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Everything posted by XD_ERROR_XD
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What about changing certain icons on the minimap once you own the comm center? Like in if you don't have control over it, you can't distinguish vehicles from infantry on the map. And for a tertiary benefit... What about having airstrikes arrive 2 seconds faster? Deploy beacons slightly more quick?
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well yeah, i kind of agree on this one. placing some additional metal fences which force you to go more through the middle of their base may help here.
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I believe he means that he will play on TheMatrixRen server now as admins are ACTIVELY banning (temporary/permanent) abusers of these locations i mentioned. I doubt he'll be abusing it on that server. UNLESS ofcourse, his last post is totally sarcasm, in which case I do not care. Playing MatrixRen server gives me great pleasure as those abusers are banned, making the game much more fun! i know... but still, if you're trying to be serious about a subject, it's pretty obvious you shouldn't make jokes about it.
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Define few. Complex, Xmountain and another map. Complex and 'the other map' are still being worked on, so fingers crossed if they will make it to the next beta!
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Dude, you asked for pictures of them. Don't go hating on someone else if you're just as much to blame.
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The singleplayer campaign wasn't that bad. The boss battles weren't as exciting as they should be and the overall gameplay could be polished a bit, but it was definately fun to play.
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Volcano Complex and Under is being made. They're planned to be released soon, but most likely not within the next patch.
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That blue circle is too large, and that green circle is too small. They should meet each other somewhere in the middle for SBH's and nearly double the spotting range for stealth tanks.
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Really funny. But anyhow, i don't think i could join a meetup that's a few thousand miles away (i guess it's in america?) from me. And i don't drink, so a pub won't work for me. Sorry Also... What is FAX, really?
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^ I agree with all that's posted at the previous post. But, given it's lower firepower is compensated by longer firing range, it's not that much as a deal then it really is.
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_ERROR_ Approves. _ERROR_ Also thinks this could be a neat idea but suggests things like anti-cheat and bug-fixing should go first. - _ERROR_ ® 1996-2014 All rights reserved to their respective owner(s).
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No, the stealth effect was white. And i don't think red on red would work... Lol Stealth units in Renegade X have to glow more, like in the original game. They more spark right now, only showing you a part of their body, making it more like an odd looking bodypart you're looking at then a barely visible but easily distinguishable (did i spell it right?) silhouette of a player.
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The consumers aren't allowed to do that. The developers aren't allowed to make any form of money out of this game.
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Don't stealth units glow blue while being stealthed? This contradics the camouflage stealth units are using on whiteout. But they're still very hard to see. Also, mine the WF ramp. If you place 5 mines there i'm pretty sure any group of SBH's would get spotted or killed before they reach the top. Hmm, a nuke is placed. Are the mines on the WF ramp still there? Yes, don't waste any time looking there. No, get up there and find it! Also, if you're driving an orca, don't be shy to scan your base for enemy presence. You have a height advantage and you should use it well!
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just ignore his post. if you know him from C&C Renegade, you know he's trolling.
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Never use those discs to actually play the game... They are infamous for being prone to shattering into pieces >.> you sure u dont mean the original 2 disc version of RA2? cuz thats what happened to my soviet disc of ra2 a few years ago. had to replace the disc drive (my dad heard it from 2 rooms away too besides now i have both a The First Decade disc and the origin version as backups those discs as well? oh my... O_o well, it happened to me once when removing the red disc from my disc drive. that thing shattered into half a dozen pieces, one of them almost hit my eye. that damn thing scratched my left cheek. good times...
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Orca hellfire missiles auto-explode after ~10 meters?!
XD_ERROR_XD replied to Alex89's topic in Renegade X
1 helicopter can only do so much damage on their own. a 3 helicopter rush is still going to take - how long? 30 seconds? - before it dealt enough damage to destroy a building. also... there are, and won't be, any realistic shooters out there. please don't try taking that into consideration here. in WWII, american soldiers were not allowed to leave a shot ally alone until their head was seperated by least 4 meters from their body. try adding that into a game. yes, i took an example from WWII, go ahead and mention that in another post... what is okay is tweaking the game in such a way the game also gets more realistic. what is wrong is tweaking the game to make it more realistic. especially when it's based on a game. jesus... -
Never use those discs to actually play the game... They are infamous for being prone to shattering into pieces >.>
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Alternative launcher v0.2.0 (with sorting, filtering, ping)
XD_ERROR_XD replied to Gohla's topic in Renegade X
looking smexy! would you guys consider adding a feature to show all players in a specific server? -
Orca hellfire missiles auto-explode after ~10 meters?!
XD_ERROR_XD replied to Alex89's topic in Renegade X
the urge of responding here is quite heavy although only annoying repetitiveness can come out of my post and others... ah well, just once doesn't really matter, right? this. Reduce ramjet rifle/ 500 sniper damage against aircraft, and give the orca/apache an increased firing range. there's no need to increase aircraft speed, because: - lower speed makes for longer response time for the enemy; - but lower range weapons make for less time to effectively shoot the enemy. these two factors balance each other out. also, now we're at it, why the hell does the Apache have the more powerful missiles here? isn't that the Orca's prime feature here? ah well, i guess it's not that much of a big deal. it really feels weird though. -
Yeah, there's only a message for when your team captures the silo. The enemy won't notice at all via messages.
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Orca hellfire missiles auto-explode after ~10 meters?!
XD_ERROR_XD replied to Alex89's topic in Renegade X
I agree with Aircraftkiller here... Snipers are OP against vehicles, given it's no longer the only decent AA gun GDI/Nod still has. If you want to make aircraft a competent target against snipers, give it an increased range, not damage. A pilot simply doesn't have enough time to get close to the sniper. And if he is going all-out against an enemy, he's more vulnerable against other enemies as well. It's like a tank battle where both vehicles are low on health, but i would be on the winning side. The enemy would usually flee, and at that moment i would have to decide whether to go on the assault or play safe and give up. If i decided to go on the attack, he would most definately die but would also leave you very harmful to other enemies. If anyone else spots and shoots you on time, the enemy may still survive but leave you killed. You might have just as well killed him instead and drove to base safely. If you played safe, the enemy survives but you do aswell. Diffrent factors play a role here at the example mentioned above. And if you're on the weaker side... You're less likely to survive. -
Flame Tank is awesome at killing Mammoth Tanks?!
XD_ERROR_XD replied to Alex89's topic in Renegade X
Okay, to wrap up all your complaints and suggestions in a single post: - Reduce Mammoth Tank reload time and damage dealt. Siege issue solved. - Reduce flame tank damage against heavy vehicles and increase damage vs infantry. Flame Tank assault issue solved. All other complaints here sound like not-so-good first time experiences. Learn to use your vehicle properly --> issue solved, you win. -
Flame Tank is awesome at killing Mammoth Tanks?!
XD_ERROR_XD replied to Alex89's topic in Renegade X
he's right. flame tanks were crap against heavy vehicles in Tiberian Dawn, but in trade of that they got the best anti-building weapon of the entire game. only an airstrike or Ion Cannon/nuke could do more damage, given it's burst damage. -
The end game is really weak
XD_ERROR_XD replied to TheIronKielbasa's topic in Feedback & Bug Reports
destroying the enemy Weapons Factory and Airstrip would in that case not be a penalty at all. in some cases, it would even make the enemy team better. if 100% of all vehicles were light tanks... well then GDI's screwed. i do like the idea of still buying a Buggy and Humvee for maybe an increased cost, but no more than that. and if the Barracks or HoN gets destroyed... officer, rocket soldier and McChemtrooper only. maybe for an increased cost aswell.