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TK0104

Totem Arts Staff
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    2004
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Posts posted by TK0104

  1. Sorry for waiting so long guys. The ones by the devsĀ we're done a few weeks ago but we were waiting on a winter conversion of one of the maps done by the people who did HeXmountain. A new patch will be pushed later this week if I'm correct. Just in time for christmas!

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  2. Hello everyone,

    Ā 

    This is kind of a random topic a dev wouldn't make most of the times but this is our only hope at the moment. We are looking for the Renegade X UT3 Map: Scorpion Hunters. It was an official map made by @ZixXer back in the day for the mod. We've been looking around in our files and on the internet but we figured out we don't have it anymore. So we are asking every single member in the Renegade X Community: Look into your PC and see if you still got it! The files of the RenX UT3 mod used to go to C:/Users/User/Documents/My Games/ Unreal Tournament 3/...

    Ā 

    This is how the map looks like:

    image.png.a4bc9890ac60cf844874853625b3a8f7.png

    image.png.0200cc3d38d9560da97fee7daa2b8919.png

    image.png.fd0632b243242e9bf94547284a6714ec.png

    Ā 

    Regards,

    Ā 

    TK0104

  3. Don't think it's needed. You got a limit on the bottom on your screen and a message that says: Player is over-mining near ..." If we only could fix WHERE theĀ  player is overmining. Think he is locating the nearest friendly building. Can't he just use theĀ spotting nodes?

  4. I don't really like it in the first place. I think a lot of people who played Renegade didn't like it either. Saw some custom maps with custom MRLS that could rotate.

    Ā 

    And I think that's the reason why Renegade X didn't had it either because you can hit so many spots that makes the MRLS OP for high spots like the plateau on Walls or the sniper perches on Field (X)

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