Now that the mod is released I have a few questions which more people are probably wondering:
1. Is the movement of infantry and vehicles already as you want it or is there still a lot of tweaking to be done to get it as close to the original as possible? Especially for vehicles I sometimes feel like the difference in speed, momentum and turn rate very negatively affect the lethality of a vehicle. (on Field for example, it's hard to do an effective flame rush because there is a slope at the entrance to the GDI base. Because of that slope the tank slows down, while slopes had much fewer effect on tanks in original Renegade).
2. Is there a specific reason you guys decided to go with an outline of characters and vehicles as opposed to the old fashioned Renegade box-around-object.
3. Are you planning on custom loading/ending screens for the mod?
4. Certain map glitches from the original Renegade apparently made it into Renegade X (B2B on Islands is still possible, dodging the AGT behind the GDI ref on Field). Did you leave these glitches in on purpose or did they simply sneak in because you were making exact replica's of the maps, without alteration to counter those glitches?
5. I personally have the impression that the glitch concerning GDI having a Nod ref on Field and Islands is a glitch that could have and should have been detected and fixed before the release of the beta. Base structures are obviously a big part of the game. Why was this glitch left in the initial beta?