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Posts posted by Fffreak9999
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There is an ignore player command, type in the Console/F5 ignore <player name>.
The use of it only lasts for one round, but you can repeat it next round.
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I'll have a look when I get a spare minute.
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We are planning for a fall 2020 release.
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30 minutes ago, slashes said:
really the no duration nuke crate already exist whats the rarity to even get it because, so far with camping crates never had that crate only had the instant death irritating nuke beacon one then the then 10 seconds death crate, scrin beaming up. with over 400+ crates picked up figured that it wasn't even in the game with pretty much getting every single effect possible.
The Kamikaze crate is more common than the instant nuke crate by a fair margin [See below].
31 minutes ago, slashes said:if ya don't want them to stack whats the damage resist ya even get because the speed on is +15% because it states that but the damage resist doesn't display what it even negates.
also why not make it that if ya enter a vehicle with multiple stacks ya only keep the base 1 stack of any damage and or speed resist. should only 1 be kept ya could pick with an added command which like !kspeed keeps ya speed of +15% and !kresist keeps ya damage resist shouldn't even be a problem though takes but a couple of seconds to type in.
There are 2 speed crate options:
[Speed], [MegaSpeed].
Speed increases speed by about 15% (if I remember correctly), This one allows vehicles to gain the benefit of speed.
MegaSpeed (Neo) is much higher at about 60%, This one does not allow vehicles to gain this benefit and only lasts 90 seconds.
SlowDown (Glue) is about a 20% slow if I remember, which only lasts 90 seconds, and doesn't give vehicles the penalty either.
Damage Resistance is about 15-25% off the top of my head.
These stats alone are potent enough to not warrant stacking (since we used to have a stacking speed crate, which got pretty insane).
Even if we wanted to have them to stack, even 2 or 3 crates would make someone nearly un-killable for this duration, either due to 5 minutes of speed/damage resist which gets refreshed on pick-up, along with stacking their effect.
From what I remember the speed/DR crates don't stack with each other either, negating the first one to be picked up.
[RenX_Game.Rx_CrateType_Money] BaseProbability=0.25 StartSpawnTime=90 ProbabilityIncreaseWhenPowerPlantDestroyed=0.05 ProbabilityIncreaseWhenRefineryDestroyed=0.3 MinutesToGiveSmallSum=3.0 [RenX_Game.Rx_CrateType_SuperMoney] BaseProbability=0.05 StartSpawnTime=360 ProbabilityIncreaseWhenPowerPlantDestroyed=0.05 ProbabilityIncreaseWhenRefineryDestroyed=0.15 MinutesToGiveSmallSum=6.0 [RenX_Game.Rx_CrateType_Character] BaseProbability=0.1 StartSpawnTime=240 ProbabilityIncreaseWhenInfantryProductionDestroyed=0.15 [RenX_Game.Rx_CrateType_Spy] BaseProbability=0.05 StartSpawnTime=300 MinutesUntilProbabiltyIncreaseStart=15.0 ProbabilityIncreasePerMinute=0.01 MaxProbabilityIncrease=0.1 [RenX_Game.Rx_CrateType_EpicCharacter] BaseProbability=0.02 StartSpawnTime=600 [RenX_Game.Rx_CrateType_Vehicle] BaseProbability=0.1 StartSpawnTime=360 ProbabilityIncreaseWhenVehicleProductionDestroyed=0.15 [RenX_Game.Rx_CrateType_ClassicVehicle] BaseProbability=0.02 StartSpawnTime=600 ProbabilityIncreaseWhenVehicleProductionDestroyed=0.03 [RenX_Game.Rx_CrateType_TSVehicle] BaseProbability=0.05 StartSpawnTime=600 ProbabilityIncreaseWhenVehicleProductionDestroyed=0.05 [RenX_Game.Rx_CrateType_CivilianVehicle] BaseProbability=0 StartSpawnTime=300 ProbabilityIncreaseWhenVehicleProductionDestroyed=0.0 [RenX_Game.Rx_CrateType_DamageResistance] BaseProbability=0.1 StartSpawnTime=180 [RenX_Game.Rx_CrateType_Refill] BaseProbability=0.35 StartSpawnTime=120 [RenX_Game.Rx_CrateType_Speed] BaseProbability=0.15 StartSpawnTime=0 [RenX_Game.Rx_CrateType_MegaSpeed] BaseProbability=0.1 StartSpawnTime=240 [RenX_Game.Rx_CrateType_RandomWeapon] BaseProbability=0.35 StartSpawnTime=0 [RenX_Game.Rx_CrateType_DMRandomWeapon] BaseProbability=0.0 StartSpawnTime=0 [RenX_Game.Rx_CrateType_Veterancy] BaseProbability=0.25 StartSpawnTime=0 [RenX_Game.Rx_CrateType_Teleport] BaseProbability=0.05 StartSpawnTime=0 [RenX_Game.Rx_CrateType_BasePower] BaseProbability=0.03 StartSpawnTime=600 [RenX_Game.Rx_CrateType_RadarSweep] BaseProbability=0.125 StartSpawnTime=60 [RenX_Game.Rx_CrateType_SlowDown] BaseProbability=0.075 StartSpawnTime=0 [RenX_Game.Rx_CrateType_Kamikaze] BaseProbability=0.03 StartSpawnTime=0 [RenX_Game.Rx_CrateType_Abduction] BaseProbability=0.01 StartSpawnTime=0 [RenX_Game.Rx_CrateType_Suicide] BaseProbability=0.0 StartSpawnTime=0 [RenX_Game.Rx_CrateType_TimeBomb] BaseProbability=0.0 StartSpawnTime=0 [RenX_Game.Rx_CrateType_Nuke] BaseProbability=0.005 StartSpawnTime=180
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Depending on weapon, you can toggle between multiple within that category by pressing the key multiple times.
