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isupreme

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Posts posted by isupreme

  1. Sorry it is so obtuse.   I was being funny as i thought my request was  simple and clear.

    I am asking for the map name on the overview map.

    for several reasons:

    When you  join as the game is changing from one map to the next you do not know the name.

    When you get up to get a drink between matches and you do not see the vote happen.

    When you join but you did not notice the name in the server list.

    And when you is just plain stupid like me and you want to learn it.

     

  2. I would like to see true randomize of teams after each match.  

    Thank you for clearly stating the issues.       Is allowing buds to play on the same team more important than fairness  and balance when the next game starts?    I do not think so.    I have always appreciated the fact that as each game starts all players start at the same level.    When teams are significantly unbalanced game after game   - this Essential Quality of Renegade is lost.

  3. Can we talk about the commander way points?      ( hope i have the term right)

    The various markers that can be placed, like meet here etc.

    I find them really annoying and problematic.

    1.  The totally destroy my immersion in game.      Because they are visible THRU the landscape.      I enjoy immersing into the game and the scenery/terrain is a big part of that.    This feature totally blows that to bits.     They are REally! visible.    Distracting to high degree.

    ?are there not other ways to achieve this goal?    I support the drive to encourage teamwork and cooperation.   But i find this is  a sacrifice of game environment.

    Could they be displayed on the map but not on field?      Could they be made visible like normal objects and the hill blocks them?  
    Could players get a  distance to objective reading?

    2.   They get old and commanders do not always update them.   Just a perception.. am i right on this?

    Can they have a timer on them?

    3.   Is there a simple OFF option?  I read on how this works in the wiki but i did not see a simple.. turn that off option.

    • Thanks 2
  4. Timely help Greatly appreciated

     

    I have used vehicle lock before.      Simple.  Hop in, press L , the little text comes up to say you locked.

    Now i  cant seem to lock.

    I have tried L, L hold,     I have tried servers which say the key is   [ ]     i guess.    could not lock w that either.

    I have looked at my input and i see no assignment of L to another use.

    I do not see anywhere to assign the lock key.

     

    Timely help Greatly appreciated as this is Seriously Impinging on my game play style

     

  5. Quote

    I apologize for any confusion.

    No problem.    good conversation.

    I guess i have to say i preferred the plan that  allowed me to donate to the turret.    1.   I had to know i was spending money.  2.  anyone could do it anytime anywhere.    I.e.   "hey team donate to the turret!"

    Did that plan not work ?

  6. Like a newb i just never saw the information.    First i noticed was when i saw my creds do a -1 . 

    The battle was on, defense was needed and it looked like it could be repaired so i went at it.      But sadly our refinery was down and i lost what little funds i had been building.   My bad.

    Sorry i don't have a specific recomendation,  just saying what happened.

     

  7. I got this working and enjoyed it a lot.   Yeah its kinda simplified, but the graphics took me back in time...

    The whole opening sequence was worth the price of admission... . and a nickle more.

     

    It makes me wish a single player  version of renX could be made...      ? possible?

  8. First reaction to the idea of a party FOR EA is to recoil in terror....

    ...But then....

    again....

    Maybe it would be a weird perverse kind of thing to do.     To be thankful fans of a much hated company...

     

    No. my idea was to celebrate the fans and development crew that keep this game alive and growing.

     

  9. Quote

    Indeed, and the Unreal Development Kit (a.k.a. Ren-X Engine) was born on November, 2009.

    Limsup said.

    If this is true, then are we planning a party?    Seems logical to me.   A decade of gaming fun and progress forward!

    OR.....  What do we celebrate?    I think the game culture that exists around Renx is awesome and worthy of recognition.

    Maybe we celebrate the day that EA gave permissions?      that should be a sacred day for the game.

  10. If an option is found   I would like to suggest that option chosen be Announced Clearly to the opposing team. 

    I.e.  please dont leave players confused...   "hey joe i thought we destroyed the hand.   Why is up? "

     

    or find ways to make it clear that there is a game feature that revives a building.

  11. well,...   I highly favor timed matches and think it should be a part of the game.     I can see that is not the favored opinion, but i offer mine for the record.

    I like timed matches for several reasons.  

    1.  I know how long a time commitment i am engaging in.    I can commit more to immersion of gameplay if there is not a part of my brain that has to remember to check the time.  And I can play a few games before i have to go back to real.   With marathon i may only get one game... be it good or bad or draggin on forever.

    2.  I find i will more likely join a losing team if the time left is not too much.  Where as in Marathon i tend to not like joining ANY game where there is a building lost.  Not that it ruins it for me,  (cause i know gameplay can still be good)  but because the moral of the team is so often  in the pits.   They believe the end is inevitable.   THIS IN PARTICULAR is why i like timed matches.

    3. Timed matches teach players  the value in valiantly fighting in the face of  obstacles.    When your team is losing buildings, but you are fighting strong and players are really give it their all....  and manage a win by  points ....   That is why i like timed.   I do not get that ending in marathon.

    4. Timed matches represent another way to win.    The game benefits from having multiple paths to winning.  

    I hear the complaint that timed matches are an artificial ending and that base destruction is the desired result.    I respect that and the advancements made to that end.   I will always remember and hope for the return of the intense team action involved in a good points win.   Those games would be incredibly close!  Sometimes only  a few points of difference.     I found the chat and teamwork levels  exciting.   I found the end game equally fun to hearing that the last enemy building has been destroyed.

    • Like 1
  12. Quote

    Harvester could have a vet bonus for faster regen and speed and turning, based on average team veterancy?

    It would be nice if when the harvester is kill in succession enough times it takes longer for a new harvester to come (without hindering the other vehicle build orders by players)

    Some interesting ideas in that.

     Option:     When the Harvester  gains  veteran could mean it effects how the harvester is produced?

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