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Mystic~

Phase 5 Beta Testers
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Everything posted by Mystic~

  1. It would work by automatically forcing engineers to jog when a player selected their remote C4 preventing them from dash-sprinting and throwing a heavy pack all at the same time. However a good player would still be able to get round this by running into range before changing weapons. I think this would cause a lot of complaints. How about if there's a short delay 0.5 - 1 seconds before it can be detonated from the time of placing? This way it would still be possible to strategically detonate remote C4 in real-time when countering incoming enemy rushes. There needs to be some sort of 'C4 ready' event trigger that can be synced with the end of the double beep sound instead of instant detonation upon throwing. Out of all the possibilities so far this seems to make the most sense, infantry would have a better chance of avoiding being hit in the face and tanks get a little longer to gun down any engineers that pop out of destroyed vehicles before their C4 can be detonated.
  2. I don't know if this has already been discussed elsewhere... Is it possible to review and make some balance changes to engineers please? Perhaps to a lesser extent techs/hotwires as well. My issue is primarily with free engineers being able to charge down the more advanced classes at close quarters and just throw a remote C4 and detonate it killing their enemy and themselves in the process. It's a cheap and effective tactic that is often not possible to counter, i.e. being unable to kill them in time to save your character unless you manage a one shot kill with a PIC/Rav and being free they obviously have nothing to lose in trying it out. The same also applies to tank battles whereby you destroy the enemy tank only for you to also be taken out by their last ditch suicide C4 charge—there's no reward for winning your skirmish in these instances other than you destroyed their vehicle. My ideas are: Force engineers to run (if sprinting) when they have remote C4 selected. Apply a safety that prevents remote C4 from being detonated if the player is still in the blast radius. Apply a small negative points penalty for every player suicide to deter engineer suicide bombings. Make remote C4 heavier and reduce the current throwing distance by 1/3 - it's twice the size of timed C4. -- OR introduce a feature whereby throwing distance becomes dependent upon how long the player holds down the mouse button. Click to throw it at your feet or click and hold a little longer for a greater distance. I imagine this would work a bit like charging a volt rifle, but with less delay and causing the player to become stationary. It's use in destroying buildings would remain unchanged, it could still be thrown over bridges etc. However this would now prevent many instances whereby players hide behind corners in third person only to throw C4 in your face or whereby an engineer with a full stamina bar can out run and suicide into someone with depleted stamina.
  3. Islands needs a ladder cannon! Or maybe to connect the infantry cliff routes into the field.
  4. You miss the bit off camera where the AGT starts shooting at me and then I evade by driving in-between the med coming at everyone and the MRLS, but they still don't react. It was pretty amazing that everyone made it and it looked like Super-kh teleported out the way at the end.
  5. I've been waiting 2 weeks for this, lol. Just skip to 14:35 for the good part and rush prep.
  6. lol—he could probably run past most of the base defenses like that.
  7. This has my vote. They were originally used to help counter vehicle rushes, but they're not fit for this purpose anymore. It should still be necessary to time the throw so that the detonation coincides with the desired vehicle(s).
  8. This is going back a bit, but I called a vote-kick because your mining was hampering the team and you ignored several warning messages and PMs from me about not over-mining / disarming the ones you'd already placed at the path. It was nothing personal, please don't let it sour your experience as its a great server/game - you were just on the receiving end of my impatience as it's a common problem that often ruins so many games. The team wasn't obligated to vote yes, and I do try to be mindful of new players. I don't have any quarrels about placement patterns (with the exception of floating mines), if they had gone down first I would likely not have reacted. However in this instance your additional mines were causing previously placed mines to disappear. When that happens and the player isn't prepared to quickly rectify things then the team must re-mine the whole base. At the beginning of Beta4 it was possible to disarm and correct other team members mines, this is no longer the case for reasons I don't know. Maybe some good will come out of your thread if it results in some sort of tutorial.
  9. Hi, I've recently installed the Beta 3 update and wondered if anyone has made any progress on this bug? (It was also apparent in Beta 2) The game frequently locks up when witnessing a vehicle explode (particularly ground vehicles) - it either hangs for 10+ seconds and resumes or boots you out of the game and back to the main menu, which is obviously frustrating. However as long as you don't actually see it explode you're fine. From what I've observed it doesn't seem to matter what your proximity is to the explosion, for instance when I was recently driving around in the GDI base on the Walls map my screen caught only half the visual animation of a tank exploding on the far side of the map nearest to the Nod base and even this out of the corner of my screen was enough to trigger it to freeze. It normally locks mid animation with an orange fireball. I tried to take a screenshot unfortunately it didn't capture the game screen. Happens most frequently on Walls and Whiteout, although other maps aren't immune either. If it can't easily be fixed even an option in the game settings to disable or mute vehicle explosions would be welcome. I'm grateful for all the work you guys have put into getting the game where it is. Most of my game settings are set to low, reduced or turned off. System specs: Nvidia GeForce 9600GT Windows 7 64bit 4GB Ram Intel Core Q6600 2.4 GHz ren-x_log.zip
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