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TigerXtrm

Closed Beta Testers
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Everything posted by TigerXtrm

  1. QUOTE (Mighty BOB! @ Oct 3 2009, 03:47 AM) <{POST_SNAPBACK}> About the same spot as in old Renegade. Between the Barracks and the Ref, hugging the side of the map.
  2. Now that the mod is released I have a few questions which more people are probably wondering: 1. Is the movement of infantry and vehicles already as you want it or is there still a lot of tweaking to be done to get it as close to the original as possible? Especially for vehicles I sometimes feel like the difference in speed, momentum and turn rate very negatively affect the lethality of a vehicle. (on Field for example, it's hard to do an effective flame rush because there is a slope at the entrance to the GDI base. Because of that slope the tank slows down, while slopes had much fewer effect on tanks in original Renegade). 2. Is there a specific reason you guys decided to go with an outline of characters and vehicles as opposed to the old fashioned Renegade box-around-object. 3. Are you planning on custom loading/ending screens for the mod? 4. Certain map glitches from the original Renegade apparently made it into Renegade X (B2B on Islands is still possible, dodging the AGT behind the GDI ref on Field). Did you leave these glitches in on purpose or did they simply sneak in because you were making exact replica's of the maps, without alteration to counter those glitches? 5. I personally have the impression that the glitch concerning GDI having a Nod ref on Field and Islands is a glitch that could have and should have been detected and fixed before the release of the beta. Base structures are obviously a big part of the game. Why was this glitch left in the initial beta?
  3. Shotguns are indeed way to powerful in my opinion (compared to the shit they used to be in Renegade). Other then that I think the balance is pretty good. There are some bugs here and there that give a certain faction a certain advantage but even those cancel each other out I guess.
  4. TigerXtrm

    Feedback

    Take the boink out of Renegade? Are you serious? :angry:
  5. First impression is really good. Graphics look great, buildings look great, gameplay is pretty awesome! Of course there are bugs, that's to be expected and while they do annoy me I can live with them until the first critical patch. Few important issues you might want to address ASAP: - GDI having a Nod refinery glitch. Sometimes the entire Nod base can be destroyed and the game wil continue. - Weapon damage does indeed need to be tweaked by quite a bit. Whenever I'm in an infantry fight it doesn't feel like the gun's accuracy is true to the reticule, like it was in the original. It's still kinda going everywhere. - Repairing units or structures seems to go slower as well (not sure of this since I haven't played Ren in a long long time). - It also seems to me like I can't disarm C4 or beacons. Either the health bar doesn't go down or it really doesn't have any effect. - And a few more small things like PT purchase being a bit wacky (double clicking fast doesn't buy and it's kinda unclear if you actually bought a vehicle aside from looking at your money), character animation and the fact that GDI has red nametags and Nod has yellow (which is extremely confusing). All in all for a first public beta it's a very awesome mod and I hope you guys will keep working on it for years to come!
  6. Downloading via Torrent now. Will be seeding for the next 12 hours at least. Will the installation work for Steam as well?
  7. To lazy to make a topic about it, but I agree. For a while the forum wouldn't log me in (firefox) so I tried resetting my password and the captcha was damn impossible.
  8. Anyone looking to kill the time, we're chatting time away in the Steam group chat channel.
  9. QUOTE (LordGalyen @ Sep 30 2009, 11:00 PM) <{POST_SNAPBACK}> I certainly hope not
  10. QUOTE (Speedy @ Sep 30 2009, 10:50 PM) <{POST_SNAPBACK}> It's Nod, not NOD.
  11. I'm F5'ing the news forum... >_>
  12. QUOTE (Goztow @ Sep 30 2009, 09:01 PM) <{POST_SNAPBACK}> Bet you were hoping never to see me again :lol: .
  13. It's "The Brotherhood of Nod". Nod probably being a reference to the biblical Nod, as many many other things within the Brotherhood.
  14. God, I'm fearing for all that could go wrong at the release. Clogging the server, making it crash. Everyone wanting to play at once, all available game servers will be filled up! ZOMG THE HORROR!
  15. QUOTE (Ziggy @ Sep 30 2009, 08:38 PM) <{POST_SNAPBACK}> No it's not. And hi, long time no see.
  16. Peace through power!! Nod simply owns, both in coolness as in Renegade gameplay.
  17. Just saw the timezone list: Around 10:30 PM for GMT+1 Paris, Holland, Luxembourg Uber lameness . What am I going to do until then!!
  18. This final stretch is starting to become unbearable
  19. QUOTE (RTsa @ Sep 29 2009, 11:38 PM) <{POST_SNAPBACK}> Hey dude, it's been a long long time .
  20. QUOTE (BLaZor @ Sep 30 2009, 06:12 PM) <{POST_SNAPBACK}> Lol I never realized how ugly his face texture was. Oh my god :lol: .
  21. QUOTE (Baker @ Sep 30 2009, 06:14 PM) <{POST_SNAPBACK}> Release it... please.
  22. Holy shit that's an ugly texture. Is that from Renegade?
  23. I'm loving how all the waiting forum members are slowing down the entire forum. Or could that be due to upload traffic to the server? Hmmmm :lol: .
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