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Posts posted by omega79
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ordered mine yesterday
i saw the latest media of the mod and it was clear that i have to buy the game this mod is based on
wasnt a hard descision ...
had had the first two ut, and they are always good for a game and for some mods
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QUOTE (NEFobbyGEN @ Jul 17 2008, 01:11 PM) <{POST_SNAPBACK}>Yes I understood what you meant, I am just saying that the idea of building and rebuilding structures, although cool and very c&cish, wouldn't work in Renegade. But who knows, like Titan said, we might consider the idea again in the future.[/b]
if you havent played savage you should try that ...
for the case you will think about something like thatQUOTE (NEFobbyGEN @ Jul 17 2008, 01:11 PM) <{POST_SNAPBACK}>It's a different kind of CTF idea, so it's not like the traditional one. We'll reveal more when we've started on it [/b]
capture the mobius ? :blink: :lol:
... btw ...
i like rebuyable turrets
OT
turrets should be a serveroption for maps without a major basedefense, like islands ... -
i love the way it is done in savage ... but not for renny ...
but i really would love to see something like savage in the tiberian univers, not done by EA
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i think normal frag-nades wouldn't change the renegade feeling too much ... it would just be a tiny bit adjusted
maybe normal soldiers could carry 2 nades and advanced inf would not be able to carry nades ...
but it should be up to the serverowner to change that ...
i love the original renegade gameplay but a few (very few) tiny (very tiny) adjustments doesn't harm, specialy if they have an "on/off switch"
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hi guys ...
i really love that you stick to the original as close as posible :lol:
THE BOINK IS IN THERE ... LOVE IT !!!
C&C renegade is basicly the best FPS ever
can't wait to see C&C_islands, C&C_walls and C&C_mesa ... those are my favs
question
will there be invisible walls ?
like blockers for vehicles at ramps or for infantry at water ...
i always hated those invisible walls, a bad solution
better put there something like a rock so your vech can not drive up an inf-ramp ... but ivisible blockers, pff ...
The TiberiumTree
in Renegade X
Posted
Please bring in the TiberiumTree
It was always a missed part in renegade, wasnt it?
Wasnt it nice whe it returned in some fanmaps?
would be nice to have it standing inside the tiberiumfields, EVEN ON THE OLDSCHOOLMAPS (ofcourse in a place where it is not disturbing the classic map gameplay).
i have no idea how hard it is to model, texture and animate like 3 or 4 diferent looking trees ...
but if i am looking over all those stuff you already have done it must be a pice of cake for you.
for all of you who are with me please sign this post, for the rest ... DROP DEAD :angry: :unsure: J/K