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TheDeadlyWolf

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Everything posted by TheDeadlyWolf

  1. One thing I have to say about these Advance Base Defences which I've found from my two maps AGT, for some unknown reason sucks when shooting up - AKA Hourglass, had to raise it Whereas The OBI, is OP, good luck GDI On the other hand, on Stronghold, bases are raised - The AGT, is brilliant when aiming down Whereas The OBI is shit, when shooting down, and as a result you gotta be real close for the OBI to actually shot you, when OBI would normally reach you, he doesnt - Good luck Nod In Conclusion, AGT - Strong aiming Down OBI - Strong aiming Up
  2. Whenever I build lighting on Hourglass it Crashes... Whereas when I build lighting on other maps, Swarm boots up and the map doesn't crash... It even boots up on Stronghold, my secondary map Any theory for why?
  3. Well, I originally had the Ion Beam, but it didn't look right, and you can't tell the difference between the two teams I have an Emitter at 60secs Prior to the Uplink because it's fully charged, and depending on the team that own the MCT, the emitter colour varies, giving the other team a warning and a chance to take it back : ) It will do for now, thx anyway, you know your shit : )
  4. Well, I've done the current Notification for the Uplink, I can add a sound at a later stage if needed, very Easily Nod = Red Mini Beam GDI = Yellow Mini Beam I was originally planning for the beam to go into outer space, yet the ideal beam for this, goes downwards instead : ( However AS you may already be aware, there is a bug within the script atm For Example, You are Nod 1) You capture Middle 2) 3 minutes later the base defence is disabled 3) If the building isn't destroyed within that time gap, the building will be reset to full health On the Other Hand 3) If you destroy the Base Defence, WELL DONE 4) 5 minutes later and the next Uplink initiates 5) During the minute, Nothing will be affected 6) After the Uplink has occurred, The AGT will be resurrected from the dead - However it still counts that it's been destroyed, and as a result you cant redestroy the AGT in other words the AGT has god mode : ) Minimap and Lightning left
  5. Jesus Christ...Has ddosing taken a whole new level? Thx dude, I'll be doing that Now : ) P.S. What the fuck is going on? Me, Now You, who else? EDIT: All Working : ) Lets finish Hourglass
  6. Have you checked the UnrealEdSharp.dll (called something like that)? Yeah, that was done ages ago, so I could open the SDK - you mean unblocking it Loading the SDK is fine, its just playing the map or loading the UDK file (RenX) it crashes
  7. Every time I try to play a Renegade Map, it crashes... I load up the UDK.exe - which Runs the SDK - It does the Renegade X Introduction, and then it gets stuck on the loading screen - Ctl,Alt,Del my only option Haven't tried Reinstalling the SDK yet, but that's long Thx
  8. Came across this Yesterday when playing with bots, waiting for Ruud : ) Still have access to the original Bug, allowing Sniper Perch over Nod's Base
  9. Are you fucking Serious? All it took was a BIG ROCK...Why Didn't I do that from the start What a simple Fix, Typical So GDI Harvester 1) Perfect Rotation with Reversing to go down same Path or 2) Reverses onto the rock a tiny bit, and almost instantly fixes itself : ) And drives back down the path However the reversing is a pain in the back side, yet they seem pretty even compared to one another... 3 Checks to Go : )
  10. Henk already extracted the Glacier Static Mesh for me, but thx : ) Oh nice. Good luck Hint: Give the map a snowy/ice look That hint is SUPER useful, I might do that : D Well, took the cheap way with these Terminal collisions : ) There are no exploits here, anymore Down to 4 items - some sort of notification for the Uplink, Gonna try and block the GDI harvester on Hill, to avoid getting stuck, Build Lighting, and Finally Minimap
  11. Henk already extracted the Glacier Static Mesh for me, but thx : )
