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Quinc3y

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Posts posted by Quinc3y

  1. 13 hours ago, yosh56 said:

    Really the game doesn't have that many strong >40 player maps. Outposts, Eyes and Daybreak are about it.

     

    3 hours ago, Handepsilon said:

     60+ players are too much players for most maps

    I agree, but this is not a reason to vote Field, which is one of the smallest maps. It is too small even for a 20v20 match (and I remember many people sharing this opinion back when we had servers capped at 40 players). This means that a 30v30 Field game offers worse gameplay than, say, a 30v30 Field X game.

    My opening post was of course more of an expression of my emotions after another boring Field stalemate than an actually solid argumentation / polemics. If you want me to, I could write a long post about why such games are bad and should be avoided, and try to comment on the commonly used arguments of people who think differently. But I don't think there is a point in that. Most people who vote Field on public games won't read it, and really - if people like to play on that map, what would any rational arguments change? After all, it is a matter of personal preferences. I like one way of playing Ren X, and others like a different way. I can't force other people to dislike a given map or style of play. But yes, this kind of long, stalemate games, on overcrowded maps with a choke point in front of each base are really just frustrating for me, and Field is a prime example of that. And I think many people share this frustration, too. So I ended up creating this thread as a way to sort of vent my frustration and point at (in my opinion) a problem. Forgive me.

    • Like 5
  2. On 8/5/2019 at 10:51 PM, isupreme said:

     

    Quincy        In complete agreement.  But why do players not use mediums much anymore is what i keep observing/wondering.   I cannot remember that last big medium  mass rush i saw.

     

    I think med rushes stopped being a thing after mammoths were buffed 1 or 2 years ago. Mammoth tanks are simply stronger, especially in the late game. What's more, in public games vehicles rushes are generally difficult to organize, because a big portion of the vehicle limit is usually taken by people who do not work with the team. Especially now, on 32v32 servers. So you rarely get to see any kind of vehicle rushes.

  3. Whoa, this thread escalated quickly.

    On the topic of developers, I have nothing but respect and appreciation for everybody who contributed to creating this great game. Ren X has been improving for years and I'd say it's in a very good state right now. As for the community, my experience has been overwhelmingly positive. Really, it's a pleasure to play with you all.

    On frustration in the game: I have voted for map design. I think maps have a great impact on gameplay, and too many of them are too small & with too many choke points. I'm actually suprised how few votes this option got.

    • Like 2
  4. As it is now, EMP's range and short time before activation means it's very difficult to evade an EMP thrown at you with anything but a humm-vee or buggy. The effect of getting hit by an EMP is also very harsh. It feels bad, because often you can't really do anything about that. No matter how good of a tank player you are, too often you can't help getting EMP'd and focused down by enemy team. This results in gunner or LCG spam being very effective, especially on maps with a lot of high ground.

    It should be noted that this is more of an issue in PUGs that in public games, because of better target focus in the former.

    I suggest reducing the explosion range of EMP grenades a little bit, or adding a second or two of time until the grenade detonates. To counterbalance for this, the EMP strike (commander ability) could use some sort of a buff. I feel like it's the weakest support power right now.

    • Like 1
  5. 10 hours ago, vandal33 said:

    Not surprised you're making this thread after yesterday's Nod defeat with you in command and how you were frustrated😝

     

    Hehe, yeah this is obviously somewhat personal, but it's not only that game that led me to writing this. Trust me, I've played a lot of old Field back in the days. Plus the reasons I gave for why old Field is so bad are objective, I guess. I mean, sure people can enjoy the weirdest things...

    Who are you in-game btw, vandal?

    And yes @TheOlsenTwins, I agree old Field is much more playable in low player counts... but it's still bad. Field X works well even at 30v30, imo.

  6. Maybe I should start recording my gameplay. The HoN kill at PUG was nothing special, but some of the stuff happening to me in public games recently is hilarious.

    What programs do you guys use to record stuff? Can maybe answer me in PM please so we don't go off-topic that much.

  7. Some of the people who have been playing Ren X for a while probably know about my hatred towards old Field and how I often lose my shit when playing this disaster of a map.

    I don't want to dive into the reasons why old Field is a tragically bad map, I've already written about it once on this forum 2.5 years ago, but let's just say that it combines about every bad aspect of Renegade maps: it's too small, imbalanced, has 2 tight choke points for vehicles in front of each base, you literally cannot sneak in now that somebody put walls around each building, it's boring and a camp-fest. 

    The new Field (Field X) eliminates almost all of these problems and I honestly think it's one of the better maps in the game. Replacing old Field with this one was honestly a big step forward.

    Yet, not long ago (?), somebody made the decision that old Field (with additional walls around buildings to make it even worse) should be brought back to the map rotation, at least on CT. WHY? 😡

    Even worse, people (let's face it - mostly newbies and people liking to farm kills in tunnels) keep voting for this map in the peak evening EU hours. I'm all for democracy and stuff, but holy shit, not in this case.

    • Like 2
    • Thanks 3
  8. No posts in this topic for 1 month? This cannot be!

    I had a blast on the saturday PUG, my team was great. Imo insane performance by @jpjtyld (even by his standards). Especially on Tomb, it would be a struggle to fight all the LCGs and Raveshaws without him. As always, solid tank play from @Xeon Wraith , @DarkSn4ke and Danvik. You always want to have these guys on your team. Also shoutout to all the guys repairing, especially @Cephyrus for whom it was the first PUG and who did an amazing job. As for myself, 80% of the time I was running around as a hotty/tech repairing & sneaking & sometimes planning and giving orders. 10/10 commander gameplay, would recommend.

     

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