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Jam

Former Developers
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Everything posted by Jam

  1. Currently only C&C Mode and C&C Assault are planned. C&C Assault is a mixture of C&C Mode and Unreal Tournament’s Assault Mod. In addition to the traditional base element, an objective will be added to the level. For example, Nod would get the objective to break into a prison camp, in order to gain an advantage over GDI, while GDI must defend that prison camp. The developers are still not sure wether there will be a deathmatch or capture the flag game mode. Server hosts will be able to modify values like vehicles limits, mine limits and toggle certain features on or off. That’s true indeed, repair guns will be used to neutralize and capture tech buildings. No, capturable structures are not able to be destroyed, so they can be captured and re-captured at any point in the game. Probably not. Too soon to talk about. Yes, ramjets will be less effective against light vehicles, but will still damage them, though. You’ll be able to carry a maximum of 2 primary weapons, for example an auto-rifle and sniper, and an unlimited amount of secondary items (C4, mines, and pistols.) Certain parts of buildings will fall off and be destroyed, but the structure will remain standing in a way, because they provide spawn points, purchase terminals and hiding places. Yes, the plan is to release all of the units in the first multiplayer release. You will also see them in Black Dawn, but you will not fly them. Yes, Renegade X will rely on dedicated servers. Commanders will not be featured in Renegade X, because it would probably hinder the gameplay more than it would help it. There will be at least two new infantry classes in Renegade X, which the developers are unveiling soon, but there will not be a specific medic class. Engineers will be abe to heal infantry though. Between 2007 and 2010 the developers have worked on the UT3 version of Renegade X, and released 5 betas in that time. Since then, they’ve been working on the standalone version. There will definitely be people who will stick with C&C Renegade, because some people prefer better performance in trade of outdated visuals. Next to that, Renegade X will not be the same as C&C Renegade, which may keep people stick with the original game. The developers are expecting a playerbase that is much larger than the UT3 playerbase though, as Renegade X is much more popular and it will be a free to download standalone game.
  2. Hey what's up guys! [align=center] [/align]Welcome to episode number 12 of the Renegade X Community Q&A. This week (right, week ;-)) we're featuring a ton of questions! I think we have around 40 questions in total. So let's get straight to the questions! I think this totally relies on the people over at St0rm.net, Renegade X will be releasing an editor with the multiplayer standalone, so people have the tools to make custom maps and mods for Renegade X. The developers will not be remaking any single-player maps, but the community is more than welcome to. The volt-auto rifle will not have splash damage, it will however receive a new secondary fire the team has yet to announce. APCs will not be able to travel over water, but if the developers include naval in the first multiplayer release, there will be hovercrafts which are able to carry infantry and vehicles across the water. The rocket launcher will be receiving a complete overhaul in the multiplayer version of Renegade X. The primary fire will be a directional rocket, and the secondary fire will lock onto vehicles. Each of the individual rockets will be more powerful than they originally were in Renegade X. In order to compensate for these new changes, players will need to reload in between each rocket, and will carry less ammo. Grenade launchers have a primary explode-on-impact grenade, and a secondary grenade that bounces and rolls and then explodes after a certain amount of time. The developers are still debating on what to do with the flamethrowers. So if you have a good suggestion leave a reply below this post with your ideas. Players will be able to purchase free units, superweapon beacons and airstrike beacons. If your team has control over an armory – which is a tech building – they will have access to additional weapons and items, even if their Barracks or Hand of Nod is down. More information regarding this will be revealed later. Too soon to talk about. The artillery and MRLS are already balanced in Renegade X, especially with the rotatable turret on the MRLS. The MRLS does more damage per clip, but takes more time to reload and has slower projectiles. Stealth Black Hands will remain the same as in C&C Renegade. The vehicle colours in each specific map will be chosen by the creator of the map. There are different skins for both teams depending on the environment, in addition to the standard GDI and Nod skins. Players will not be able to choose skins theirselves, as we’d probably end up with winter tanks in desert maps. Renegade X will keep its arcade feel, the developers will be introducing some elements that may make infantry play more realistically – for example the stress metre, weapon recoil and physics abilities – but players will not die as quickly as they do in some other games. The barracks will have beds, but for ambience only. The developers would like to add the repair bay and silo to the multiplayer, as well as capturable tech buildings. Too soon to talk about. Yes you will see urban environments, the developers want to make their urban environments much more believable and interactive than they were in the original game. Yes, you will be able to. Too soon to talk about. The damage done to your vehicles when driving into a wall is very little, but the damage done to aircraft vehicles is much bigger. Don’t count on it. No, they will not be able to crush trees. That depends on the map, some maps will have bodies of water as barriers, while others will have mountains or buildings for example. Players will be able to swim in some of the water in some maps. Swimming at the surface will not damage the player, but staying underwater for long enough will damage and kill you. Yes, there will be multiple difficulties available for the player to choose from. It will take between one and two hours on average to complete the Black Dawn campaign.
  3. Look at me being in webdev-mode.
  4. Heh, Joystiq thinks you still need UT3 for Black Dawn. :-)
  5. Hey, Are there people out here with a Tiberium Alliances account? If so, I started a Renegade X alliance, so if you're interested in joining, reply here with your username and I'll send you an invitation! Jam
  6. The best moments were when you finally got that 500 sniper rifle with your SBH. Geeti where are you? ;-)
  7. Jam

    Bandwith?

    Will you guys also put up a torrent?
  8. That's actually a pretty good and realistic idea. I second PermaGrin's motion. Nice drawing!
  9. You will have to think around 3 gigabytes filesize.
  10. There are multiple difficulty modes.
  11. I've had Wally recording a few more snippets, I'll probably start recording this Saturday or Sunday.
  12. Heh, episode 12 will be the last one for season 1. Season 2 will start shortly after Black Dawn has been released.
  13. Hehe, sadly for you guys I'm still alive. I've got a huge amount of questions for episode 12, and I'll be working on it when I've finally got some time. Thanks guys
  14. Sup people, the season finale will be released after new year!
  15. I'd wait for January the 28th, as that's the day when Renegade X will become a standalone game - you will no longer need UT3. This is only single-player though, if you still wish to play multiplayer you will be needing UT3 - until the multiplayer standalone gets released.
  16. Here's the new Community Q&A intro, made by Havoc89! [video=youtube;5aE_Y7kW_5s]
  17. A few weeks ago, Kenz and I started talking about working together to make a Beyond Black Dawn video analysis, in which we would analyse the Beyond Black Dawn video in full detail - much like GamerSpawn's BF3 and MW3 trailer analysis video's. Sadly I'm always short on time so we never got to finish it, and it was already too late to finish due to the Release Date Trailer that came out a few days ago. We didn't want to keep everything for ourselves so here's a little video in which we uncover, or better said, think we uncovered Angus McFarland. Who? You say? Watch the video below. [video=youtube;BbrMDGjyG2Y]http://www.youtube.com/watch?v=BbrMDGjyG2Y
  18. Heh, the season finale will probably contain more questions than the amount of questions in the first 11 episodes summed up.
  19. That's a nice amount of questions indeed. Christmas came early
  20. Forum settings were never right to begin with :-P
  21. Episode number eleven of the weekly Renegade X Community Q&A series. This week we've got 12 questions (yeah, I mentioned 15 twice in the video, ignore that). If you've got questions for the Renegade X developers, submit them by posting a reply on this video and they'll be handled in next week's episode! [video=youtube;nFOy8xYKCsY]http://www.youtube.com/watch?v=nFOy8xYKCsY
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