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Agent

Former Developers
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Everything posted by Agent

  1. Is there any intended difference between Rx_PRI.RenTotalKills and PlayerReplicationInfo.Kills? Edit: I noticed that Rx_PRI.RenTotalKills includes suicides. Is this intended?
  2. Agent

    Bot Version: 1.1.0

    Updated! There's now a local ban system built into RenX.Core which can be disabled in the config; RCON bans can also be disabled via config. A bot-side moderator system is also provided through RenX.ModSystem, and access levels/aliases can be adjusted in RenXGameCommands.ini. Yeah, he's back on his regular treatments now and seems to be responding well.
  3. Y'all still exist? This week's just been full of surprises!
  4. Agent

    Bot Version: 1.1.0

    Thanks, I appreciate the reply! Also: Updated (See change log in first post for details)! I was going to upload this a couple days ago, but actually reset my local copy by accident by about a month and had to redo a fair bit of what I had changed.
  5. Agent

    Bot Version: 1.1.0

    Updated! Some bug fixes and feature additions. Personal update: I haven't been able to dedicate nearly as much time to maintaining this as I had previously due to my father having a stroke; a huge part of my schedule has been carved out to help take care of his needs, as well as manage a business that suddenly got thrown at me while he was incapable of speaking and bedridden. He's faring far better now, and since I'm no longer busy 24/7 (I actually have time to sleep now! ), I plan to put some time back into this project again.
  6. Agent

    Red Alert: FPS

    I'm fairly confident that the project is as dead as this thread should be; you really shouldn't expect any news out of this (except maybe some random revival thread in a year or two when zunnie gets bored again). If you do want to play a game exactly like this project aspired to be (except actually playable and having more than 1-2 people working on it), the guys at http://www.bluehellproductions.com/ made Red Alert: A Path Beyond, as well as Tiberian Sun: Reborn and Red Alert 2: Apocalypse Rising. Similar to the abandoned project in the OP, none of these use UE3 (what Renegade-X uses); all of the aforementioned games use the W3D engine which shipped with Renegade back in 2002.
  7. I meant getting decent hardware to run the RenX server, and paying for bandwidth/space at a datacenter, not the setting up of the actual server. Setting up a server is fairly basic. Unless you're suggesting it be hosted on their home computer (which wouldn't really attract anybody outside of directly invited friends).
  8. Agent

    Bot Version: 1.1.0

    Updated! Bug fix. Also, I'm guessing you're not encountering that issue anymore since it looks like you've got the bot running?
  9. It's not necessarily a practical solution. Not everybody wants (or is able) to actually pay for a decently spec'd server. I am curious which server Skethicus is referring to, though. I assume TmX since he was last seen there ~19 hours ago (around the time of the original post)?
  10. Agent

    Bot Version: 1.1.0

    Updated! This includes a bug-related crash fix.
  11. It was a good game; we look forward to doing this more.
  12. It'd be just as effective and less annoying to have it registration-only, as opposed to per-post. I already get irritated when websites require a question during the login process. I just wouldn't post if I had to fill something in every time -- it's not that it's difficult, it's just a repetitive task that gets very old, very fast. At that point I'd just shove any/all opinions into the IRC channel(s), which I used to do to a degree anyways until the DevBot disappeared.
  13. Yeah, good idea. So a 4th idea to help: "4) The mute command be expanded to restrict a player from polling (and changing names while we're at it)."
  14. Agent

    Bot Version: 1.1.0

    Yeah, !version reports the Jupiter.dll version. What exactly do you mean though by disconnect/lag out? Where can I watch this?
  15. Vehicle surfing to gain access to otherwise inaccessible areas is likely unintended by the developers, and therefore should be considered glitch abuse. Also consider that the map is named "Walls" and there are giant walls to help defend each base. What do walls do? They keep ground troops out. Are they keeping ground troops out if people can wallhop? No.
  16. There's an issue where some players (mysticwizard) will spam polls, such as to end the game. These types of players continuously spam polls under eventually, people just stop voting against them and they pass. This seems similar to that of a Senate filibuster - you just keep going on and on, until eventually you get what you want. Sometimes, the actions of these players actually cause other players to misbehave. To boot, players can't vote to kick the poll spammer if the poll spammer is faster at spamming polls than the other players. It would probably be beneficial to have: 1) A server-side option to disable specific polls entirely. Some marathon servers might want to be pure marathon, and actually go until the enemy is annihilated. Polls ruin this game aspect. 2) A poll cool-down for individual players, to prevent a player from spamming various polls again and again. 3) A poll cool-down for individual polls, to prevent the same poll from being spammed by various players again and again. 4) The mute command be expanded to restrict a player from polling (and changing names while we're at it).
  17. Agent

    Bot Version: 1.1.0

    Updated (again)! Very minor update that only affects translations.
  18. Agent

    Bot Version: 1.1.0

    Updated! This build should also be compatible with the upcoming RenX patch. New plugin: RenX.Medals -- Players are given recommendations for destroying buildings, having the most vehicle kills, and having the most kills. New file: Translations.ini -- Allows you to override preset translations or specify ones that aren't already translated.
  19. A Q&A system can be very effective as an anti-bot mechanism. The best questions will generally have a unique question/answer to the website. Example for a gaming community (and what I used): "Name a game we host a server for." - and this would accept many answers. Example for Renegade-X: "Name the game developed here." - which could accept RenX / RenegadeX / Renegade-X (though this one would probably be the most answered by bots) / Ren-X
  20. viewtopic.php?f=119&t=72048&p=121861&hilit=Query The search feature does wonders.
  21. Agent

    Red Alert: FPS

    Quite the powerful necromancer we have here... On a serious note: It's RA1, not RA2 (so basically the same thing as APB).
  22. It does prove rather annoying depending on your chat style. I.e: If you tend to separate messages into multiple lines. Or if you tend to include an emote almost immediately, but on a separate line.
  23. Agent

    Bot Version: 1.1.0

    Sure -- I'll make it an option for the logging plugin.
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