Jump to content

Mystic~

Phase 5 Beta Testers
  • Posts

    653
  • Joined

  • Last visited

Everything posted by Mystic~

  1. New points: Need some sort of blocking volume to stop characters jumping on the rocks near the Nod base and getting on top of the infantry bridges and gaining access to the map wall boundary. Inside the tunnel-bridges it goes pitch black and I cannot see anything at the U bends making it difficult to navigate through. The bridges don't connect to the mid-section cliff 'island' seamlessly, i.e. part of the windows are visible at the end connection points. This doesn't look or feel as if it is intentional. The GDI base is very open and flat and lacks obstacles and places for Nod SBH to hide... more trees, rocks, caves, like X-Mountain & Islands and varied terrain like Lakeside needed.
  2. None of this makes any sense. They're calling for the ability to airstrike an enemy teams beacon placed on your teams buildings. You can't Airstrike your own teams beacon because it was decided that it is over-powered and is already disallowed in the game-play mechanics by a prior patch. Whilst you can mistakenly kill yourself from your own airstrike, you do not cause friendly-fire to your own team mates which means it could provide the ideal cover to a team attempting to diffuse a beacon whilst destroying some of the enemy teams tanks. I agree with them, I think it should be allowed (if it isn't already - I haven't personally tried) - think GDI tanks rolling in to the end of the Airstrip on Islands or Nod tanks rolling in to the side of the GDI barracks on Canyon. There are times like these you need heavy weapons to make an impact against an organised attack.
  3. I experienced the same bug due to receiving blue Tiberium gun damage, I was most likely also playing on Field at the time. Had to suicide to end the cycle.
  4. Whatever the final choices for testing, I think it would be a good idea to focus on maps that are realistically close enough to being finished and can be fine tuned so that they may be integrated into the next patch - public games are starting to feel a bit stagnant despite the infantry changes, which were very welcome. (Walls, Islands, Lakeside, Whiteout) 2:1 (Canyon, Volcano, Complex, Training Yard) Field: No. Under: No. Goldrush: Meh. Not sure why Eyes disappeared.
  5. If blocking volumes aren't practical could you create some neutral anti-tank mines? Put up a warning sign and have them destroy any vehicle that comes into contact with them and then have them automatically re-spawn when detonated. It should be possible to prevent climbing vehicles and vehicles driving out of bounds—although shorter time would also prevent this second point. Could also remodel the rocks to make them steeper?
  6. As a Nod player it's possible to hide a beacon inside the Tiberium crystals close to the GDI power plant making it unlikely that GDI would find it in time and very likely that only Hotwire repair guns would be able to reach. There's a bunch of objects inside the GDI base without collision making it possible to plant beacons inside oil drums/barrels and crates etc. The small rocks used in the field and mainly the Nod base cliff areas are showing up without any texture (purple and white). I'll try get a screenshot to show which ones. I agree with Ryz's idea that it would be nice if there were an objective associated with the alien ship like some sort of powerful laser/plasma bombardment on the enemy base; maybe not enough to destroy a building outright. I would also support the creation of an entrance from the main field into the ship.
  7. It was the Dropbox link I was reporting as slow, not sure about Mayhew.
  8. Is there another location to download the latest Crash Site from? It's downloading really slow and as I type this it's just timed out with a network error. Update: I had better luck with "Save to Dropbox" instead of downloading as a zip file.
  9. Here are the links to the proposed maps taken from Rudd's map-testing server post updated earlier in the week. Updated CNC-Crash Site https://www.dropbox.com/sh/cselfidlu0cktm3/AAB-wGU30egRFShRC9xSSauHa?dl=0 CNC-GrassyKnoll http://1drv.ms/1MKkzcB Could somebody confirm the link for the correct Grassy Knoll version? I'm guessing it's labelled "Release" as the other one has Ion in the name. Should the PUG/Map-testing posts perhaps be moved from General into Community & Events?
  10. Long Marathon games are horrible and in my opinion do a lot to put off new players, but a small percentage of long-time players dogmatically advocate it because losing on points is lame. I agree that some sort of "Sudden Death" option needs to created and either be linked to game time or called through a player vote. Under SD conditions I'm all in favour for the de-activation of base defenses and disabling of repair-guns as either combined or separate options - an "Ion Storm Approaching" would fit the story.
  11. Some sort of steel stairs and catwalk like Eyes map would look appropriate. Would also give my support for a steel balcony section that links the two upper alcoves along the outside wall so people can shoot off of it from more angles.
  12. That must be why an alien ship is covered in hundreds of English health & safety signs.
  13. Mystic~

