Just wanted to update this thread to let you know that i have fixed the bugs and updated the map. i won't be putting it up for download however as i've rewritten the mutator and it won't work with the current version of the game. it needs the changes that will be coming with the new release and fort will be included in it, so you can see it then
Change list :
- Fixed the mutator spamming the logs on other maps.
- Fixed places you could get stuck between rocks and the walls around base entrances.
- Made a better end game cinematic sequence.
- Added lens flare to tiberium fields.
- Added collision to the big middle tiberium crystals in tiberium fields.
- Added some containers/prop to bases.
- Slight fix, fixed a rock near airstrip.
- Adjusted the path nodes for GDI harvester again.
- Changed the tech icon location to the bottom of the screen and in a similar size/style to building icons.
- Fixed a spot you could get out of the map from.
- Added vehicle blocking volumes to containers to prevent vehicles from going on top of them.
- Overall raised the height of vehicle block volumes in the map. (no more flying stanks )
- Made a better minimap for the day version and new one for the night version.
- Made the night version darker overall.
- Adjusted the wf ramp to prevent getting stuck there.
- Fixed the mutator adding health on other maps(doesn't run on other maps anymore).
- Added lens flare for the sun in the day version.
- Built light with precomputed visibility.
- Slight fix, flying rocks near weaponsfactory and airstrip.
- Added lights to the entrances of silo tunnel.
Some Screenshots:
P.S you won't need to load the mutator manually in the command line anymore.