  12. Thx, but WTF, I posted a paragraph of information more or less I'm no longer converting the Terrain into Landscape, its a piss take This is because, the process is lengthy, the map/textures are designed for Terrain, the Harvester still fucks up after converting to Landscape and finally, its very annoying and would have been much easier using landscape from the beginning However if this map is a huge success and a lot of people enjoy it, I will personally convert the terrain into landscape if wanted/needed, I don't want to though... P.S. Don't forget this is my first map on the SDK, and my first official map, however I can ensure you, that I have learnt from my mistakes, and from now on, I'll be using the landscape mode - This includes my current new map CnC-Stronghold (that's all you're getting) On the other hand, the next map after Hourglass, will be Glacier Flying, Get the Repair Facility working boys : D
  13. SMayhew, Glad you like it I can't wait for a full server, full of Moaners - Map takes too long ; ) OR The Tiberium Harvesters - GDI 85% success rate OR The Bots horde together I noticed you can convert the terrain into landscape, however my first try, fucked it up : )
  14. Finishing off and finalizing Hourglass now, Thx to Rypel and Ruud with the Disable Base Defences script Got about 5 check-lists to do : ) And work out the final timings for the Uplink that disables AGT/OBI P.S. The Division is Epic Edit: The current timings for Uplink Capture Silo Hold for 3 Minutes Base Defence Disabled for 60 seconds + The Satellite dish spins round Hold for a further 5 minutes Base Defence Disabled for 60 seconds + The Satellite dish spins round ... However, every time you recapture the Silo in resets : D So hold for 3 minutes etc
  15. Thx for the advice. When I released one of the earlier versions, I did a minimap... However it came out very darkish and had trouble lining it up. I followed Kenz's guide - Apart from the tunnels, as that would be awkward - water caves and then the normal tunnel as well. I'm gonna have another go, when I get a chance, but thx
  16. We have a decent crew playing division at CT. Feel free to join us, mate. Good to know, I was just sorting out the settings today, and being a dick : ) Blocking Door Way As I didn't receive the game today, till late However, it feels much better than the closed beta
  17. I can finish off Hourglass now, when I'm not playing The Division or any other game : ) 1) Complete the kismet to trigger the Disabled OBI/AGT 2) The mini-map - This will be a killer 3) Finalize any other requirements with Doctor Anubis
  18. This reminds me of a few action games that are located on the American Dams The matches that took place on them, were always Amazing, So I expect this will be amazing aswell. Looks fantastic
  19. The current idea is that when a team captures this terminal, they have to hold it for 5/10mins and the Base defence will shut off for 2 minutes This is Due to a signal being sent to an uplink that EMPs the Base Defence Temporally : ) Is there anyway to change the name of this MCT in kismet?
  20. O'Dear, That's Amazing, Preorder collectors edition? Collectors Edition: All GDI buildings - Painted to the correct colours All Nod buildings - Painted to the correct colours Silo - You get the Picture Nod Logo GDI Logo A 3D model of each tank - Including Harvesters
  21. Fuck me, the turret doesn't work any more... However I've noticed that the Pivot needs to be below the actual celling turret so the CT can rotate and shoot you... How do I achieve this for online purposes? Any Ideas?
  22. I tested your Crash Site, LMFAO, that's even Darker, and pitch black in areas Color =/= lighting. Ruud's map has a lot of color in it, its darker due to the environment he created. The color is there (Look at the alien ship for example) You map is bright(Which is good) but everything is gray of color (Except for some of the buildings). If you are going for a rocky map that's fine. But think about some foliage, terrain material changes or some lights to break up the Grayness. Some more examples: Boxes, change in sky, some construction materials or even a tiberium crystal from a rock would break up the grayness aswell. The maps looks solid though. Good luck! (And don't forget to add it to the testing server and map repository ) Thx dude - Everything is solid apart from GDI's Harvester I've changed GDI's Silo layout - Due to the new layout, I'm going to make this silo have Double Credits Doctor Anubis has changed Nod's Silo layout - in fact removed the silo We are also adding lights to the side of the buildings in each base: D
  23. Worked like a charm : D Thx
  24. I have, but more appears, then crashes
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