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isupreme

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Posts posted by isupreme

  1. I am always curious about the use of forums and how they function.

    I have noticed that in these forums we occasionally get posts which seem to have no connection to renegade.

    1.Can anyone share with me the backstory of what is going on? i.e. a post by a first time poster about minecraft written poorly and seeming to have no connection to renegade. I assume this is a form of spam where the posting is benefiting/paying someone. Is that the case?

    2. Why does the forum allow them to stand and not remove them?

    3. anything else you care to discuss...

  2. I think the ability to sell a vehicle is useful. So useful the debate may quickly turn to nerfing the prices.

    An immediate application may be possible? Long term i would like to see this in a Garage Structure where repairs and some vehicle locking could be achieved.

  3. It is a nice change to find that i can now easily exit RenegadeX after watching the concluding video of the bases and the scores. Previously i would get caught up in the game and have to wait until i was loaded into the next map and then exit. But now i find i can easily leave while the vote for next map is underway.

    I have to assume this was part of the Beta3 update.

    Nice.

  4. I find it fun when there is a lot of soloing going on.... to back up a player and if they are sharp then sometimes it is enough to dominate the field. Even a small amount of teamwork can sometimes shift the battle. Having a heavy pistol has helped me do this because even a support hotwire has some firepower.

    Finding a player who knows how to use support can sometimes be a mini quest.

  5. I wish folks would push more once they arrive at the front door in large enough numbers. It seems especially funny when you see 4 mammy and extra vehicles with support repair personnel - all camped at the front gate.

    I wonder sometimes if it is the effect of marathon games. It seems kind of contradictory, but maybe some folk are just not thinking about ending the game as much as they are thinking of the fight.

  6. Thanks for the tips i will check those games out.

    I used to play and might play again: World of Tanks. It is a lot of slugfest type action, but sometimes even as an unpaying player i could score good and there is some teamwork at timess. The variety of tanks and other pieces play nicely to the differences inherent in the vehicles ie: heavy/light, armor/big gun etc.

    And this is not fps... but i like to play HSX.com which is a free game where you trade stock in movies. Fun way to see what is coming down the road.

    and then there is always Kdice ... ..

  7. I understand there are plans to change the way the next map is selected.....

    What are they?

    I was thinking this might be a useable concept. Say the map list is 12 long. Allow servers to choose how many must be played before allowing the full list to be available again.

    For example, one server might say if you play 6 different maps then all 12 return to available for voting.

    Another server might insist on all 12 be played - probably a Marathon server.

    It will be interesting to see how the future works since the choices have been left up to the players in the past. I thought that would be best but the constant walls choice has shown me otherwise........

  8. I do not like it when EVA goes on and on about who is over mining. ( i don't know if this a server thing or game thing)

    1. I do not like the feeling of this Big One from on high watching over everything and deciding who has sinned.

    2. I was twice falsely accused of wrong doing. It is not over mining to place AT mines. It is appropriate to use mines in defense of an attack in the enemy base.

    3. When a lot of people over mine the announcements become like spam.

    When the Announcements are wrong and ignored then clearly it is not useful.

  9. I have been very happy with the new beta 3, but it it time for me to raise my #1 issue atm.

    When a game ends and we all go on the next map, i typically begin 35-45 seconds into the match.

    I am no longer surprised to find an enemy next to me shooting me as i begin. The first rushes are underway and sometimes the game is decided as i begin.

    When do others typically begin?

    And, is there anything i can do to help my situation? My machine is barely to spec for the game.

  10. I am happy that i don't Always crash in these moments, anymore like i did in beta 2. At least in beta 3 it only happens sometimes... and i get a big lag event for the others. I can handle the lag as it is so much better than always DC.

    Still, I hope a way can be found to improve the situation.

  11. I think i have been all over the spectrum in my behavior with mines. Lately i try to use recognized patterns because i enjoy the effectiveness, but sometimes i like to use mines elsewhere. I often get harsh comments for some of my favorite places. { mining that is just team hampering is a separate issue }

    I give this issue a fair amount of thought. Lately my thought is this:

    We do need to give some room for personal placement styles and decisions. If a player is using mines in a different way i try to change my gameplay. For instance i might play more defensively if doors aren't mined. Other times if someone is using mines in a forward area i will try to make use of it.

  12. A parking garage structure could work to help our gameplay. I picture a simple structure with 5 slots and a mct. Blowing the MCT would also destroy vehicles.

    A place to store stolen vehicles. ! Destroy the structure and vehicles to get your vehicle limit up!

    A place to store your own vehicles when you think you might lose the ability to make them soon.

    A place to store your vehicle if you change your tactics to counter the enemy.

    A place to put extra vehicles teammates purchase. *this is Sweet because you might use it to store that vehicle that is just sitting around to be stolen.

    They would need some sort of actual locking mechanism. Whereby the person who parked it is only one can remove or unlock access. Or... maybe it just keeps the vehicle from being taken by the enemy.... ?

    Only one vehicle per person keeps it from being spam filled.

    This could combine well with a repair point that fixes vehicles.

  13. I like to see a battle develop. Front lines form. go back and forth. one side pushes well together.....

    So i guess thats the stalemate idea. I like to see it form and break apart.

  14. Giving experience for repairing would make you able to farm experience by just defending your base and repairing yes. But this would also introduce a comeback mechanic . Cause if you are in a situation where you are desperatly hold your base while the enemy is just outside your base spamming your buildings not really getting kills, the defenders would get more experience then the attackers. So the attackers should have more reasons to make the move and attack the base instead of trying to farm in fron[t] of the base.

    I am particularly interested in this aspect of the proposition. Creating more endgame scenarios is beneficial to a rich player experience. Those that focus on teamwork or cooperation are the most fulfilling to me.

    This may require experience to remain after death. Or the tendency to want your experience may counter the desire to push into the base.

  15. With Beta3 due any moment, i would like to take this opportunity to Wish all Good Fortune to the Developers.

    You have done a marvelous job of moving this Unique game forward. I have already had many enjoyable moments of teamwork, surprises, enjoyable game scenerios, and good old fashioned mayhem.

    I look forward with anticipation to the future of RenegadeX !

    Good luck with all your efforts as we move forward.

  16. Now that you mention it... yeah. I remember playing a map that had a repair pad. I remember using it now. For nod it sat behind the Oblisk and for Gdi right in the middle of the base area. I enjoyed it. Orcas seemed to make active use of it.

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