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Fffreak9999

Former Developers
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Everything posted by Fffreak9999

  1. The issue exists on more than just WallsNF, it has existed on all iterations of the Walls Maps. As for people abusing it, did you raise the issue to a moderator? We need to be informed of such events so we can take action against them. As for trying to stop the issue from occuring, it proves very difficult since there is always ways to get round Vehicle Blocking if persistant enough.
  2. Drivers fully updated?
  3. Surely the mutator is more practical, since it can be controlled far easier rather than having to use kismet in a map? It also allows for some more interesting uses since you can operate an adv base defenceless timed game on older maps without having to alter them? Also he wants to know what the actual code is since he doesn't know how it works
  4. Try downloading the full build of the game from this link Versuchen Sie, den vollständigen Build des Spiels von diesem Link herunterzuladen
  5. I was unavailable to let people know to download before the PUG, but that still doesn't mean there was no forewarning, Also the files were made available in the In-Game downloader so it shouldn't have taken many all that long to download it. Very rarely will maps receive announcements as to their updating. But I did make the files available via the RenX website about 3 days before, since it fixed a bunch of issues regarding the vehicles spawning in the plateau (Vehicle Crates on top fixed). Since the map is not a stock map (one included in the default game), the maps are capable of being updated without warning and that can mean people have to redownload it. The map did not receive an update since it's initial release by me which has been more than several months, but has needed to be updated to fix a few issues and I chose a downtime period in which to push the update. Most of the community who are playing in these PUGs do read the forum, will have seen the post by me regarding the map showing the download page, and a good portion of people play mid-week and would have downloaded it already since it is played frequently enough on Marathon.
  6. Your PC should be more than capable of running the game fine. Which maps are you struggling on?
  7. Honestly, having more smaller packages compared to one larger one is better, it gives people the illusion that it is going faster and they do download quickly.
  8. Welcome Back. Just some things to note, can you reduce the size of the UPK package, We tried using the in-game downloader (which is fixed and now works for maps and packages) It took more than 10 minutes to go through half of the UPK file before I gave up downloading the package. Also had reports that the hovercraft sound plays for all people who join after the Reinforcements have arrived and doesnt stop.
  9. View File CNC-LakesideGround CNC-LakesideGround A modified version of the Lakeside map, to include a variety of different options that are not available in the original. This includes Infiltration paths, and additional tech buildings along with a Night Time view. Submitter Fffreak9999 Submitted 03/16/2017 Category Levels
  10. Version 1.5

    789 downloads

    CNC-LakesideGround A modified version of the Lakeside map, to include a variety of different options that are not available in the original. This includes Infiltration paths, and additional tech buildings along with a Night Time view.
  11. Version 1.0

    541 downloads

    CNC-WallsNF This is the non-flying version of Walls that is currently on the CT Servers
  12. View File CNC-Field_Day2 CNC-Field_Day2 This is a slightly updated version of CNC-Field_Day (as per the CNC-Field_Night2 it also has Base Volumes) Submitter Fffreak9999 Submitted 03/16/2017 Category Levels
  13. View File CNC-WallsNF CNC-WallsNF This is the non-flying version of Walls that is currently on the CT Servers Submitter Fffreak9999 Submitted 03/16/2017 Category Levels
  14. View File CNC-Islands_Flying CNC-Islands_Flying This is the current live version of Islands_Flying (Running on the CT Servers) Submitter Fffreak9999 Submitted 03/16/2017 Category Levels
  15. View File CNC-Field_Night2 Field Night is a slightly more up to date version of the Old Field Map (Which now has base volumes for the Veterancy Points) Submitter Fffreak9999 Submitted 03/16/2017 Category Levels
  16. I don't believe that vehicle physics and other settings like that can be adjusted by the in-game console.
  17. Have you tried replicating this in Skirmish using god mode to protect yourself while firing and getting closer?
  18. Was this behaviour only occuring on one map or all maps?
  19. FYI - I will not be able to help with the set-up of the matches tonight, due to work. I will give the server password in advance to the CT mods, but just note that the organisation of it will be less than normal.
  20. I haven't noticed this behaviour.
  21. Servers restored, please try to connect to CT
  22. I'll need to restore the servers back to base so will take a short while
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