Jump to content

TK0104

Totem Arts Staff
  • Posts

    2004
  • Joined

  • Last visited

Posts posted by TK0104

  1. 7 minutes ago, Luhrian said:

    Hey guys,

    I was about to finish the todays work on Forest when I noticed that for some reason my tiberium crack decals are not working. To check if it is only a problem on my own map I opened Crash Site and there was the same problem. Also the problem wasn't the quick flags menu, all ticks were there were they should be. I just wanted to ask if someone has the same problem to find out if it is a general problem with the SDK. If it is a local problem it would be also nice to get some tips how to let the Decals appear again.

    Thanks in advance

     

    Road decals too? Check Islands. If they don't appear, it means it's not ticked. Open the sdk game and then tick the box for decals in the settings menu

  2. 38 minutes ago, Luhrian said:

    Hey there,

    I've been trying for an hour now to upload a new version of my map and I always get this bullshit when it reaches 99%.

    778167091_Screenshot(367).thumb.png.9ab00fca97a871d7941dbfe20143825f.png

     

    Is there any way or trick how I can prevent this? I really have no patient anymore for this.

    Thanks in advance!

     

    Try a different browser? Disable add-on? Don't have an idea why it happens

     

    @Agent @Cronus Any idea?

  3. 12 hours ago, Luhrian said:

    @TK0104 Is this new version of the Team Silo included into the game yet or do I need to copy packages to use it ingame?

    If I'm correct it's already in the game. Only problem you can't get it yet. If you copy over RenX_Game.u, it doesn't update the actor classes list. It's in none of the maps yet so you have to wait 'till I publish a temporary solution

     

    Changelist

    + Team Silo is now a child of the RX_Building_MoneyFactory instead of it's own class

    + Ramps are now added by default

    • Thanks 1
  4. I think we should stick to one variant of maps. I'm a bit against the fact of Horologue - Hourglass since we got Whiteout, which is the official remake of Hourglass... Why do we need another one?

     

    Snow and Snow X? Like Snow more, but then for 8v8 games. Field and Field X are a tough one. I mean everyone was okay with Field before Field X became a thing. Now we have the situation that some people like Field and some Field X. I personally would go for Field.

    • Like 1
    • Confused 1
  5. 40.

     

    Most maps are just too small for 64 players. Outposts, Tunnels and Toxicity are an exception but the rest of the maps are too small for 64 players. You can't do anything solo without bumping into 3-4 players

     

    And I notice my fps goes down because of the huge amount of players. 40 was fine for me :)

     

    • Like 1
  6. This isn't possible for us. All buildings are Static Meshes, which means they can't move or animate. We need to convert it to a skeletal mesh first of all, animate it. 1st problem is that there is no actual inside of the exterior so you can see through the mesh in other words. We would have to re-model all of our buildings. And then the second problem, we don't have the original assets anymore. They were on Havoc89's HDD, but sadly that one died....

     

    So this is just not possible for us

    • Sad 1
  7. All of them are linked to UnSetup.exe in your game folder. You can uninstall one in Windows Uninstaller, but the rest not.

     

    I suggest Revo Uninstaller, what can remove everything of Renegade X and UDK on your PC so you can do a clean reinstallation.

    Look for "My Game Long Name" and "Renegade X". If you have the SDK, it will appear as "Unreal Development Kit 2015-01"

    • Like 1
  8. 3 hours ago, j0g32 said:

    Yeah, there's a lot of open spaces.

    The only "constraint" is that the RepPad should ideally be located "after/behind" the WF, when the player is leaving the training grounds.

    I feel in the centre between AGT, PP, WF, and Ref would make sense?

    Ye 😃

  9. Player count has been the same over the past years. In the beginning every Renegade fan was hype: "Damn Renegade coming back! Gotta play it!" So yeah then there were 3-4 servers. But that happens to most games. They die slowly.

    From Beta 1 to Beta 5 there were not that big changes to me. Some new maps were added some new weapons and some balancing but that was it during that time. It was most of the time 1 full server as far as I can remember. And thats still this day, after huge changes and additions.

    Yes, Renegade X has a complete different game mode than other modern games like Battlefield, Call of Duty etc. Renegade X' game mode: C&C Mode is based on C&C Mode from Renegade, which is now 16 years old. We want to keep C&C Mode C&C Mode. 

     

    The veteran system is actually something helpful to have an advantage for you and your team. Back in the day before the system, it felt too balanced. Soldier vs Soldier was the entire game the same. With this system you can have a small advantage later in the game. Giving more damage to the enemy / building etc. Look at CoD. You can customize your weapon to get an advantage which is pretty nice. In RenX its not the same but I hope I can make my point out of this.

     

    Having 64 player limits are actually a huge improvent. Before 5.3, we had only servers with a limit of 40 players. I can remember I've been sitting hours and hours in the server browser and waiting till I could join. And even more people were waiting too. I don't have to worry about that anymore. I can join now whenever I want! 

    Now I have to agree with you on this one: Some maps are not made for 64 players. But some maps are really big like Outposts, Tunnels, Beach Head (although that one is not in the game) that allows server owners to increase the limit to 64.

     

    Commander system is helpful! Organising rushes was kinda hard in team chat cause of random bulls*** was typed in there too. The powers are quite helpful too. I love the offensive and defensive buff. For example in Field: the chance of being locked in base is big. But with using the defensive buff you can push your team out of base and have chance to turn the roles. EMP airstrike can stop the team for a short amount of time. Allowing to control the dumb harverster is the best feature ever! Nobody likes harversters giving no shit and pushing u outside base while the whole opposite team is out there!

     

    Maps like Field & Under could still last more than an hour! But people will get bored after an hour locked in base and the opposite team that can't end it cause of 10 people sitting at the MCT repairing 24/7. 

    Apparently the players like marathon more than AOW (Timed match) It was popular back in the day but hey times are changing.

    So all is this is my opinion how I see the features. So these are no facts only opinions

     

    And yes people are on holiday and it's summer so people go outside to have a drink somewhere or go to a festival. I expect the player base will increase somewhere during autumn and have a bunch of players during the winter. The highest PUG playercount is in January so that proofs most of it I guess

     

    Playercount first PUG this year:

    20180806_001516.jpg.b69912baf383ac323d55c4066309d7cc.jpg

     

    Playercount last PUG:

    20180806_001531.jpg.17343a37d315f0d3d1203e92f6db7920.jpg

     

    Difference of 13 players. Thats a lot for RenX

×
×
  • Create New...