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Schmitzenbergh

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Posts posted by Schmitzenbergh

  1. So let me get this straight. The game is installed now, the UE3 redist did not install. If this is correct, download the UE3Redist.exe as @Sarah! mentioned. Install it (It is an installer needed to run the unreal engine) and try to start the normal launcher. If normal launcher doesn't work try the debug one again. If that doesn't work you have demons in your pc and I'll need to get my supply of holy water back :P

    But seriously, try this and report. If it doesn't work I might need to cook up something different. 

  2. @Hayden J Case Do you have any overlay or overclock software running? Something like MSI Afterburner? If so, please disable that.

    If you don't have any special software running and the launcher still wont show up, please download this debuglauncher -> LauncherDebug.zip

    Place the folder called "LancherDebug" into your RenegadeX folder, run the "Renegade X Launcher.exe" file inside and report back all the messages it reports. This way I can pinpoint where the launcher refuses to start and if it is a launcher problem, or someting on your client.

    Try the full build @Sarah! recommended as a last resort.

    • Like 1
  3. Could you toy around with the setting? Im no expert in shadow settings. I think it it either "No mod self shadow" of "self shadow only". Make sure all object don't cast a shadow to prevent that one row of trees shadows the other. Otherwise, look at goldrush or lakeside to see the settings on those trees there.

  4. 3 hours ago, [CT]Sarah said:

    Updated post. Added new pics.

     

    @Schmitzenbergh, I added a few changes as requested, however I haven't decided on a proper rock texture and a way to make the land around the lake to look realistic. Also, the background trees are affected by shadows completely (check 3rd picture). Is there a way to fix this? I know this has something to do with the direction light but I'm not exactly sure how to fix it. 

     

    I have only started adding more details in the map, so obviously try not to judge it too hard, just tell me what can be done better next. 

    I don't request changes, I suggest them. Feel free to use them as you please, it's your map! :)

    I do like what I see though, even if it is WIP. Progressing well. You can make the lake and its surrounding more realistic in a later phase of the map, but keep in mind that it is a location that isn't accessable. Use backgroundrocks, cardboardtrees and even the landscape with a rock material to shape the surroundings. It only has to look nice from a distance. 

    As for the trees with the shadow, it might be some shadow option on them. I think it was called "Cast self shadow" or something. Select them, press F4 and search for shadow and tinker a bit with the settings. Otherwise try rebuilding lighting.

    If you have shaped the the lake a bit more I would suggest you work on the landscape a bit. If I look at screenshot3 I can notice a lot of 100% flat landscape. If it flatness what you are after, try and roughen it a bit up with the noise tool or something. Just don't keep it 100% flat. Overall, try to finish the landscape like 90% or so. All the other objects need to fit on that landscape so it would be a pain to change all the rocks and buildings again if you need to make big changes to the landscape.

    Keep it up! The map looks interesting and has a foresty vibe to it. Waiting for the next progress update.

     

    PS: If the lake and its surroundings are a bit more fleshed out, make a screenshot of it as seen from a player in the bases. That way we can see the scenery a lot more realistic than from an editor standpoint :)

    PPS: Keep building the map if you like to build it. It reminds me of lakeside but as @Crowsy said, it is definitely not as the style of the map and the building placement is very different.

     

    • Like 1
  5. 6 hours ago, [CT]Sarah said:

    It's more of a landing thing, the forest is the 'inland' part of the weird little thing. It's like a little chunk of land. 

     

    327023-nature-landscape-lake-mountain-fo

     

    I'm probably just gonna delete the beach and water and just make it into a forest map

    I would suggest to keep the beach, change the palm trees to pines or the other types. Maybe change the scenery so it looks like a lake with mountains on the other side. (Just like in the posted picture)

    Some paint art: 

    CNC-camp_crystal_lake.thumb.png.e001ef3921d8f730b75507219682d87b.png

     

    Edit: I just noticed, but this is like reversed lakeside xD

    • Like 1
  6. Small update. The map had its first global testrun to check for all sorts of problems related to gameplay, graphics and collision (Thx @DarkSn4ke and  T.O.!). We are busy with fixing those problems as well with adding a thing or two that might benefit the gameplay. One of those things is base tunnels to help infantry defending to get to a part of the battlefield unharmed (But also give sneakers a less detectable way in). The GDI tunnel is mostly done and the Nod tunnel is progressing nicely. Here are three screens to keep y'all pleased :)

    Tunnels1.thumb.png.7cf4b6197f4d14dbc6f0ce16949eb3af.png

    Tunnels2.thumb.png.ba5fd78de9f52f5856e66031cb0ae34d.png

    Tunnels3.thumb.png.7478490c699a1b181fcfd60c6ca2d04d.png

    The tunnel connects to the WF but not directly near a door.

