
HaTe
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Everything posted by HaTe
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The new patch adds a delay time to bring able to change nicknames. If you're a mod, you also should have access to ip's as well.
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I said I don't believe they fit well. Especially when you add the C&C factors into it. Look at the size of walkers. Too big, motion is limited, and elevation changes would throw the entire unit off. Just imagine having the option to purchase a walker in Renegade. It would be incredibly glitchy, maps would all have to be giant open spaces to accommodate for the massive height and width of a walker, and it would get in the way of every other unit (including the harvester path) far too easily. You also have the ability to instantly enter and exit vehicles in a game like Renegade. I don't think pressing "E" would instantly allow you to be in control of the unit, since you'd be entering at its foot...It just does not fit well. Titanfall manages by using a completely different system, and not being anything like C&C.
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Comparing GDI's Renegade Damages to GDI's Renegade X Damages
HaTe replied to HaTe's topic in Renegade X
You could always tone down the body damage if the 3x multiplier is too much for the headshot damage. -
Tk2 is a renegade based clan... If someone was cheating, they were probably abusing the name change system that is currently in place to get mods/Admins nicknames banned from the server. Tk2 is not a cheating clan. If people were indeed cheating using these tags, it was not the real clan members.
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You could ban an IP range and then add whitelists to it for certain ip's. That's what many servers were forced to do in renegade before serial hash bans became more efficient. I do agree though and have been posting for it for a while now that a generated serial hash upon installation would at the very least provide a huge hinderance to cheat evaders. A hardware serial Id scan is apparently another option too, but idk how the legality of that would come into play for a free game (terms of agreement, anyone?). Steam id is used for ladder, but many people don't connect via steam. Hopefully the final release will be a greenlighted steam release, and so players would be forced to connect with steam. That would, again, slow cheaters down heavily (making them have to make a new steam account and redownload/reinstall the game) if they wished to evade.
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Civil War - Maps with the same faction against itself
HaTe replied to Draken Stark's topic in Renegade X
Ah I thought that by changing the vehicles in fjords, you had done some coding. As well as adding different functions to new buildings. I guess those must have been easy changes, then? I'm no coder myself, so I have little to no idea on how easy certain things are or are not. -
Also, if you wish to be proactive in helping out the game, and specifically a community; please apply to be a moderator at a community and actively look for cheaters. That will help keep out cheaters at certain communities, as well as help that community's servers stay active and positive. If you have what it takes, or wish to learn what it takes, please do your part in stopping these people from ruining the game
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Hit indicator to see which side you're attacked from
HaTe replied to mc0il's topic in Feedback & Bug Reports
Several players (including myself) have previously suggested this as well. I posted about it in the private beta forums and included the manual description of the damage indicators as well. So I am assuming that the devs have seen it and that it will at least eventually be added. I don't believe it is in the first patch, though. -
ech echm titanfall Titanfall has core C&C units? Hadn't realized. The reason I put that line in there was specifically to counter the "titanfall" argument.
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Anti-cheat is easier said than done... But countermeasures are being taken. The first patch will not allow cheaters to do certain things that they are currently capable of. It will also make the chat last much longer, and have the voting system completely revamped (so that votes pass easier).
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I had made the decision to avioid walkers entirely. I personally do not think they fit into the FPS genre well at all, especially when you mix together the other core C&C units with them. It works for an RTS game, but not a fps/tps. The mod I had been making a brief presentation for was for a Kane's wrath mix with Renegade more than anything. I've always liked the subfaction concept, and I think it could be added to the renegade "world" with an interesting twist. The presentation is mainly just explaining the new structures, vehicles, and units (as well as about half of the returning renegade ones). I had also begun thinking about a new gamemode or 2 as well. Of course, if you're going to have a renegade styled TS combo mod, you couldn't leave out Scrin
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I believe that is a bug that occurs when information differs from client to server. So someone probably had a timed c4 that was near the beacon, but it got bugged so that it existed server side, but not client sided for some reason. This is mostly theory in logic based on how splash damage is calculated and how the server to client and client to server connections can differ. It may be wrong, but I believe that that may be the case for what you just explained (you are not the first to report such an instance). It could be a different bug all together as well, but I do not think any cheat exists that can cause a player to have the server execute faulty kill logs.
