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Ap2000

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Posts posted by Ap2000

  1. What renx needs, after adjustments to a reliably endable game mode, could be new content. The hover Mrls has been in game files for many patches now. Would be out of place a bit, but more stuff like that and McFarland.

    An "alternative vehicle" mode that implements stuff from Tiberian Sun could be cool and may not be too hard to implement, in comparison.

  2. Hm I guess people aren't thrilled with the idea after all.

    Your idea has been there at least since the original Renegade and there even is the Half-Life mod Empires that does something like that.

    However, people just have more "humble" feelings towards what RenX needs. What you proposed is a massive undertaking.

  3. , but I am willing to help out with promotion for the game as soon as I am less busy. If the game gets released I think we can easily boost the playerbase.

    Promotion wont help. We get a few more players but they will quit playing after a few games. Ren x needs many changes to make it a good game.

    MANY changes? I beg to differ.

    Except for some convenience/interface stuff, the game itself is pretty much "done". Not counting in balancing, since that is something that no playerbase in any game will ever agree on 100%.

  4. Request to be put in the mutator : Smart Proxy - Mines that detects friendly buildings and remove ones that are NOT around them if exists.

    Currently it can detect the position and remove oldest ones outside the base. Safe to say it works well, but I need to run final test before I can publish it

    I'm not sure how you mean that exactly, but you want to make mining impossible if the mines aren't in an entrance?

  5. This is starting to be a "I hate the X unit capabilities, let's nerf it" topic so I'd like to know the the top snipers' opinion on the matter, maybe they agree on that this improves the general gameplay and calm down the others because if they can live with the changes, anybody can.

    I can absolutely live with how snipers are now (even without the mutator changes), but that won't make me think highly of them.

    I even said earlier in this thread that "I am very well aware that not having snipers is something only a part of the active community would be interested in".

  6. I 100% whole heartedly disagree with the very last one on this list. This is why this games community will plummet because of all of the drastic changes just to "balance" the game and keep babies happy.

    Babies? It takes barely any skill to be an efficient sniper.

    Sit in the back and use your histcan insta-gib weapon to kill dudes that can only win by running away.

    I'm very happy with the changes in 4.02. The game was borderline unplayable before if the enemy team had a dozen snipers.

  7. I wonder what the statistics are, if GDI or Nod has more snipers on average.

    You say snipers don't belong in RenX, [..]

    I didn't.

    You are interpreting too much, again.

    I said "a server" and not "the next patch has to force snipers deactivated". I am very well aware that not having snipers is something only a part of the active community would be interested in.

  8. Honestly, I think the game runs a lot smoother without snipers, but people want their damn snipers. I use them occasionally, and honestly they do feel way out of place being one-hit-kill. Half the people that can REALLY aim shouldn't have anything to worry about if it took more than one shot to kill.

    I'd give my left nut for a server that has the 500/1000 credits sniper classes deactivated.

  9. Well, do we even want NOD to be stronger in terms of vehicle dominance?

    I personally like the idea that NOD is better with infantry infiltration, while GDI has the advantage on the open field.

    Just making the stank a bit cheaper seems the best thing to me.

  10. The good news now is that Ren-X can be modded, but so far I don't see anyone attempting to re-modify the AI and release a working code(s) back to least where Open Beta 1 had.

    That's because nearly everybody sees human players as who they want to play against and with.

    Bots are sufficiently coded for most players, since they just serve as either a character to test something with or fill the server until a decent amount of human players have joined.

  11. I'm not sure why you are asking me if I'm joking, because those things are exactly the reasons why I'm not buying any stanks.

    Have you ever been ran over by a stank?

    Sure, but that doesn't happen to often, let alone get killed by it.

    It's certainly not an efficient way to spend all that money for an stank when all you do with it is roll over a few grunts.

  12. Since we're on the topic of stanks, does anybody feel their stealthing is actually of any use in RenX?

    I don't know about you guys, but I never buy stanks.

    ...Are you kidding?

    Right now, their stealth isn't used like old Ren, because of their damage. They don't wreck a building before it's noticed. A lot of maps also offer plenty of intellegence that a stank rush is incoming despite not seeing them.

    If they had more damage, they would destroy more in encounters and in invasion of a base. Making their unpredictability as useful as old renegade.

    I'm not sure why you are asking me if I'm joking, because those things are exactly the reasons why I'm not buying any stanks.

  13. You get temp modded now and again on my server, why dont you apply for mod we have been advertising for ages but no one seems interested lol.

    Because being a mod on a server when there usually are only 2~3 active servers, is a huge responsibility.

  14. That's disheartening to read.

    Especially after RenX has come such a long way and ended up being a very good revival of the classic we all love.

    You do realize, that Totem Arts made a functioning game, and released an SDK, and we are already as a community in a self-stable position to maintain this game and even continue adding assets?

    That in itself is something to thank ALL the devs of this game, all of them that worked the last several years to get it where it is. They should all really be here when this game thrives on to see the fruit of their work and bask in the credit.

    The next people I'd like to thank, are the server operators and modders that are working on bits of the game themselves. Even all the players who play and post videos and show friends, that is advertizement and just as big a help to the community!

    Not sure why you are replying to me as if I shat on the devs.

    I just said what they made is a good game.

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