Jump to content

DoMiNaNt_HuNtEr

Members
  • Posts

    195
  • Joined

  • Last visited

Everything posted by DoMiNaNt_HuNtEr

  1. Error, you need to tell these asshole whats really up with this game. Also, you wanna help me kill off alot of bronies?
  2. I like this. Alot. I'm gonna propose a toast. To THIS! *Chugs*
  3. @R315r4z0r: I guess its technically possible to move at your personal top speed while gripping a gun, and aiming down it's sight. But then aiming down sights would be completely superior to not. They way its supposed to be is, when running and gunning, especially shooting full auto, accuracy should decrease. But, while taking precise aim with sights/scope, you can land shots easier, but you also become a more vulnerable target. Fair trade, no? I like the assault rifle laser sight, I use it, it seems to work good. Mind you, I'm no data chart making guru. I get drunk, stoned and high and play video games, but I got a good heart, so its all gud.
  4. Naw I get it. You want something in between a super realism macho, and a down right bunny hopping shiz fest. - - - It's not that control is taken away from you - it is that the game is no side scroller action game, It's a simulator Sniper elite is a perfect infantry fighting game, except for the fact that you can't always be in fist person, and that there are no knives, there not enough physics and limb control so that in-game the character models can be seen and believed to be in actual hand to hand combat! Fuck me that would be impressive. Apache air assault, the helicopter game is nigh complete representation of how attack choppers get used in real life. See this ain't exactly weird. Unless you got the grip on yourself, your gun, your surroundings, unless you got a grip like fucking superman, or a space marine (WH40K FTW), jumping around is going to decrease your accuracy.
  5. Airstrikes are so much WIN, it's no wonder the price got upped. Airstrikes and beacons. We're lucky soldiers can only carry one or the other. I have yet to coordinate an airstrike over a beacon, that sounds SICK! Hey, imagine being able to damage the warthog and the gunship? It would be ridiculously tough to hit them, but if you can land just a couple shots on the A10's then they go down? The gunship would take 5 to 6 shots since its alot bigger than the warthogs and its farther away, its slower, and its easier to hit than warthogs. Having Anti air defenses on all maps with defense buildings already in place would be cool. They could stop beacon airstrike cover moves in your base.
  6. What the hell is that shit on your dude's face? Your avatar, who is that?
  7. What the fuck are you talking about? You got it backwards! Accuracy modifiers are complex, strafing with a & D combined with space bar, and aiming mouse is not. Naw man, quake is boring. I like arcade games and all, and yeah I guess this is an arcade game. So whats the point of the sights if there are no accuracy modifiers? Yeah, might as well just get rid of them. PLAY SNIPER ELITE, the FIRST ONE. THAT IS A SICK GAME. TOTAL OPPOSITE OF ARCADE GAME. Bullet drop and everything. My god man, complex? You are fucking WRONG. Sniper Elite is complex. Like jesus christ dude, are you for real? Quake is the simplest game in the world, like halo. Like arcade. And yes, I like those games. But I always thought renegade should have been more realistic, complex, so when it came out, its, wtf? This is quake. But better ;D
  8. Ah so you are a quake fan then? Doom 1 person? Man I fucking HATE your church (not that I don't like doom or quake - fun games, man), and since I'm not part of it, its not a sin. Accuracy modifiers are not a sin. You should abandon your religion, those guys got you whipped. To be honest, I HATE BUNNY HOPPING! WHO THE FUCK DOES THAT? Thats the gayest thing in the world when one wants the true feel of how humans use guns. I could see a super human JUMPING 20 STORIES from the ground onto the top of a building, then pulling out a pistol aiming with one hand to shoot down a muther fucker 100s of ft. away trying to run from him. BUT THAT AINT THIS GAME MAN! Hopping around like a bunny ain't nearly as cool as that. With this game we got regular jack off people who do know how to run, and use tanks. But regular jack offs don't bunny hop like retards, NO! They take cover, ALT + 7. Get on their stomachs and snipe people from under a rock for better accuracy and stealth. That probably wont happen in this game. But this game DOES have scopes, sights. And you can crouch. I'm really hoping there are accuracy modifiers in this game, unlike original renegade, where blue beams owned all, crouching was useless, and everyone was a rabbit.