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I was actually briefly writing out a Renegade-TS-combo mod proposal (meaning just idea - I have no ability to make the actual mod) a while ago. Maybe I'll finish up the presentation and post it here.
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Death crates will be disabled server side for the time being for the next patch release. There are already several key bind commands for important commands. Agreed on the obelisk point, but I do not think it has been addressed yet. Building has been repaired is being turned off for the time being for the patch. Airstrike is being nerfed in a few different ways, and is also seeing a price increase of $100. Several vehicle speed and turn mechanics have been changed for the next patch.
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Civil War - Maps with the same faction against itself
HaTe replied to Draken Stark's topic in Renegade X
Well new maps would have to be made regardless if this gamemode was ever made. They'd have to be symmetrical entirely. You wouldn't have to redesign or redo much - just have the skin's and text's colors be purple instead of yellow or red for one of the teams. Really, it would just take a mapmaker with a decent amount of coding knowledge to be able to to make such a gamemode. I'm sure ACK could manage it, actually - if he liked the concept. -
Biatch worked along side SSGM and autokicked players for using any cheat that was known to not have any possibility of false positives. Any false positive or "possible" cheat was logged and reported to admins immediately. Renguard didn't do much. It stopped a couple annoying cheats for the time being, but all it ever was was a temporary solution. Scripts were the real cheat prevention.
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Civil War - Maps with the same faction against itself
HaTe replied to Draken Stark's topic in Renegade X
Why have it GDI vs Nod? Just give one of the team's a purple color. Civil war is actually realistic in CNC. The two subfactions for nod and GDI in TS were known to not agree or completely get alone with one another. Having the "spy" thing is unrealistic because the GDI should not have access to Nod's aresnal, and nod should not have access to GDI's aresenal at all. The storyline of renegade made sure of that. -
Airstrikes have been nerfed in several ways in the first patch.
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Renguard is sort of a renegade community joke. Renegade veterans (and by veterans, I mean people who have played since long before RG and played long after as well) find it just a funny joke now. It never stopped many cheats - in fact, BIATCH, a serverside only anti-cheat detection method was more successful. The servers in renegade that used RG were just annoying to renegade veterans. The whole !forcerg command was ridiculous as well, and mods and players both abused the hell out of it. So people were laughing at the renguard part, not the needing anti-cheat part. Currently, renegade has scripts 4.1, which provides far better anti-cheat than any other anti-cheat system for the game to date.
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Comparing GDI's Renegade Damages to GDI's Renegade X Damages
HaTe replied to HaTe's topic in Renegade X
The damage multiplier in Renegade X appears to be anywhere from 1.5-2.0 In Renegade the damage multiplier was always 5. If they wanted to tone it down, whilst also increasing the body shot damage, they should have at least made the multiplier consistent throughout the game. That and increased the current multiplier too. Not saying to Renegade's multiplier amount, but a 2.5 multiplier would at least provide sufficient reward for superior aiming. Right now it's not even worth it to aim high and risk missing over the head, or right to left (since the head is a smaller width than the body). You're better off aiming for strictly bodyshots; which is not how it should be for more advanced players. It's too noob friendly, and not even reward for more skilled players. -
I believe it currently exits you at whatever point your turret is facing when you press the action ("E") command. So you could just quickly turn in that direction before exiting for a rush.
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Civil War - Maps with the same faction against itself
HaTe replied to Draken Stark's topic in Renegade X
Why would GDI play vs a map? ;P -
Yeah, back left worked well in Renegade. If not that, then getting out on the opposite side of your turret's position would work too.
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Remember, it's Nod, not NOD.