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TheDeadlyWolf

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Everything posted by TheDeadlyWolf

  1. I tested your Crash Site, LMFAO, that's even Darker, and pitch black in areas
  2. Yes, another favourite of mine : D Looking good so far, Can't wait to play - Arty Party!
  3. TheDeadlyWolf

    SDK bug?

    Well, I build all, Nods Pathing is now not showing up to a specific point... I walk to this location (last paths registered) and oh look, I cant walk any further wtf? I shot invisible collision So I show collisions, no collision there? I ghost into the area, none of the buildings are registering... I go back to the SDK view; I see this picture below... So I use the brush to delete the csg, but what do you know, it goes inwards into the base - I now see more csg, I cover the entire Nods base with Brush, delete, Crashes I reload sdk, I start deleting csg and the height going up is endless, however the length is deletable, but once you start deleting on other side, it Crashes
  4. Fuck me, the turret doesn't work any more... However I've noticed that the Pivot needs to be below the actual celling turret so the CT can rotate and shoot you... How do I achieve this for online purposes?
  5. I did, but do you know what? The harvest still continued to reverse into the rocks, and instead of fixing itself as it does now, it got stuck
  6. Thx dude, worked like a charm : D Now for the GDI Harvester : D You just have to redo paths man. Keep moving the pathnodes until it works. Everything seems fine, but the harvester just keeps reversing into the wall - Like it's to steep or something
  7. Thx dude, worked like a charm : D Now for the GDI Harvester : D
  8. My Celling Turret needs a boost... Everything is fine with the turret apart from 1 thing... I need to set the default Translation to Z=80.00 instead of Z=0.00 so the celling turret actually shoots you : D Because at the moment, if you play this map online, the Gun will not aim or shoot you : ( So how can I apply this...Translation=(X=0.0,Y=0.0,Z=80)...to the celling turret UC file? Before I had [TmX]Handepsilon to help me with this, and we fixed all the problems that arose with the celling turret UC file, but I cant seem to contact him any more - And I've only noticed this problem recently : (
  9. Well guys, the map is nearly done, but I've still go some tweaks to do - Especially GDI harvester pathing : ( DoctorAnubis has been great with the detail and improvements to my base design, he should be, as he's got experience from making a fantastic campaign for Left 4 Dead 2 - He's updating the campaign, so there's no point for me pasting the link : D P.S. Have fun finding all my Easter Eggs on Release: D Edit: Near enough Done : )
  10. PP needs to be swapped with Barracks. The PP then needs to be swapped with Weapons Factory. 10/10 Job done. Why should I change the building locations The building locations are fine!
  11. Great Work, and I Cant Wait to play it That's another one down on my Renegade X map list P.S. Less for me to do and more gaming : D
  12. Dont forgot the ones in each building, bar and hon : D And the GDI PT floating And the Nod PT's non functioning
  13. Damn, that field map sounded Fun : ( But I had an Indian instead : D However I had fun driving that APC through about 10 Engineers and then crashing into the rocks on Xmountain
  14. Looks Great, Great Job, and its great that you kept to the basics, no flying and no 2 extra silos
  15. Oh sorry, didn't know i needed to record that, soz
  16. Epic Goldrush ending on Sandbox Mode with [TmX]Dottier and [TmX]Handlepsilon The start of the best Airstrike Company, better known as Wolf Hunters : ) The Wolf Hunters can only be called in on the Airstrip - NOTHING ELSE!!! Buy our services for 1000 credits : D We get a Blood Brew and bombard the Airstrip with specialized bombs, these bombs are extra powerful and radioactive and therefore take 50 seconds to go off after release! !Death will full upon the Weak!
  17. This is a shout out to EKT-Recky, The BBQ Master EKT-Recky loves a BBQ! EKT-Recky is the master of grilling! If you see EKT-Recky in-game you know he's up for grilling something! Beware The Master Flammer! You've been Warned
  18. lol, thx, np what about that big specific Private message
  19. Would you be willing on doing that for me? Thx Im not that great at coding and would probably make things worse : (
  20. I like the classic colors! If you've played C&C Renegade you know what I mean : D P.S you get used to it : D no i only fixed the tunnels you can get on the bar like that in almost every map if it becomes a problem ill fix it in all non flying maps some nice rush attempts too bad most failed Most rushes failed due to GDI tanks camping in base : ( Especially on Flammer rushes, Mammies and AT Mines, Thx lol, i did it for jokes and the real dottier was on the IRC most of the time : )
  21. Well, my celling turret was missing the AnimationSet properties,however the turret still doesn't work properly Also if the original mesh was the guard tower the CT rotates about 180o at the start and doesnt shot Whereas if the original mesh was the turret the CT would stay facing the right way but only shot in a straight line Can someone try and get the CT working on their SDK, and if they get it working can they walk me through it : D I'm unavailable for 2 days!
  22. Some guy thought I glitched the beacon inside the Weapons Factory and therefore I released the video on YouTube ASAP... That guy was Heretical Hexagon Also someone got an APC stuck on top of the Barracks, wtf? 03:08
  23. lol, you only just got that? First of all, have you read my PM And Second, Yeap i used another mesh, but I replaced the Animation, Physics and actual mesh with the Celling turret properties, and it doesn't rotate
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