  9. Yah thats all about right. Fucking lines dished out right on the table, but they sting and don't get you FUCKED? Must be cut with baby powder, or powdered milk or something. The flamethrower and the chem warrior where never implemented in perfect awesome form in most C&C games. I always envisioned the flamethrower pretty much as it was in C&C1. However, instead of blasting one big burst then waiting a sec or .5 to blast another one off - it should fire a constant blasting stream for a long time, until the fuel tank finally empties. The area would get scorched, shit would get on fire, etc. Now the chemical sprayer, it was never implemented as cool as I'd like it. - The chemsprayer sprays a blast of lethal to all materials tiberium gaseous liquid sludge. The Sludge burns, disintegrates and decomposes, fucks with any soldier incredibly fast, so the instance it makes contact with yourself your skin starts melting very fast, horrible pain wracks your nervous system - it is a terror weapon even worse than the flamethrower.SKin and metal alike DIE. Then the gas clouds of tiberium spreads with the wind and contaminates large areas, so any soldier without a gas mask will choke on it and slowly die too! ** But no. The flamethrower and chemsprayer emit some fancy graphics but has a minuscule projectile line which actually inflicts the damage, more so on the head, like all things. Yes, I don't think the Unreal Engine can emulate my specifics - I don't know of any engine that can completely represent these two insanely cool concepts of weapons properly. So just buff the damage for the flamethrower a little, and widen the projectile lines for chem and flame, make it a MUCH thicker line please. Do you guys think this is cool? You know, give these weapons some more shock and awe. Its a fucking flamethrower and a god damn acid gun! Thats sick! So why do they suck asshole? I am very confused.
  10. What the hell are you talking about? Sights are great to finish off someone if they are at 25% health or so. - - - I think sights are still useful. I at least THINK using sights minimizes recoil so you can land a couple more headshots on the target. You use sights for split seconds at a time. Strafe like a bitch, jump too a bit, and when you get a good angle, hold sights for a sec and land accumulating headshots. Then again, I'm actually not too sure if crouching, using sights, or jumping, walking, all affects recoil and accuracy. If you crouch does recoil lessen? If you jump, does recoil increase? It sure as FUCK should man.
  11. I don't know about you, but this gun seems incomplete. The SMG works like a breeze, firing from the hip or using the sights feels god. Same thing with the Assault Rifle. You did a good job on those guns guys. I like the little video game buttons you put on them. The Carbine is weird. The tracers look glitchy, and I seem to get better accuracy from hipfire than using scope. The recoil is glitchy too, the fucking gun seems like it has alot of loose screws, the thing is shaking itself apart as your firing it. The Carbine still works though. Again, it's just a minor thing.
  12. Could the spread get widened? This gun in original renegade was piss, the graphic did not match the projectile. The projectile was a line, so precise accuracy, all headshots were needed to down people quickly - because a real flamethrower should down people quickly. Its kinda the same in Renegade X, but at least the graphic represents the small line that is the real projectile. You would still think, just by looking at the flame, that more burning should be happening to people. Where the fuck's the damage man? I should feel like I'm torching some sucker's ass. I guess the same could be said for the Chem weapon. - - - So its not a big deal - the weapon ain't horrendously under powered, but it could use some love.
  13. That fishbowl thing on the Renegade chem trooper's head looked dumb as hell. He was easier to headshot too. The skins for the soldiers look way more true to tiberian dawn.
  14. Yah I like the crosshair, its easier to predict whee your shells are gonna land. I have no problems using it.
  15. Hahaaa welcome to the club mutherfucker. Don't worry they grow back.
  16. Just be patient. Sometimes the aim down sights don't work, sometimes fucking your mom dont work - lots of things aint working as fluidly as possible right now, for this is a beta. What do you mean DON'T reload?
