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Fffreak9999

Former Developers
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Posts posted by Fffreak9999

  1. 30 minutes ago, slashes said:

    really the no duration nuke crate already exist whats the rarity to even get it because, so far with camping crates never had that crate only had the instant death irritating nuke beacon one then the then 10 seconds death crate, scrin beaming up. with over 400+ crates picked up figured that it wasn't even in the game with pretty much getting every single effect possible.

    The Kamikaze crate is more common than the instant nuke crate by a fair margin [See below].

     

    31 minutes ago, slashes said:

    if ya don't want them to stack whats the damage resist ya even get because the speed on is +15% because it states that but the damage resist doesn't display what it even negates.

    also why not make it that if ya enter a vehicle with multiple stacks ya only keep the base 1 stack of any damage and or speed resist. should only 1 be kept ya could pick with an added command which like !kspeed keeps ya speed of +15% and !kresist keeps ya damage resist shouldn't even be a problem though takes but a couple of seconds to type in.

    There are 2 speed crate options:

    [Speed], [MegaSpeed].

    Speed increases speed by about 15% (if I remember correctly), This one allows vehicles to gain the benefit of speed.

    MegaSpeed (Neo) is much higher at about 60%, This one does not allow vehicles to gain this benefit and only lasts 90 seconds.

    SlowDown (Glue) is about a 20% slow if I remember, which only lasts 90 seconds, and doesn't give vehicles the penalty either.

    Damage Resistance is about 15-25% off the top of my head. 

    These stats alone are potent enough to not warrant stacking (since we used to have a stacking speed crate, which got pretty insane).

    Even if we wanted to have them to stack, even 2 or 3 crates would make someone nearly un-killable for this duration, either due to 5 minutes of speed/damage resist which gets refreshed on pick-up, along with stacking their effect.

    From what I remember the speed/DR crates don't stack with each other either, negating the first one to be picked up.

     

    [RenX_Game.Rx_CrateType_Money]
    BaseProbability=0.25
    StartSpawnTime=90
    ProbabilityIncreaseWhenPowerPlantDestroyed=0.05
    ProbabilityIncreaseWhenRefineryDestroyed=0.3
    MinutesToGiveSmallSum=3.0
    
    [RenX_Game.Rx_CrateType_SuperMoney]
    BaseProbability=0.05
    StartSpawnTime=360
    ProbabilityIncreaseWhenPowerPlantDestroyed=0.05
    ProbabilityIncreaseWhenRefineryDestroyed=0.15
    MinutesToGiveSmallSum=6.0
    
    [RenX_Game.Rx_CrateType_Character]
    BaseProbability=0.1
    StartSpawnTime=240
    ProbabilityIncreaseWhenInfantryProductionDestroyed=0.15
    
    [RenX_Game.Rx_CrateType_Spy]
    BaseProbability=0.05
    StartSpawnTime=300
    MinutesUntilProbabiltyIncreaseStart=15.0
    ProbabilityIncreasePerMinute=0.01
    MaxProbabilityIncrease=0.1
    
    [RenX_Game.Rx_CrateType_EpicCharacter]
    BaseProbability=0.02
    StartSpawnTime=600
    
    [RenX_Game.Rx_CrateType_Vehicle]
    BaseProbability=0.1
    StartSpawnTime=360
    ProbabilityIncreaseWhenVehicleProductionDestroyed=0.15
    
    [RenX_Game.Rx_CrateType_ClassicVehicle]
    BaseProbability=0.02
    StartSpawnTime=600
    ProbabilityIncreaseWhenVehicleProductionDestroyed=0.03
    
    [RenX_Game.Rx_CrateType_TSVehicle]
    BaseProbability=0.05
    StartSpawnTime=600
    ProbabilityIncreaseWhenVehicleProductionDestroyed=0.05
    
    [RenX_Game.Rx_CrateType_CivilianVehicle]
    BaseProbability=0
    StartSpawnTime=300
    ProbabilityIncreaseWhenVehicleProductionDestroyed=0.0
    
