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Schmitzenbergh

Former Developers
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Posts posted by Schmitzenbergh

  1. So, due to me having my workstation pc back I could render some fancy screenshots of the map in it's current state. The lighting was build with medium settings, the final will be production ofcourse. The map is still WIP, so sometimes you see stuff that is going to be removed An example would be all the mammoths and other vehicles scattered around(They are there for scaling purposes).  Anyway enjoy the hi-res screens. People with a mobile connection beware :(

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    • Like 2
  2. I don't have the slightest amount of time to work on the map. The last thing I've done was fleshing out the paths for tanks and infantry. @Ruud033 was busy with some nice materials and he changed the layout of the nod bas a bit. Other than that, the map isn't getting that much progress due to real life kicking us. We haven't abandoned the map though, we still have big plans.The overall map is quite done now, but the devil is in the details! (If that saying has the same meaning in English as the Dutch one)

    I hope to have some time in 4-5 week as my master semester is reaching its end and summer vacations are kicking in. But after the summervation, I'm back in my book fort.

    shredded%20book.png

    My life is made of mediocrity

  3. Looking good :D

    One nitpicky thing that you really need to fix in the future: the aspect ration of the Nod logo and mirrored Nod logos (Front of temple and side windows). They are a little bit weird now. But continue on, I'm loving it!™ 

     

  4. On ‎7‎-‎5‎-‎2017 at 5:16 AM, YagiHige said:

    and Schmitzberg firing bottomless MRLS salvos into the remaining buildings.

    I don't know who said it(@8.56 in the Tom vid), but it was my "Automatic Nuclear Launcher". I Lol'd :D (We need a MLRS that shoots mini nukes)

    • Like 1
  5. 21 minutes ago, Xtractor said:

    well ..nicely done but sorry to tell .its kind of boring to me (cause the same speed ) ..BUT.. you started something that can lead to something awesome.

    Was thinking if a special map was done. like 10 Harvs line up and players spawn 30 feet behind it, at GO they run to their Harvy enter in it and go ..and random obstacles pop up here and there and mb some speed multiplier crates ..that would be a new competitive Mod for renx :) 

     

    Yeah, with nod buggies it would have been more fun, but it is what it is. The footage is sped up though xD Could you imagine what @Fffreak9999 and I had to do :P

    If I can get good footage, I might make one with nod buggies. It's not that hard to make. The hardest part was the map intro sequence, made that one in Matinee with a copy of CNC-Walls :D

    • Like 2
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