    Lag

    With the new patch I get a lot of 'game lag'. My character will seem to teleport when running, I'll get stuck running into walls and vehicle controls temporarily freeze, the steering locks up causing my tank to drive in circles and this is often accompanied by seeing a flash of 2-3 different future probabilities. I have all my graphics set to low and effects turned off but it doesn't make much difference. For me, it isn't map specific but it might be due to some sort of denial of service attack on the server.
  14. Why not bring back the beacon pedestal? A new form of internal building defense would prevent having to explain to new people the complicated rules regarding mines and their expected usage as well as open up new avenues for potential infiltration into buildings. It's not so much about buffing, it would probably need to be on par with what the mines deliver - a limited defense that can be circumvented if given the opportunity and the right tools.
  15. In the original Deus Ex game, laser trip wires were connected to alarm systems and auto-turrets mounted on ceilings. If you walked through the beams whilst they're still active you trigger a local alarm and get shot at with cannon fire from the turrets. There were lots of different solutions to get by them: It was possible to disable the door beams via a control panel next to the door by either hacking the terminal or using electronic multi-tools (essentially the same as an engineer repair gun) - it was also possible to use EMP grenades to disable the beams/turrets in the blast radius. You could eventually destroy the turrets themselves with enough gun hits over time or destroy the beam emitters and/or turrets with high explosives like remote C4. Buildings like the Hon and Airstrip could have secondary interior beams at windows and interior tower access point that would trigger the auto-turret, but perhaps ignore any sort of global alarm system so sneaking is still possible even if you run through them. There was always the option you could risk running straight through the beams at a doorway and take a load of damage and triggering alarms in some sort of a suicide dash - sort of like 'eating' the current mines. If such a system were possible, proxies could be limited to a number per a player/class dependent and be used in the field instead of guarding doorways, which is much more intuitive and fits with new player expectations. https://youtu.be/GzwPP-Cb_wU?t=5m40s
  16. I think it would be clearer if this were a video, after my hotwire died the camera just started whizzing round and round. I guess that blur in the middle is me. We got your hand with a combined mob + ion rush in the end
  17. Suicide engineers were a pain previously, there were a few suggestions made including speed and a timed delay. https://renegade-x.com/forums/viewtopic.php?f=169&t=75745 The current time should probably be reduced from whatever it is, but I think it was a positive step that just needs refining.
  18. I turned off all my graphics settings to play with the new patch in order to try and prevent the game from lagging and as a consequence I experience the same blacked out vehicles. I think it's to do with unchecking one the lighting options in the game settings. I recall a lot of maps being rebuilt due to something called static lighting, I'm sure devs/map makers can elaborate.
  19. Good call. I only ever use the Grenadier class reluctantly if I have to destroy something with heavy armor and I don't have any other options and by this point, game over is usually imminent. The flamethrower kills and damages infantry much more effectively and does a lot of damage to an MCT given the opportunity.
  20. I also get this quite frequently. Switching back to pistol and then re-selecting your primary gun returns you to a normal third person view. You can then continue to toggle between third and first person views, but you permanently lose the ability to do accurate scope/zoomed shots with the iron sights until you purchase the character again. I recall that this also happens to me as Patch/LCG and maybe some other characters, I'm not sure if it's a universal bug - but based on the above it sounds like it is affecting all zoomed weapons.
  21. Yeah, I just realised this thread is from months ago.
  22. I just found what you and Glacious did in another thread, and I agree with Henk about the logo below. You should try to use the same one in other places for consistency.