    [RenX_Game.Rx_CrateType_DamageResistance]
    BaseProbability=0.1
    StartSpawnTime=180
    
    [RenX_Game.Rx_CrateType_Refill]
    BaseProbability=0.35
    StartSpawnTime=120
    
    [RenX_Game.Rx_CrateType_Speed] 
    BaseProbability=0.15 
    StartSpawnTime=0 
    
    [RenX_Game.Rx_CrateType_MegaSpeed] 
    BaseProbability=0.1 
    StartSpawnTime=240 
    
    [RenX_Game.Rx_CrateType_RandomWeapon] 
    BaseProbability=0.35 
    StartSpawnTime=0 
    
    [RenX_Game.Rx_CrateType_DMRandomWeapon] 
    BaseProbability=0.0 
    StartSpawnTime=0 
    
    [RenX_Game.Rx_CrateType_Veterancy] 
    BaseProbability=0.25 
    StartSpawnTime=0 
    
    [RenX_Game.Rx_CrateType_Teleport] 
    BaseProbability=0.05 
    StartSpawnTime=0 
    
    [RenX_Game.Rx_CrateType_BasePower] 
    BaseProbability=0.03 
    StartSpawnTime=600 
    
    [RenX_Game.Rx_CrateType_RadarSweep] 
    BaseProbability=0.125 
    StartSpawnTime=60 
    
    [RenX_Game.Rx_CrateType_SlowDown] 
    BaseProbability=0.075 
    StartSpawnTime=0 
    
    [RenX_Game.Rx_CrateType_Kamikaze] 
    BaseProbability=0.03 
    StartSpawnTime=0 
    
    [RenX_Game.Rx_CrateType_Abduction] 
    BaseProbability=0.01 
    StartSpawnTime=0 
    
    [RenX_Game.Rx_CrateType_Suicide] 
    BaseProbability=0.0 
    StartSpawnTime=0 
    
    [RenX_Game.Rx_CrateType_TimeBomb] 
    BaseProbability=0.0 
    StartSpawnTime=0 
    
    [RenX_Game.Rx_CrateType_Nuke] 
    BaseProbability=0.005 
    StartSpawnTime=180

     

  2. 9 hours ago, slashes said:

    2.replace the existing nuke crate of 10 seconds into a kamikaze crate just ya become a charged nuke when ya die ya explode like the existing one just ya get no 10 second timer and ya cant remove this effect until ya die.

    This crate already exists

    9 hours ago, slashes said:

    -glue debuff of -15% or so movement speed perfect to also keep on stacking+refresh timer with every crate 

    -neo maybe? not sure if this boosts ya speed to max or just a good base extra speed if not to the max maybe stack it?

    They affect your base speed, and we don't particularly want them to stack, its a very potent effect, they should currently extend the duration on a new pickup

  3. Good Morning @hanyz.cz

    I have gone through the log files for the records of you being kicked, and I can see that it is one person issuing the kicks for no reason. 

    I have suspended their ability to issue votes as people should not do this.

    If you encounter further issues with abuse of votes to kick people on Official servers, please let us know by typing .modrequest or !modrequest in chat.

    • Like 2
    • Thanks 4
  4. We are in the process of planning another DevTalk (scheduling and recording timeframes have got to line up for people) along with gathering all that footage you guys want.

    I would expect it to come out within a couple of weeks but it is going to be subject to our availability and development progress

    • Like 1
  5. The problem with beginner servers is still going to be the same.

    • Who classifies as a beginner
    • What is going to ensure that people who are not beginners don't join?
    • Who is going to monitor these servers
    • How are people going to learn without some measure of experience showing this behaviour
    • Is there much to be gained by sanitizing players from experienced gameplay?
    • Whats to stop players in beginners from learning poor mechanic behaviours such as mining random locations

    You would need experienced people to manage this, and those experienced people are the ones who would likely classify as over-skilled for the server.

    • Like 1
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