  17. Jake I don't see why the basic soldier's gun is bad because of recoil. To me, the whole aim down sight things, the physics of this engine, the motions your characters and their tanks do - it all seems fine. I dig it, I play it, I like it. The only thing I hate about his game right now is the tank lag - the crazy, ridiculous tank lag. Plz fix that, so we can have max server count again! Max server count equals epic meal time. FUCK YOUR STUPID LITTLE "INTIMATE" gameplay encounters 12 vs 12 snore fests. We want 32 vs 32 edge of your seat action that needs more cocaine so you can KEEP DRINKING AT THIS CLEARLY HUGE DRINKING GAME. THIS IS A DRINKING GAME CAUSE THERE ARE ALOT OF BACK AND FORTH SHENANIGANS THAT many must endure, especially marathons. THAT is a war, not some gay ass little battle. FULL ON CHAOS - GET REAL OR FUCK OFF. Sorry, too much Peyote. My point still stands though!
  18. Fair enough boys, fair enough. I still think it could be done to balance out these two, but it would be a chore to implement. - - - DP = double post. How the hell could you lose me? Aren't these jokes obvious? Fuck man. Let your balls speak to your mind. They have vast majority vote on your thought's meanings ! lol, I'm just fucking with ya! Even though what I just said was most realistic mind flux ever! But I think I see what ya'll mean with tank blockers - regarding the bike. Front wise, it would be about half the profile of the buggy/Humvee. The bike would be narrow enough to slip on thru the blockers. Still, it would be hilarious if it could plow through building doors. LOL. And the SSM is a power broker. Breaker, potentially. Those are some big ass missiles. It would be tough to balance. Well thanks for discussion man. Renegade X is fun enough already, but I am super nostalgia C&C expert asshole prick job, so I had the urge to poke you guys with mah LOGISTICSZZZZZ.
  19. lol porn is nice. And I am one young dumb full of cum thinga ma jig havin fun. BUT THE GREAT MESSAGE IS STILL THERE MY SONS, BDSM I mean SSM. - - - Now now, SFJake. Hater man is just being realistic. No need to get pissy. Although I must say, Hate, I think you are exaggerating this whole map blockers thing. The bike doesn't have to be as small as you say it is. You're point is valid, so lets make the bike bigger than! I think it was too small in Renegade. You know it was too small in Renegade. So Hate, you are pointing out how it failed in vanilla renegade. Thats all true and fine. So, yeah, accommodations need to be made. The bike should be sized appropriately, so that the existing blockers can accommodate the bike. Feasible, no? I'm just trying to get a theory hammered out guys, no biggy.
  20. Hoho mouth pussy AND ass, but I'm just thinking, the SSM's rockets would have the largest splash radius, so infantry would have to really hide from it. But, infantry also hide when it comes to MLRS and Arties., so.... ah fuck man. I think it could work! Just don't make splash too crazy, too much more than MRLS rocket barrage or arty big millimeter. - - - The SSM is like the 3rd one. 1st is arty, quickest firing, fastest projectile speed, most consistent damage output over time. 2nd is MLRS, heavier payload, bit slower travel time, better damage and splash, plus tracking, and tracking for AA. 3rd is SSM. Official cannon C&C 1 unit. Heaviest payload. Best damage and splash, but slowest travel time, very slow travel time, very heavy, luck relied on leading the targets, or just sieging a base. Expensive, late game thing, sort of. UNWIELDY. See, the arty would still be very useful. The buggy would be more practical. The Bike and SSM are there for nostalgia, and rule of cool, but its possible to implement them in a balanced matter that wont piss off GDI, or so I hope.