  23. I couldn't find it either. It depends what you want the text to say? It's possible to have word Renegade in RA2 style, but it would obviously look better if it used the same font as the logo, but this requires the font.
  24. SBH, Mines & Repair Tool What I like about the repair tool: 1. Disarm mines as other characters, albeit at an increased time/cost. (need more play time to be conclusive about this) 2. The ability for other characters to heal one another (I wouldn't be against some sort of health pickup/purchasable med-kit, but this seems to fit) Since the new patch I've noticed GDI definitely spend a lot more time camping and running from building to building checking and replacing mines particularly on non-base defense maps. I personally don't like that now any character can disarm C4, disarm/repair a beacon, repair buildings and vehicles. It just further diminishes the value of hotwires/techs/engineers who have just suffered from a serious nerf. The repair tool has effectively turned everyone into a potential engineer and its impact on the game is similar albeit in a different way to having previously made powerful carbines and tiberium weapons available to every class. Instead of seeing defensive/support characters being in offensive roles, we're seeing offensive characters in defensive/supporting roles. I think the player should still be required to make a calculated risk/loss assessment based on saving the building at the expense of sacrificing the character if nobody else is available. Nod SBH rushes seem more successful for which I think there are a number of contributing factors that are not necessarily related to just the repair tool. But I do think the new addition favour Nod more than GDI. SBH Contributing Factors The increased SBH speed has enabled more to survive the infiltration process, escape if and when detected and generally remain undiscovered for longer inside the enemy base. They also traverse the battlefield much quicker getting from home to enemy base in much less time. SBH are now capable of healing each other en route or out of view. If careful SBH can assassinate the first person to respond with their silenced smg and they don't even need to make the investment they once did for purchasing a carbine. More people seem to be prepared to risk disarming mines rather than risk absorbing mine damage. In the past if a Hotwire busted a group of SBH doing a C4 rush, one or both remotes and a carbine finished them off because they were all at or close to half health. Hotwire/Tech & Other Contributing Factors They are still the main defensive character, but they no longer have a viable sidearm or the speed required to detect, chase down or kill intruders. Hotwires/Engineers are really slow. (This is my overall main gripe with the patch). Badly placed mines are even more detrimental to losing buildings than before due to the lower limit imposed. I'm seeing a spike of new and returning players coincide with the new patch release which is great news - but this also means more people mining in unhelpful places and over-mining. The lower vehicle limit now means there is often no vehicle scouting in and around the GDI base. All of the above are having a cumulative effect resulting in more successful SBH attacks and more frequent attempts being made. I accept that in some instances it is likely the players responsibility to adapt to changes. Proposed tweaks/improvements [super]1*.[/super] Increase the disarm time of mines against repair tools/guns all round. [super]2*.[/super] Give Hotwires/Techs their speed back and equip them with a heavy pistol by default [super]3*.[/super] Have the Repair Tool disarm only a portion of a beacon - say 25%. [super]4*.[/super] Gives ALL members of a team the ability to disarm other team members misplaced mines. 1. It's very quick and easy to get inside a building once you've managed to sneak across open ground and often a player benefits more by making a brazen disarm attempt even whilst exposed. (aside: I haven't tested EMPs.) 2. This will also better maintain the improved distinction between them and the free engineer class. 3. I'm seeing engineers assisted by Mobious and other characters all with the repair tool equipped. Being able to kill the beacon defender(s) AND disarm with the same character seems a bit much. 4. This will avoid the necessity to p.m. "please disarm your mines because blah blah blah." If none of the above help significantly then get rid of the repair tool.
  25. Does anybody know of or have a copy of the font in the Red Alert 2 logo?
×
×
  • Create New...