Developer NodSaibot Posted April 18, 2022 Developer Share Posted April 18, 2022 "Welcome Back, Commander!" Patch 5.63.282 fixes several issues that have popped up within the last few months, along with several patches to maps to ensure equal footing for both factions. Spoiler | Changes | Added potential sound bug fix submitted by community member Particle fields (EMPs) should now always be visible Proxy Mines can no longer be stuck onto infantry Repair Gun can no longer reload ADS/Un-ADSing should no longer change speed permanently Fixed being able to Q spot yourself to teammates (requesting repairs on self) Change Map admin command will no longer crash server by inputting non-existent map You now move slower when walking up/down slopes Fixed several out of bounds inconsistencies Fixed an issue with bot's dead characters spamming logs Refineries should no longer get bugged when harvester is destroyed while depositing credits Grenades from crates now remove themselves from your inventory upon use Weapons Now fire when you press and hold down fire button while equipping No longer be able to cancel out to reload state if it's being equipped Spectating Removed sprinting Scrolling now changes the camera move speed | UI / Visual | Added team silo icon to scoreboard Added option for mappers to add a location when Q-spotting defenses Texture alignment issue on Nod Obelisk fixed | Maps | Toxicity Mine limit increased Removed 3 gun turrets and 1 guard tower from both bases Added Advanced Defenses New minimap Harvester dump times synced Infiltration routes adjusted Tick rate tuned down slightly Harvester dump amount reduced X Mountain Added to rotation (was accidentally removed) Enabled strafing on ladders Oasis Crate vehicles will no longer spawn glitched into the landscape Cliffside Lowered landscape level of outer path near Tib field Lowered landscape level of both vehicle perches outside both bases on beach side Added invisible walls near the sea-mines at all three coastal points Reservoir Fixed stuck spot by Barracks Added wall segment to narrow gap by Hand of Nod Fixed background water missing Uphill Removed some unused assets Desolation Fixed LODs on some assets on Nod infantry path Arctic Stronghold Added some vehicle blocking volumes to prevent some cheese spots Synced harvesters Eyes Added some blocking volumes to block bugged spots Crash Site Added some additional map geometry near abandoned WF and long-path for Nod base Quote Link to comment Share on other sites More sharing options...
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