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Ap2000

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Posts posted by Ap2000

  1. I don't know how true his story is but the guy he's referring to is a ddoser that goes as far back as Tiberian Sun named lucafer66. He also attacked XWIS for awhile 2 years ago in Renegade trying to bring Jelly servers down. He came on IRC during that time trying to force people to pay him money so he would stop attacking the servers.

    What a sad kid.

  2. 6 on flying maps without base defences. (e.g. Walls)

    4 on flying maps with base defences. (e.g. Lakeside, Eyes)

    It should really be the other way around.

    And made a difference if there's an AGT or not (there's a huge disparity between Lakeside and Eyes, to take your examples).

    That is, if something like this should even exist.

    Even with 20 people in a team, you rarely see more than 6 active aircrafts at a time.

  3. I've found it nearly impossible to kill infantry with a Stank with missiles unless they're two mammy lengths away and standing completely still.

    Pretty sure the stank is not meant for killing infantry close-up with it's missiles.

    Try to roll over them, the stank is quite fast.

  4. And hourglass was one of the worst maps to ever come to Renegade. Plus, somebody is already doing a remake of it.

    Couldn't disagree more.

    I played Hourglass more than any other Renegade map.

    It's a very well known fact that Hourglass was one of the most universally hated maps in Renegade. !voteskipmap (Or whatever it was) generally went up within the first few seconds/minutes if the server allowed it. If not, you just watched the server population decline for awhile. Your PERSONAL experience doesn't mean a thing.

    Well excuse me for saying I like it.

    Whatever.

  5. I always thought there was a bonus for nuking or at least being the one that gets the recommendation for it. lol

    I think differentiating between a "sudden" kill (beacon or C4) and a vehicle kill would be good. Maybe check how much HP the building had 10 seconds earlier and if it was >60%, you get the full points for the destruction (voted for 1k), while you only get half the points if you just landed the last shot.

  6. This is the map that stood out for me the most in the new patch, but unfortunately not in a good way.

    What I do like is how it's very direct and confrontational for a change, quite different from most other maps.

    I also like the idea of having static weapon pick-up spots on the map, I also enjoyed that every now and then in old Ren.

    What I don't like is how it looks. It is quite an ugly map, unlike the other maps, and so damn barren. If you want it to have such a rocky and deserted look, at least put MANY small stones on the ground, so it doesn't look like just a flat polygon. Or revamp the look completely.

    I'm fine with the layout itself.

    The other thing that needs tweaking is the weapon respawn rate. Though it is likely, I don't know if this is a server-side option, but the last few times I played all weapons were nearly all the time there.

    If you pick up a weapon, it should replace your currently held weapon, primary and secondary. Being able to stack more than 2 good weapons doesn't seem like a good idea to me.

  7. As much as I hate all snipers, I don't think they have anything to do with players not sticking to the game longer.

    As for the rest of the units, I think they're mostly ok and don't see any big remaining balancing issues.

    Besides, in a 45min. round of Ren(x), you die way less than in a 15min round of most other modern shooters. Even more expansive ones like Battlefield 4 (BF3 and especially BF2 is a different story).

  8. trying to escape sounds actuall alot better, i would love to see that because..

    its like the ending is rushed, you hear a boom, blackscreen, mission accomplished and the player is like wat

    wouldn`t it be better when you have to try to escape? and the escape is not far away so other people doesnt have to wait long who got killed (deathcam,..)

    Define "far away".

    One could be in the enemy base and then the home base would be quite far away.

  9. Hm.

    I wouldn't mind that as long as it's only when a base gets completely destroyed.

    There also should be a timer of maybe 1~2 minutes.

    RenX isn't really a game where you have to wait long to play and this could change that quite a bit. Probably also not very motivating when you were just defeated and now have to run/hide for your life or wait for ther others in your team to get killed.

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