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omega79

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Everything posted by omega79

  1. imo renegade was pretty good balanced
  2. omega79

    New Website

    nice work ... cool looking site ... perfect for a game-website
  3. QUOTE (Combine 108 @ Aug 21 2008, 11:46 AM) <{POST_SNAPBACK}> ofcourse this is not meant to put any preassure on the team! this is just to know what people like to see and maybe to give some inspiration to they guy(s) who make a new trailer some time ... (in the very close future)J/K...
  4. as one of the first i was able to watch, and to document, the stanks copulation in their natural habitat ... but your picture of an interspecies copulation is sure unique :blink:
  5. well i like em all ... depends on the situation, the map and the team ... but if i have to pick i take: gdi INF: PIC nod INF: SBH gdi VEH: med/apc nod VEH: stank/apc
  6. no idea if this thread makes sense but it could give the team an idea what the fans would love to see ... this should not be somethin unrealistic, so please stay to the ground i would love to see more comparison footage like the one at the beginning of the last trailer (under), and for some reason i am interested in the beacons ... those would be nice to see ... bysides the comparsion there should be somethin new too, even if its not so big ...
  7. would not say 90% but complex is a gdi map thats sure ... it is hard to defende the base ... needs teamplay on marathon servers it is pretty open ended, but if its about points GDI is in advance cuz many people have SBH and the rest is repairing ... if you are under preassure by an massive MRLS attack on the strip you probably should let it die to force the MRLS to move more towards your base, might be risky cuz you need teamplay but that worked serval times ....
  8. QUOTE (Pr0eX @ Jul 31 2008, 11:31 AM) <{POST_SNAPBACK}> they featured reborn when they relleased they infantery beta ... i am pretty sure they will feature renegadex if they can show some live gaming ... they also featured unreleased mods when they had 1 or 2 members from the dev team as guests who brought at least 1 playable level and some gameplay to show to the viewers
  9. QUOTE (epicelite @ Jul 31 2008, 12:40 PM) <{POST_SNAPBACK}> you probably mean c&c_mesa .... imo its part of the map ... its a nod map anyways so its not so bad to give nod a bit extra work ... wouldnt change it
  10. the harvester has to be dumb, thats part of the C&C legend love it when 2 harvs stand infront of each other, moving from left to right like they were dancing *g*
  11. a friend of mine saw it on a community page and did send the link to me ... i bumped the thread leecherbs did post at giga.de ... kind of german games television ... sooner or later they will show it on air, im pretty sure
  12. i like the rank thing, played alot on blackcell server ...w as a nice feature but since this is no original renegade feature it should be an option not a permanent setting
  13. thats a good idea, will do that when i am starting to do that ... atm i am making a very simple DM map just to learn how to use all tools and to get the flow
  14. thats a good idea will try that one
  15. thanx for you answer i played like 2000h of renegade ... but i am not sure if i could rebuild a map just from my memorries :unsure: as i told in an other post i just started to use the unrealeditor, and i am far from building a complex map like a rennegade map would be ... but i sure would love to play around a bit is there a special trick you use to keep everything in the right size, or is it just a matter of routine? QUOTE (GummiBear @ Jul 28 2008, 08:41 AM) <{POST_SNAPBACK}> couldnt you just modify it for more polies? or might that be more work than doing it from the scratch? btw, someone working on mesa? ... have a couple of ideas [edit] ups, seems i did choose the wrong section here ... sorry [/edit]
  16. is it possible to somehow convert a renegade map into something that could be read by the unreal editor, or do you have to start from scratch if you want to rebuild a renegade map? if there is no possibility to import the renegade map somehow, do you remake it just by your knowledge of the map (+ screenshots, + videos, ...) or do you use something like the renegade editor coordinates to stick with the right proportion ... would be nice if someone could tell me more about this work
  17. QUOTE (Shouted @ Jul 24 2008, 06:04 AM) <{POST_SNAPBACK}> copy
  18. guess english is fine for the most
  19. yah true its not very importand, just a "side object" ... but a nice one worth thinking about
  20. in quake wars i use the "denglish" taunts ... the text is german and the sound is english ... the english sound always sounds better ... almost all the time, not always ... maybe
  21. there also some of those trees in some custom maps ... gives the map a special, a better, ambience ... and in tiberian sun some more tiberium plants did appear ... like those trees are animated love those things to fill the map with life :lol: the website linked on the pix is down , was just to lazy to remove [edit] btw, not much response from the modders [/edit]
  22. found a nice shop for all german fans ... unreal tournament 3 for 15.99€ and the unreal tournament 3 special colectors edition for just 19.99 (+ 4,50€ shipping each) a very good offer in my opinion ... ordered mine on friday evening and had it un tuseday morning :lol:
  23. thank you m8 this folder did not even exist :blink: love the map, cant wait to see the final
  24. where TF do i copy the map files to finaly use the in the game ... thats so annoying ... and i can not find any information about that ... AAAAAAAAAAHHHHHHHHHHHH
  25. QUOTE (Shadow @ Jul 21 2008, 02:30 PM) <{POST_SNAPBACK}> look at this: Tiberium Tree mutation at 1:05min Blossomtree at 1:26min Blossomtree at 0:36min all those links include more information abut the tiberium originally created by westwood ... not the stuff from the EA game
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