuke (it was on the roof, not hidden in any way so I'm sure she saw it). I'm not sure how long it takes for an adv. engi to disarm a nuke (and whether veterancy helps with it), but it must have been very close.

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  7. 2 hours ago, Norc said:

    Crash Site

    Shortly after that GDI sends greneder rush to HoN, which deals some perma damage

    That was actually Yagi solo infiltrating HoN and dealing perma with a grenadier.

    2 hours ago, Norc said:

    Nod starts getting vehicles, but that is shortly interrupted when GDI APC delivers engies directly to airstrip and whole thing goes up in flames.

    By the way, that was one of the best executed APC rushes I've seen. Airstrip was already mined, but we had exactly one engi suicide on the mines (Ryz) and other 3 engis run in and use their remotes instantly while the 5th engi (me) was blocking the door with APC. That's the kind of thing that's never going to happen in a public game cuz either you're gonna get a grenadier/officer/whatever inside your APC or more people will die to the mines, or people will die before detonating remotes etc.

    2 hours ago, Norc said:

    GDI tries to time Ion at PP with Sidney rush trough the ship, but Sidney rush gets denied by Mendoza.

    Xeon, who planted the ion, was SBH spy and we wanted to combine that with the sydney rush, but the coordination was bad. Xeon then lost the SBH spy to out of borders bug...

     

    2 hours ago, Norc said:

    Match 3 - Complex
    Nod wins the contest for silo. Some GDI infantry tries to be sneaky by going around, but is seen and denied. Nod gets a lot of artilery and gets aggresive on GDI base. GDI answers with medium tanks, but does not regain control of the field. After some time GDI tries gunner rush, but Nod is prepaired and quickly removes said threat

    We actually risked it and instantly went for 12 gunners instead of meds, which I believe cost us the game. I wanted to see if we could at least deal some perma to strip (you can hit it from just outside WF) and in worst case kill some arties, but it didn't go too well.

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  8. Saturday PUG's small recap:

    Field

    Nod lost the first harvester battle and got locked in base by meds & mrls shooting from long range. Nod PP went down first.

    Lakeside flying

    Early apache rush destroyed WF and Nod went camp mode. GDI first tried orca rushing with the orcas that they had left and then sydney rushing hon...both were close but HoN survived. In the meantime Nod finished the job with apaches/stanks/nukes.

    Islands

    Nod once again not finding the answer to med spam.

    GoldRush

    3 humvees rush in to the obelisk while a Sydney gotten from crate sneaks into the HoN. HoN went down. Nod still tried to go for tank mass, but without tech repair they couldn't hold their ground. Med rush destroyed Ob, then stank rush destroyed AGT. Still, Nod had no techs left and ref & strip died to infiltrating sydneys & hotwires, GDI won.

    Complex

    Med spam killed HoN and ref around the 10th minute. Nod answered with a tech solo destroying ref. But it was too little too late.

    4-1, ~14v14.

    Was fun for me even though teams weren't balanced and I played on the losing side. I had some luck and overall it was one of my best performances in a PUG (except for on Lakeside maybe, there I played bad).

    Sunday PUG didn't happen because of not enough people showing up.

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  9. I think light tanks can be useful in some scenarios. Obviously 8 meds will destroy 8 lights, but if you mix lights with other Nod vehicles, they can work.

    I wouldn't use them in choke-point maps like Under or Islands, but on Tunnels or Field where there's a lot of room to maneuver, a smart light tank can be a real pain to deal with.

    A small buff to make them more useful (especially in the late game) could be welcome though. I don't feel like they gain much with veterancy.

  10. 3 hours ago, dtdesign said:

    Actually, we were 3 mammoths but mine exploded due to remote C4 of a damn engineer while HoN was at ~0%/7%. Bought you like 3-4 seconds, enough to kill WF.

    Also, the satisfaction of finally killing that Heroic Stank was close to infinit

    lol.

    Was the stank FU loser team guy?

  11. On 10.03.2017 at 9:10 PM, Jarzey said:
    On 10.03.2017 at 6:15 PM, dr.schrott said:

    a good Patch will kill about any rapid-firing Nod unit in a 1v1 duel. Even Mendoza will struggle

    @Quincy wrote that long time ago (yep, there are other people besides me on the wiki). But yes, "struggle" does not mean "lose". I

    :D

    I wrote that a good couple months ago back when Patch's grenade was OP. Now he's more sane as a character, Mendoza should be able to deal with him.

  12. Unbelieveable one... I just have to tell the story of this.

    Lakeside flying, I played Nod. ~25 v 25 for most of the game, 30 v 30 by the end.

    0:00-0:15

    Nod with a small advantage, dominating the field. GDI attempted 2 chinook rushes, failed. Then Dot (Arc.Knight.Dot~)  was transported to our cliff, sneaked in and placed Ion by the rock near ref container. Miraclously, no one could spot it (even tho it wasn't blended in, just very smart beacon placement). We lost our ref to a solo nuke.

    0:15-0:30

    While SBH placed nuke at WF and a raveshaw EMP'd bar, I used the decoy and sneaked in & destroyed GDI ref with a tech. Nod took back field control easily and it looked very good for us and then guess what... Dot placed another ion, this time inside a bush by the end of strip (near where the turrets were). Despite having 15 people looking for it we lost second building to a second solo nuke.

    0:30 - 1h

    We turtled HoN and GDI started camping hard, too. It took me a while, but I finally made it to barracks and just as I was about to start disarming mines, I met hackerham with a shotgunner who seemed to just be waiting there to help me. We infiltrated the bar and I was sitting at MCT with 40hp scared to move because of so many hidden mines. Fortunately hackerham covered me and killed 3 people. Then I made a mistake... my own timed killed me before I detonated remotes, but fortunately we had 3 timeds on mct so barracks got destroyed.

    1h-2h

    So it all came down to HoN vs. WF + 1 GT by GDI ref. Fortunately I managed to hunt down the last hotwire as SBH while she was mining the WF hangar and then suicided to remove front door mines. But since GDI started turtling super hard, we needed to coordinate big rushes. First we tried 10 SBH run into WF via front door...failed. Then we tried to brute force it with 15 lcg+sbh+techs etc., but failed although destroyed a lot of GDI vehicles. Another mass SBH attempt, fail. Then we went for a rocket rush for the last GT. We jumped from the cliff and went via the main veh entrance... looked epic. Destroyed the GT and got rid of the mines on WF backdoor.

    We tried mass SBH once again, but GDI physically blocked both WF door with vehicles and were scanning for SBH like mad. Then - one last try with SBH. We literally got ~23 SBH and wanted to outside c4. Meanwhile no one warned that 2 elite mammoths and a med are approaching our almost empty base... when we saw HoN armor going down like mad we just ran in and shot MCT. WF went down and we won, but HoN went down just as the end game screen popped up.

    tl;dr : 2 hour game with a lot of miracle turn arounds & teamplay & individual skill decided by 2 seconds.

    Even though both teams played without refineries for most of the game, it was bearable thanks to the silos and the amount of crates. 

    Big shoutout to my teammates: ThunderElemental, Coredeath, NodCommander, the famous "FU LOSER TEAM" guy, Ukill, Hackerham, ds14, GI Jose and many others participating in rushes and defending.

    Also to poi and jpj who were on the other team but left after like 30 minutes :P

    GG

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