  7. @Luhrian Plz stop recommending the full build. Use the MSI + Launcher to prevent any file permission problems and other weird things. Most of the people had problems due to the full build not having correct permissions. If the launcher bugs, it's probably something on your system that is wierd as I've now tested the launcher on so many systems. (One of the buggers is MSI afterburner) Use the full build as a last resort or if you need a http download.

    If you have problems just ask here so we can fix them. If everyone just downloads the full build everytime, the launcher can't be fixed as we get no bug reports. The launcher also provides the most recent and non-altered version of the game.

    As for @Sparkus: Check if the file "DefaultRenegadeX.ini" is present in %YourRenXFolder%\UDKGame\Config.

    • Like 1
  8. 32 minutes ago, TK0104 said:

    Soon as in a month or Soon as in December? :P

     

    Anyways I like the night scene. Looking forward to it!

     

    (This reply was posted with my brand new laptop for my education. I'm lovin' it! (I can play RenX PUG's when I'm on holidays from now on!))

    Soon as in "Hopefully early, but depends on tests" :P
     

    (PS: What for laptop did you buy?)

  9. Played a quick skirmish of the map. Looks ok. Few things (for now) that cought my eye (And is my opinion, do as you please):
     

    Spoiler

     

    1. The post-processing effect you applied is very annoying imho. It looks like I'm playing on a sepia screen. Either tone it down so there are more colors or remove it completely. If you are after a 'sandy' effect, just use the particles of sand and dust or add a ligth fog. 

    2. Tone down that sun, holy shit. It's like im playing Grassyknol again. But seriously, that sun is a deadly laser.

    20170802124337_1.thumb.jpg.c279ab7bdb26ab85b1df6c1dc82054c3.jpg20170802124707_1.thumb.jpg.ebd0a3abca7d24ea1b24d5e3acfb4768.jpg

    Spoiler

    tumblr_inline_oprmooiyrv1tdeoxz_540.png

    3. The minimap could do with some enlargement, look at all the wasted space you could have used around the map. The map isn't accurate as well as @DarkSn4ke mentioned.

    20170802124814_1.thumb.jpg.69fe50dad0d8fd17a7c785ff66e22303.jpg

    4. I'm not sure about this one. The map seems a tad big. Even with vehicles. It takes quite some time to get to the back of the bases if you traverse the beach. Maybe others can give their opinion about it.

    5. If you make something blocked for vehicles, make it look like it's blocked. Otherwise it looks silly.

    20170802124836_1.thumb.jpg.d217dff4bf8cfb9eb91afdd83994221b.jpg

     

     

    I like the overall design of the map. The hills give good cover against all sorts of hazards. Structures and decoration are nice as well (Do I see my comm-towers from CNC-Storm?).

    Make changes as you please, curious for the results of the first playtest.

    • Like 1
  10. You can install it via the beforementioned topic, but I recommend the launcher as it does more then just install. It sets permissions to certain folders and helps you with the UE3 redist. A lot of problems that happen to players occur due to people installing it via other means (thus neglecting the permissions and UE3 redist). If you install it via the beforementioned topic, please install the UE3 redist manually before starting the game.

    Of a side note, what is the host the launcher downloads from? It should say it in the installation window. (And where are you localised in the world)

    • Like 1
  11. I like the vid @TK0104. Good initiative! I can't say I agree with all the mine placements, but as a starter I really like the video. The über-miners of the RenX community should give you some remarks on the mining. Anyway, keep up the good work! Maybe reupload it with a barracks part as on some maps you need to mine the doors instead of the sandbags. (Or even mine the internal 'doors' to prevent emps.)

     

    • Like 1
  12. I knew about tib essence, yes that mod is the tits (CYBOOOOORGS that are actually good). The renegade one I didnt knew about. Thx for the info :)

     

    On a side note: Now that I've gone back with my driver version, some effect from Renegade X are back as well! I can see the ion cannon explosion again :D Apparently those effects are based on some Dx9 thing that Amd broke.

  13. 39 minutes ago, CampinJeff said:

    @Schmitzenbergh When you're rushing it's better to get one organized through use of names of your teammates who just died rather than asking for a number. Most of your team is likely out in the field doing their business thus potentially causing you to stand around and do nothing for an extensive amount of time. Meaning the most effective rushes are the ones where a big blob of your teammates die while your team still has some kind of field control.

    I really need to use names, yeah... I'm not that good with them though ;p Will try if there is a new PUG with me as commander.

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