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omega79

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Posts posted by omega79

  1. Maybe my spelling and grammar is not good ... but I understand very good!

    BT:

    I know that .. I did read and understand!

    I am against this idea in general, no matter if a friendly did spot or not!

    I repeat: I hope that never happens because it would be a desaster for the gameplay ...

    and if (will be added), it should be at least bound to a building (Comcenter/Techbuilding)

    Instead of needing people to be very organized, someone can spot it for their entire team quickly.

    sorry but this statement is absolutely rediculus!

    Like pointed out B4, the bugged locations must be fixed ... that is the real problem here ...

    everything else is just fine ... no need to add a new mechanic that messes with the gameplay in such a heavy way!

  2. Showing enemy beacons on the radar is really a bad idea ... i hope that never happens ...

    or at least gets bound to a techbuilding ... else it is a horrible idea

  3. you got a point there ...

    but i believe that the low playercount does mean that those who tried already are not following the project ...

    the most are turned down by the crashes ...

    it is not so much the contend ...

    everybody knows that they are working on making the game stable ...

    releasing a lot of content pictures or notes could make people think they have the wrong prioritities

    and after all ... it is just a name ... as long as there is a mountain it does fit ...

  4. I haven't seen the vague images you're alluding to either, but then again I don't get the secrecy behind making free games. You might as well just show us what you're working on instead of alluding to it lol

    It's not like there's some trade secret behind map design, no competitors are going to steal your ideas.

    ever heared about something called a surprise?

    whether it ends as good or as bad surprise does not matter .. it is a surprise ...

    some people like it, some people like to do it ... others don't

  5. Select Server & Directly Connect ---> highlight a server with a single click on it ---> single click the "Join" button --->Done!

    that works for me just fine ...

    If that not works for you, maybe try uninstall the game and reinstall it

    or try to launch the UDK.exe ...

    ([your Renegade X folder]\Binaries\Win32\UDK.exe)

  6. I think that could have been considered a bug that became used regularly ...

    like enter a PT through a wall ... thats fixed now

    and it got stuck a lot of times on the post with no way to push it back ...

    that even causes you to have people constantly tryn to unstuck it ... an other downside on that "tactic"

    having the harvester can help you to break through the sige aswell ...

    the tanks will shoot the harvester, at least some ... with the right timing you can use that for you advantage!

    I hope they build in a routine that checks if the harvester has moved over 3 or 4 grid squares (or coordinates) in the last 60 or 90 seconds, and if not it just gets blown to respawn a fresh one ...

  7. If I remember right, in the old renegade you were able to see the location of nuke/ion in your minimap which not the case in renx. Maybe they should correct that to balance the sbh_nuke (make you buy it 1000 isn't the way to do...). Also like in the first post, most of the time you lost your building not because of the ennemy skill but only because it's hard to find where it is... It's break the gameplay, that is all.

    was never visible on the map, and thats good!

    and what letty says is just not right ... i think all those spots will be fixed by the devs ...

    that means they are bugs ... or at least unbalanced spots ...

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