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Pr0eX

Former Developers
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Everything posted by Pr0eX

  1. QUOTE (Demigan @ Feb 12 2009, 06:37 PM) <{POST_SNAPBACK}> We? Dont go too far, let us finish the basic C&C mode. Once its out, you're welcome to discuss more features.
  2. I can I also have SQL access, hm... also I can set yours to 0. (and say it was a system error :unsure: )
  3. QUOTE (NEFobbyGEN @ Feb 11 2009, 11:36 PM) <{POST_SNAPBACK}> FTW :lol:
  4. QUOTE (Galen @ Feb 11 2009, 11:46 PM) <{POST_SNAPBACK}> QUOTE (GrimmReaperNL @ Feb 12 2009, 12:23 AM) <{POST_SNAPBACK}> (just pushing my fake-postcount , well.. someone could call it spamm also.. I call it FTW-Postcount!)
  5. QUOTE (Galen @ Feb 11 2009, 10:19 PM) <{POST_SNAPBACK}> I think its very well possible, UT3 got a map editor.
  6. QUOTE (Frostbyte @ Feb 9 2009, 04:33 AM) <{POST_SNAPBACK}> we are not planning to include Air-Vehicles to the first beta, so there are no dramtical changes for now. Also if we think the more lockable system breaks the gameplay, we will change it.
  7. Pr0eX

    Tank damage

    QUOTE (a1h @ Feb 9 2009, 01:53 PM) <{POST_SNAPBACK}> Too much realism brakes the game, why do you guys think its called game? and not "simulation of RL" ? --> because its not realism at all! Also C&C was never ment as realism games (I mean the good title.. not the EA realism simulation sh***) however, we may do it as far way from RL as possible, if its fun (see games like Bomberman, what is much fun with no realism!)
  8. Pr0eX

    End of a warm day

    QUOTE (BLuel4bel @ Feb 9 2009, 02:09 PM) <{POST_SNAPBACK}> yeah, true! BUT: - no beach here - so no bitches (Ohh I mean chix) - and joints are illegal here - also the weather is cold! so no cold beer, except you are inside ---> I need to move somewhere to the tropic (or subtropic) region... PS. red is evil! and yes we can read it in black also.
  9. Pr0eX

    Tank damage

    QUOTE (NEFirestorm @ Feb 7 2009, 10:22 PM) <{POST_SNAPBACK}> 90% of tank shells are agaings other TANKS, the other 10% are mostly not used, but rocktes are nearly 100% used to destroying structures, vehicles (flying) and rary used to kill direct ppl (this what bombs are for).
  10. Pr0eX

    Tank damage

    QUOTE (R315r4z0r @ Feb 7 2009, 05:39 PM) <{POST_SNAPBACK}> Even if we take RL, dont you think you can make more damage with a rocket then with a simple tank-shell? (If you dont belive it.. go to army, I was and also I saw those exposions, belive me... you cant compare rocket with a tank.shell!!!)
  11. Pr0eX

    Tank damage

    QUOTE (pupbarn @ Feb 7 2009, 05:05 PM) <{POST_SNAPBACK}> that has something todo with the range, if the slowest vehicle (mammoth) has reached rocket distance to your building (and your team couldn't prevent this) then its your fault he's making this amount of damage (we pretend here its not a noob inside the mammoth, I see still some noobs not using the rockets). Also remember the mammoth is the most costly vehicle in game! So its well balanced!
  12. - closed - this topic is useless
  13. QUOTE (epicelite @ Feb 7 2009, 10:27 AM) <{POST_SNAPBACK}> what do you mean by "making random whatever crate" coding an actor for the game?!?
  14. QUOTE (AsgarothXc @ Feb 6 2009, 04:34 PM) <{POST_SNAPBACK}> to be honest, its FUN, thats why I do it. (ok not always... but mostly its fun)
  15. QUOTE (AsgarothXc @ Feb 6 2009, 03:33 PM) <{POST_SNAPBACK}> Belive me, we cant sell it (or we would be sold ), so we decided to give it away FOR FREE (like the plan was as the mod started I think..) All you need to buy is UT3 (atm). PS. also all downloadable content is FREE!! (called also patch(es))
  16. QUOTE (epicelite @ Feb 6 2009, 01:45 PM) <{POST_SNAPBACK}> Mostly we are not refusing adding new things, also we are discussing it with the community, WE have our own game designers, AND we will be making public betas to imporve the game! So this is far-fetched!!! QUOTE - maybe QUOTE lol... its UE3... not some old crap enigne.. QUOTE we hope NOT, we hope to make it more popular. (if you mean the gameplay, I think there are huge changes when involving real physics -> PhysX) QUOTE we stick to the ccr one until we have mode some more testing, also I think the host can set this later. QUOTE no QUOTE no, no AFK reprairing, if you play you need to be at your keyboard. QUOTE (AkuKo @ Feb 6 2009, 03:40 PM) <{POST_SNAPBACK}> yeah sure, called chathistory.
  17. add to the 8GB file space a little like ~1GB it will be ~9GB. (Also it may that patches even make it a little bigger)
  18. Most of this questins are already answered and can be found at the FAQ Topic. QUOTE (Apache @ Feb 5 2009, 05:03 PM) <{POST_SNAPBACK}> We will be making some additional gametypes, but after we're done with the main gametype (wich is CCR gametype). For all the other questions: time will tell.
  19. thats a nice Idea, but only for OWN mines (so it wont break the gameplay). (OWN means you place it, because if some noob decided to disarm all the mines, he could)
  20. actually the maps will all be called Renegade-[MAPNAME].ut3, for example field: Renegade-Field.ut3, but I dont think that as normal player (or serverhost) you ever will use the .ut3 filetype extension, even when setting up a maplist for the server.
  21. QUOTE (xoham @ Feb 2 2009, 06:11 PM) <{POST_SNAPBACK}> yes it is, also the vehicle count (we may add also stolen vehicles)
  22. I think its possible. Also the updates (patches) are the same for UT3 I think.
  23. what? a ladder and your charmesh same plolycount? (lol) I want to see that ladder!
  24. Last time I was climbing a ladder, it was working, as you are not finishing city... I'm not telling you such things
  25. Actually Its different on XP and Vista. Basically find the Folder "UTGame" in your profile folder, and put it in "UTGame\Published\CookedPC\CustomMaps\". (if you're missing those folders, create em, but you should have UTGame anyways)
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