Killa, please don't post things that are not accurate. First of all, we do not have high poly models for everything in the game, most weapons and vehicles's normal maps are done using photoshop and the nvidia normal map filter. As of now, only our characters have a high poly mesh, and your MRLS which could have been done in photoshop.
We do need texture artists, if you can do that, it would be awesome! We need it more than model Janitors/Unwrapers.
This is wrong, high poly models do not need to be optimized or cleaned up, they are only used once for the generation of normal maps. What we need is someone who can look at a model that has already be optimized and checked by the origional artist and ensure that nothing has been missed, every triangle counts!