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JeepRubi

Former Developers
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Everything posted by JeepRubi

  1. 0.3 is out! Has almost all vehicles in it. check it out @ http://jeeprubimod.moddb.com
  2. Killa, please don't post things that are not accurate. First of all, we do not have high poly models for everything in the game, most weapons and vehicles's normal maps are done using photoshop and the nvidia normal map filter. As of now, only our characters have a high poly mesh, and your MRLS which could have been done in photoshop. We do need texture artists, if you can do that, it would be awesome! We need it more than model Janitors/Unwrapers. This is wrong, high poly models do not need to be optimized or cleaned up, they are only used once for the generation of normal maps. What we need is someone who can look at a model that has already be optimized and checked by the origional artist and ensure that nothing has been missed, every triangle counts!
  3. I'm not sure how unreal tournament mods work, so I'm just guessing.
  4. I don't think it would be a good Idea to do that as you would sit there for hours downloading the mod when joining the game. I think a seperate executable would be best for our mod.
  5. JeepRubi

    CoD4 Demo

    oohh, been waiting for this, downloading.
  6. I'm going to wait till after unreal tournament 3 and crysis come out before I make my list
  7. JeepRubi

    UnReal 3 Demo

    I'm not impressed with the lighting, nor the texture resolutions, I'm hoping that this is a dumbed down version graphically. I also hope they include anti aliasing in the full version unlike medol of honour airborne.
  8. wow, yea, I remember I had a x1300, it was what made me switch to Nvidia, it's a really bad card, could barely play BF2 on medium.
  9. Well, actually, It would be Fobby. He can barely run renegade
  10. Not to mention.... me... upgrading my computer to.... um... make the mod better(?)
  11. But if you really want to, you can donate, and we will put the money towards hosting and to prchase any programs that would aid in the development of the mod.
  12. I think there may be an signature image limit, try removing one of the other pictures.
  13. I liked nosebleed, the one that we had for the longest time, the one that automatically rescaled images and had the neat little animation for full sized ones. You fould also tell when a freaking post had been made because this open/closed grey folder stuff is freaking bull
  14. thats why I added colour, just for whomever yould do that.
  15. Infantry are EA's fault, but I'm working on it. Don't be (colour) black if you want to see ground control, and vehicles in c&c3 always did that. But I'm working on a solution.
  16. It's a bug with the SDK, you can not have the video settings set to low.
  17. Version 2.0! Includes all GDI vehicles from ren exept the MRLS and the transport chopper, but those ore coming soon http://files.filefront.com/JeepRubiMod+02r...;/fileinfo.html
  18. A little sneaky pic of version 0.2
  19. Can you make it an option to have the old skin back? I like it much better. (easier to find new posts and much much simpler.
  20. The scrin were meant to be disabled, I have them disabled until I finish GDI and Nod, they are also going to be a whole lot of work because I am going to make them play completely different than they do now.
  21. Fun little mod I'm working on, I plan to keep adding to it, bt for now the only new content is new tiberium by Sloth, modified and implemented my me, and New colours to choose from as well as a new tech tree and shroud. Check it out at: http://files.filefront.com/JeepRubiModrar/...;/fileinfo.html Post any (constructive) comments or suggestions of what you would like to see in version 0.2 here and I'll look into it. [ninja edit by BOB] It's for Tiberium Wars. >.> <.< [/ne]
  22. It was an exploit, and it was never meant to be. We are not going to carry over exploits.
  23. Actually, in the scrin campaign you learn that Kane does not have human DNA and that the Scrin "overlord" wants to know more about him.
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