  21. Douple penetration here we go, err I mean post. @ Hate: I'm just thinking for exactly what you mean that the small bike wouldn't fit properly in the Renegade scheme (its too small to fit? DP then? ): - Do you mean, would the bike be too OP cause its fast nimble, and can easily squish infantry? - Do you mean the Bike too UP, cause its too hard to steer and aim? - - - For the SSM, the renegade one I have shunned. Fuck that piece of shit, gimme the real one from TD with the two napalm missiles. I bounce this idea again for it's function: * The weapon would be two big missiles, one fired, one second later the other fired, or maybe both at once? * Maybe you could time the reload sequence. Shoot one at a time, or fire them both at once. * Actually , for balance purposes, it should probably just do what it did in TD - fire off one, then one second later the other. Then you have to wait for a long time for it to reload. You'll know when its reloaded cause the missile graphics reappear on top of the launch platform. Its a unique weapon cause you can see the ammo, the ammo isn't inside a cannon or a rack, its on top of a platform. Cool eye candy. Just like in TD! *It could be the slowest vehicle in the game, with it's turret's turn rate the slowest too. Slowest reload. Slowest projectile speed too (although not comically slow that watching it makes you say WHAT THE FUCK KINDA MISSILE GOES THAT SLOW?) But holy fuck, if you can land those couple shots on a couple of poor saps huddling together, say good bye soldier. Tanks wouldn't get hurt too bad. Buildings would be easy targets - the buildings would be slight more affected by the rocket damage than enemy tanks would be affected. *You know, just equalize the damage of SSM so its comparable to arty, but splayed out more quicker. The arty needs to fire off like 4 shots? Just guessing here, pure guess work. 4 shots to equal the the two SSM missiles' damage, the two SSM missiles being the one salvo fired then waiting for a while to reload, whilst the arty shoots one at a time at a consistent pace, the SSM whips off two big ass fucken bullets then has to hibernate for a bit to get more, the arty just keeps going. The MLRS slings off the 6, then goes underground for a bit. The MLRS is like half the hibernating time that SSM is though. *The arty takes a half second of firing, then a half second to reload? So 4 seconds to get those four shots off. *Make the SSM longer. fires first shot, wait one second, fire second shot, then wait 10 seconds, give or take for the missiles to reappear on the SSM. *The rocket speed is slower or so than arty ballistic projectile.* *SSM more effective against infantry, arty more effective against tanks? Both good against buildings? Buggy better at infantry, bike good against tanks? *Hate, do you think the Arty and SSM shit could even out? Sorry for splayed ness, but what the fuck else am I gunna do? BOUNCE! - - - So, with imagining the Bike and SSM on equal terms, with the bike being a alternate buggy, the SSM being an alternate Arty, you can go from there, and tweak them to be slightly more specified, although they basically are the more specified version of the buggy and arty. In Renegade X the Mammoth has been tweaked. My god, the thing is an ACTUAL MAMMOTH NOW, THANK YOU RENY X, you brought the fucking beast. So bring in the god damn scorpion lizards kk plz? The mammy has four missiles that actually track now. Yep, Renegade X has ACTUAL, TRACKING. MISSILES. ITS A FUCKING REVOLUTION. Plus the two cannon shots, the mighty cannon shots, you can fire off the two caNNON SHOTS, THEN IMMEDIATELY AFTER THAT FIRE OFF FOUR TRACKING ROCKETS. THE RELOAD AINT TOO HEAVY either so this thing rocks.
  22. lol. Sorry HAtE, I was just being a dick. I'm sure we are all capable of immense HATRED, I mean change. - - - Interesting, Iran agrees with me? Nice. I should go back to jelly forums and post funny shit there again. - Interesting, I never thought about the blockers. But how exactly is that more of a problem for bikes than the rest of the tanks? HAtE, are you saying bikes would be harder to control when driving around the maps because their top speed could be difficult to manage and thus end up coming to a complete stop when you hit invisible wall? Making you a dead easy target? That doesn't seem any different from using a buggy and hitting said wall. Like in Walls Flying, there are open spaces at map borders, no rocks that you can see to block your path, but there are those invisible map boundaries. I've hit them sneaking around as SBH, or rammed them with buggy. How is the bike at more of a disadvantage than everything else? Thats your argument right? The other argument being balance statistics, strategy. This one I am more interested to hear from you, but thats the thing! Since its not in the game, and your experience (of the bike) stems from crappy ole renegade crap, these are just ideas bouncing around. But plausible ideas, ideas that this engine (I presume) can handle. HAtE: What do you think of my idea for the bike in general? And the SSM? I know, its a big post. SO GRAB A DRINK AND SPARK UP THAT JOINT. So, map layout and boundaries, physics engine and all that crappy jazz aside, what do think about the bike and SSM? With Renegade X, there are bigger maps than vanilla renegade, but I think even on the converted maps like Walls, the bike could rock around the circuit, the nascar pathway surrounding the middle cliff. Theres enough room to just race around the track, hit some tanks then try to get away. It would have the lowest health of all vehicles right? GDI's got invincible swaths of tanks, how would a couple bikes kill balance? It is true though, I wish for this, mainly for the lulz heeheeeha. But, HAtE, so far, from your few posts, I don't see any real "blockers" that stop these two units from being included, aside from the devs not having enough potential expansionism right now for they are quite busy. Now I feel like modeling for them... Also, artillery and SSM, its one or the other. Pick the cheaper, easier to use one, or the crazier one. Now this shit is a little tricky 'cause I envision the SSM to be be pretty powerful, whereas the bike is just a fucking little motor bike. Mammoth tanks could RUN THEM OVER HAHA!!! In TD. So, the Artillery is fine and what not. We're not saying it doesn't perform well enough. I'm just saying, hey! Remember the SSM? Again, mainly for the lulz. Definitely don't make those Honest John napalm rockets "lock-on", that be two OP. - - - So, these units definitely aren't needed, for balance. Just for variety! What do y'all think? Does it seem plausible for these two units to stand up in a balanced manner with the current game setup? Pure unit functionality, not supposed map, map boundary, and vehicle physic hindrances, which renegade X seems to have fixed.
