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CoreDefender

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Everything posted by CoreDefender

  1. Why is it so small? I think Thommy remade the original Communications Center a couple months back, not sure what happened to that building model. It should definitely be a destructible building and part of the base for both teams, not a tech building. The jamming feature would be the best idea, once you destroy the building it stops scrambling your radar.
  2. Great job!! We can finally hear the EVA quotes for Tiberium Silo destroyed
  3. The Construction Yard in Renegade multiplayer would auto-repair all buildings in the base automatically, at a rate faster than an Engineer but slower than a Hotwire/Tech. It had a master control terminal in the basement of the building.
  4. Because this game still doesn't have the other Renegade buildings, and some of the Nod vehicles.
  5. Unfortunately this game doesn't have a Nod Communications Center. It is still missing a lot of the old Renegade buildings... and even the Tiberium Silo is a 'tech' building, not a destroyable building like it was in the original. The only new building that is somewhat in development is the Repair Facility, on Henk's map Reservoir.
  6. This is why we need more buildings for use on various maps in the game.
  7. Nice Now all that's needed are the Pickup Truck and Sedan extra vehicles.
  8. What about: * Implement Repair Facility for both factions * Implement Construction Yard for both factions * destroyable Tiberium Silo's for both factions Henk has made a Repair Facility for his map, but it's not fully implemented in the game yet.
  9. When you mouse over/highlight the Repair Facility, does it show the green cursor box for buildings and display "Repair Facility" with building health? Is that something that the mutator does? Similar to this picture, where you highlight the Helipad (made by Kenz3001) and it displays "Helipad"
  10. It would be better to have the missing Renegade buildings, as additional base buildings that can be attacked and destroyed.
  11. Very nice!! Finally we get a Repair Facility
  12. Here's what the Repair Facility looked like in Renegade:
  13. Already done/no need for this
  14. It looks like Training Yard, Eyes, and Valley were removed from multiplayer rotation. I have not seen them played yet, or seen an option to vote for them. Any chance of a micro-patch to fix this if this was an error?
  15. Wow, great to see that the Helipad is back! Nice work remaking it. Will it be a destroyable structure like the other buildings?
  16. Also, * GDI/Nod Repair Facility * Temple of Nod * Nod Shore Defense Cannon
  17. Awesome! I hope we can see some of the other Renegade buildings on custom maps in a future patch.
  18. - Repair Facility for each faction - destroyable Silo(s) for each faction - Helipad for each faction - an ocean map where Nod has a Shore Defense Cannon (the big one from the Renegade mission) - Nod mini-submarine (like the one from the Stowaway mission) that could transport Nod infantry or attack the GDI Hovercraft
  19. I'm surprised that TW isn't leading in votes vs KW, considering all the amazing mods available for it. I would be voting for TW because of the Tiberium Essence mod.
  20. Great job so far. I like the dark setting with flood lights above the building entrances, and the overall Tiberian Sun feel. Is that Tiberium Silo attached to the Refinery a separate destroyable building, or is it destroyed along with the Refinery? It would be nice to have separate Tiberium Silos for each base, that can be attacked and destroyed like the other buildings.
  21. Hi, thanks for working on this map Will there be asphalt or road material in the Nod tunnel and underneath the GDI ramps?
  22. They were in Renegade, so they should give servers the option of enabling them on certain maps. And then we can do things like this:
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