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omega79

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Posts posted by omega79

  1. Unless the launcher gets auto-update, this is pretty much over. The only other thing that could keep a decent amount of players for at least a couple months is greenlight. But having to download beta2 from the site pretty much killed this beta instantly

    Having too many servers doesn't scare away players, but when half are running a beta that a large % of players never even heard about will kill things pretty fast.

    i think that too ... that really was a killer :(

  2. make the rocks bigger and change shape ... an invisible wall should not be noticed to much then

    invisible walls around big objects are no big issue for me ...

    but invisble walls on open area is pretty 90s ...

    maybe just add roadblocks on open areas ... and for things like walls you could just place "Danger - Minefield - Danger" sings and make a player explode if he walks more than 3 steps behind that sign ...

    i know thats not the best solution but it is better than invisible walls imo

  3. What is the reasoning behind Hotwire and Mobius being able to detect stealth from farther away?

    If GDI got a stealth unit via crate or whatever, would Tech and Mendoza be able to see it from farther away too?

    The reason is that it was like that in classic renegade and it was good that way.

    and your answer to the second question is yes.

    That blue circle is too large, and that green circle is too small. They should meet each other somewhere in the middle for SBH's and nearly double the spotting range for stealth tanks.

    The blue circle is has a larger diameter than the length of a medium tank, that is pretty far ... but still easy avoidable.

    The green one has a radius that is like the length of a medium tank, thats very far ... but fairly avoidable.

    Thats what it is all about ... make it more easy to see for gdi and make nod sbh more carefully but keep

    the stealth advantage to nod cuz they still can avoid beeing seen.

    The blue one could be smaller but sure the green one should not be bigger ...

    For stanks it should be the same range ...

    i mean, gdi is wandering around the map, so it will be very hard for stanks to get somewhere undetected if that radius would be bigger than the green one ... that would make stanks rediculus useless, specialy with their low speed and slower firerate they have now

    and Tactix is absolutely right there!

  4. The Stealth effect is fine ...it is supposed to be stealthed ...

    it just need some slight adjustments ...

    • Flicker/shimmer stealthed skin if hit by a projectile
    • Flicker/shimmer stealthed skin if damage is recived
    • Flicker/shimmer stealthed skin on contact with Tiberium
    • Hotwires, Mobius, PIC and Havoc can see stealth units slightly better (depending on range)

    Flicker/shimmer stealthed skin if sprint is not needed i think ...

    reaveal on map if sprint is nice i think ...

    i have been told it is like that already, but never was able to monitor that

  5. I played renegade for years, since the first day of the demo ...

    I think SBH and stanks are good as they are ...

    only Hotwires, mobius and i think PIC should see SBH a little better than the rest of GDI

    and Stealthunits should Flicker their blue shiny skin when hit, or take damage

    in classic renegade, on snowmaps SBH was harder to see aswell ... like mesa ...

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