There may be times when you end up with more weapons than numbers could support on their own otherwise.
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9 hours ago, slashes said:
2.replace the existing nuke crate of 10 seconds into a kamikaze crate just ya become a charged nuke when ya die ya explode like the existing one just ya get no 10 second timer and ya cant remove this effect until ya die.
This crate already exists
9 hours ago, slashes said:-glue debuff of -15% or so movement speed perfect to also keep on stacking+refresh timer with every crate
-neo maybe? not sure if this boosts ya speed to max or just a good base extra speed if not to the max maybe stack it?
They affect your base speed, and we don't particularly want them to stack, its a very potent effect, they should currently extend the duration on a new pickup
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5 hours ago, limsup said:
I swear something is wrong with those weapon crates, the chances of getting duplicate weapons is higher than 50% in my own empirical experience. People don't want ammo, they want new toys
Fite me @Fffreak9999
*Alter's crate chance for Limsup to be permanent nukes instead
*
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@Handepsilon - You able to fix this?
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Good Morning @hanyz.cz
I have gone through the log files for the records of you being kicked, and I can see that it is one person issuing the kicks for no reason.
I have suspended their ability to issue votes as people should not do this.
If you encounter further issues with abuse of votes to kick people on Official servers, please let us know by typing .modrequest or !modrequest in chat.
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Ok, thanks. I’ll look into it
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If possible can you try grab images of the exact spots where you were spotting the enemy units, with the q spot message visible.
It will go a long way to helping debug this. -
I've rebooted the Asia server, since no-one was on it
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I'll check
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We have plenty of servers for you to join, just pick a server and get ready to play.
There are a bunch of different game types as well.
TDM, Survival, Timed and the default Marathon.
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I'll take a look when I get a minute if no-one else can get on.
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Hi
Thanks for this, it will be corrected in an upcoming patch
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The bug is a bit annoying, but its better than a hard crash
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Check the settings menu .
You can find the FOV on page 2 I believe. But I can't check right now.
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This is a known bug, and been reported quite a few times already.
An admin must put you back into the round, using a command.
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I've already taken action to remove a lot of the offensive content from his post, it appears like I missed some, sorry for that.
He has been punished for it.
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We are in the process of planning another DevTalk (scheduling and recording timeframes have got to line up for people) along with gathering all that footage you guys want.
I would expect it to come out within a couple of weeks but it is going to be subject to our availability and development progress
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Currently there is no availabillity to sign up for Closed Beta Testing, but if we have need of more testers, we will do another recruitment wave at a later time.
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We have plans for an official help video coming up soon, but for the most part, if you are hopping into a multiplayer match, you are not likely to be causing too much issue.
The only thing that we would recommend is asking about Proximity Mining tactics (which is normally 3 per door)
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The problem with beginner servers is still going to be the same.
- Who classifies as a beginner
- What is going to ensure that people who are not beginners don't join?
- Who is going to monitor these servers
- How are people going to learn without some measure of experience showing this behaviour
- Is there much to be gained by sanitizing players from experienced gameplay?
- Whats to stop players in beginners from learning poor mechanic behaviours such as mining random locations
You would need experienced people to manage this, and those experienced people are the ones who would likely classify as over-skilled for the server.
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Ignore player command / Disable chat option
in Feedback & Bug Reports
Posted
No problem