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Damage/armor/healing is not balanced.


Synisthor

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From time to time, I install this game and play a few games, hoping the game is improved. But always, I end up in a game where there are often standoffs between two tank groups, being healed by a swarm of engineers. Those battles go nowhere. It makes the game boring. This game would be a lot better with a better balance between damage, armor and healing. Personally, I think the healing done by engineers is way too much. Quick healing should only be possible somewhere inside the base, near the factory or airstrip for example. C4 placed at the control panel in building should do more damage. Often, games drag on for way too long. I think this game has a lot of potential, but with the current balance, I don't see it become popular.

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Often, games drag on for way too long

True that.  

I am curious about when you play.   Sometimes I find small pop matches where players are deliberately stretching things out because they fear the server dying.   I find that the full server matches are better at overcoming the stalemate situation, unless it is a small map.   Often things move forward because someone will take command and get the team focused.   Have you considered taking command to help things move along?    If not I don't blame you.  I do not like commanding.   But it is one way the devs have added to help this situation.

Another new change is All Out War mode.   AOW has a time limit which really forces the teams to not stalemate but act more aggressively in order to win.   Sadly, the mainstream Pub servers do not usually choose this mode.  Sometimes it happens but mostly this mode is used for the PUGs on the weekend.     Maybe consider joining the PUGs?  

respect.

 

Edited by isupreme
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Taking command? This game lacks any form of support for a command structure. No official commander, no teams, no team leads. How does one take command in this game? Just by saying it? I've played many team-based games. Most people just want to do shooting, not caring about team play. Unless this game supports a commander in taking that role, being a commander is meaningless.

How about heaving teams, where players get armor buffs when near team leads. That encourages team work. How about having a commander that can grant temporary buffs to a team, but those buffs are only available once per X minutes or are earned when a side accomplishes something. For example, possessing an building/object in the field. Make team work rewarding. Think beyond the arcade shooter.

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The commander abilities are in the voting menu.   CTRL+V, then 9 to vote for a commander.   They are often used to buff players for a big push.   Commanders also get more abilities to strike the enemy and turn the tide.   They require Command points which gradually accumulate over time.

Some players act as commanders quite a lot, other not much.  I will do it from time to time, especially if the harvester is in trouble, or the team looks ready for a big push.

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  • Totem Arts Staff
On 2/26/2025 at 5:51 AM, Synisthor said:

How about heaving teams, where players get armor buffs when near team leads. That encourages team work. How about having a commander that can grant temporary buffs to a team, but those buffs are only available once per X minutes or are earned when a side accomplishes something. For example, possessing an building/object in the field. Make team work rewarding. Think beyond the arcade shooter.

Commanders have been in the game for 7 years. Are we talking about the same game here?

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I think it is quite possible that many players are unaware of the voting options.   When I go into a very small pop match late at night often they do not, and nothing in the game informs them of these options.    

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  • Totem Arts Staff
On 3/1/2025 at 1:30 PM, isupreme said:

I think it is quite possible that many players are unaware of the voting options.   When I go into a very small pop match late at night often they do not, and nothing in the game informs them of these options.    

OP says he gets into long slugfests but also says he's never seen or heard of commanders in this game. I don't think playing long matches in any recent RenX history would have no commanders if server has a decent population. It sounds like what he wants added is already in the game but hasn't actually played the game.

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4 hours ago, NodSaibot said:

... but hasn't actually played the game.

 Right... whatever. Let's conclude that this game is perfect and matches are intense and never drag on for too long. Must be why this game is so popular, with many servers and hundreds of players.

Edited by Synisthor
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