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Grimhound

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About Grimhound

  • Birthday 09/12/1986

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  1. Just in case you missed or decided not to buy it on Steam, the retail price at Gamestop is currently $12.99 for a physical copy, which isn't too shabby. You can also use the CD key to activate the game on Steam, as it is one of the games supported for that.
  2. I was a fan from Red Alert to just after I actually bought C&C3. Currently I am only interested in this mod for the gameplay. The setting means nothing to me.
  3. By "popping" I mean how the weapon can be used at close range and one-shot all the light infantry. I always felt that was horribly broken, and that the weapons in Renegade were pretty imbalanced. I'm really against the whole "vulture" mentality after the Barracks of one team is lost. I feel that a team should always have a chance to come back within limits, and that if there's something about the design that allows for complete domination, then that is bad design. The ability to pick off an entire team countless times with the Ramjet from half across the map as they try to move around their base is unfair and aggravating.
  4. I'll make this rather quick and painless. #1: Is there anything being done to the Ramjet's aim when not using scope to sort of nerf the 'popping' ability it held in Renegade that allowed it to be rather broken? Also can apply to the Sniper Rifle in part. Both weapons were ferociously abused outside of their intended roles. #2: Will there be a game mode option to turn off the 'hero' classes to allow a straight up structured army v. army game?
  5. QUOTE (Pendullum @ Aug 31 2008, 12:55 PM) <{POST_SNAPBACK}> Maybe make that big Zone Combat Suit uncrushable/tibimmune? I dunno, I just feel you have an opportunity to evolve the gameplay that it will never get again.
  6. QUOTE (NEFobbyGEN @ Aug 31 2008, 12:35 PM) <{POST_SNAPBACK}> Well, isn't the point of a sniper to be covert and sneaky while getting those headshots? Maybe employ some system where the Sniper can crouch to gain some sort of visibility detractor so he can strike from relative safety. I personally feel the more expensive things like the PIC should have some speed penalty while others like the Rifleman should be generally more swift.
  7. Yes, but why does the Ramjet even need to exist in the game? There's already one Sniper Rifle. I understand you guys are making a /remake/, but I personally feel that certain things could be twisted around or improved to prevent common circumstances that were found in Renegade from plaguing your project. Far, far too often Renegade would come down to a team minus Barracks getting plagued by talentless (yes, talentless) sods that just plow Ramjets from across the map into their base, preventing them from doing anything and in essence ending the map due to half the team quitting. Sniping should take some skill, as it's a damn effective tool in a game like Renegade where each kill potentially robs the other team of $1000. I also hope Flamethrowers, Chem Sprayers, and Grenade Launchers also work a lot better than they do in Ren, as well as hoping that shotguns and railguns have decreasing damage over distance instead of just having a distance they can fire from.
  8. Hmm. Are you planning to do any sort of speed variation on the infantry based on their loadout?
  9. I was just curious if there was any effort being put into tweaking around some of the things from Renegade to make Renegade X a more balanced and fun gameplay experience. What I mean by this is more the removal or heavy tweaking of things like the Ramjet and super-classes to make it for more fair contest all through games instead of it turning into a Ramjet shooting gallery midway through. I'm not saying there shouldn't be snipers, I'm just saying I sort of feel like they should just be left more like the $500 Sniper where it requires relative skill VS Pow-pow you're dead. I'd really like to see the gameplay style evolve to fit more into the modern genre. >_>
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