  23. Hate is an old timer jelly cool cat. Him and ehh, and some other ppl, they all like to stay the same. Smelly, stagnate. Don't expect much from them. Sterps is right, so is Noodles - the SSM is just two big missiles instead of MLRS 6 small missiles. They are proportioned differently, but are almost equal in the outcome. Listen people - this can be done. There is a path to fit these two units inside the Renegade X game. Of the course I'm just wondering if the devs think it would be cool to try these units, maybe eventually? Moar ideas: MOar drinks - - - If they got in, Nod would have 3 more units than GDI, so I can see some people saying GDI needs some kind of addition along with Nod's. So, 'cause right now nod has 6 tanks, GDI has five - I could see, that, when adding two more vehicles for Nod, that some crusty bitches might bitch about "TOO MANY". Well, GDI doesn't really need another tank, because: 1. GDI did not have more tanks in C&C1 and Renegade, where as Nod did. Now, in Tiberian Dawn, balance wise, despite Nod having two extra units, the two factions had the same fucking balance statistics as the two factions do in Renegade, except it was less fancy. Basically, the outcome would still be the same - Nod artied the GDI base to death, over Nod SSMed the GDI base to death. Same shit, Nod won through siege. GDI can do the same with nice big tank pushes and MLRS back up, especially in Renegade X where MLRSs are now sweet and proper. Side thing: Bikes would be more vulnerable to grenadiers than buggies, so you could still counter bikes. You can counter SSMs too. Its not like GDI would be at a disadvantage because they can stop these two wonky, niche quirky units. These two units are not straight forward deals. This engine could make it good. 2. These two extra units are basically just alternate versions of another unit of the same role. Nod has that alternate thing going on as a faction, in TD, Renegade, TS, etc. Example: In TD, Nod has the flamethrower and chem warrior. One you can get at the beginning, the other you need to tech up. THe Chem warrior 100 bucks more expensive than flame thrower, does slightly more damage (but negligible), and can walk on tiberium without getting cut to ribbons and poisoned to death. Thats the same fucking unit, it just looks different. Ones red and ones green. Anyways, do the same shit with implementing the Recon Bike and SSM and you can't fail. THey are jsut alternate versions of said unit type. Not imbalanced. - - GDI only has one powerful and resilient version for all their unit's roles. Theres no need for a 2nd version of the Medium, Mammoth, MLRS, for they are perfect! Nod has their units role's split up further than GDI does. GDI condenses all firepower and functionality into fewer units, Nod has particular weapons and vehicles. Nod has the crazy shit, definitely not conventional shit. If you want though, maybe get the Rocket Humvee for GDI. The one like in some Renegade fan maps? Just something to give GDI. It's an Early AA unit, $600 (so to make APC a different choice for AA. APC is 500 and has more armor, passengers), early hit and run anti armor unit. Same thing as the Humvee, it has the same health, torque, speed, but it has the Recon Bike/stank duel lock on tracking reticule missiles weapon fired by a 360 degree top mounted turret.
  24. Awww... ok. The bike would totally fit in though. Maybe not the super missile truck, but the bike for sure. For real though, the SSM would handle easier than the bike, cause it has a turret. The bike would be the only vehicle to not have a turret.
×
×
  • Create New...