isupreme Posted May 27, 2021 Share Posted May 27, 2021 Like there is not enough happening in the game developement... And Like we do not EVEN mention the improved Arrowhead indicator for locating oneself.... .... But could we maybe consider in the far future....... Making the Buildings Of The Base look more distinctive on the maps? Maybe using the team colors to highlight them? It would be great if it included a symbol to help new players get oriented. It might help them understand that Keeping The Base Safe.... is Plan A. Keep up the work...... 2 Quote Link to comment Share on other sites More sharing options...
TheOlsenTwins Posted May 29, 2021 Share Posted May 29, 2021 That is a great idea - i would also like to see Crate Spawn Points, but maybe a bit of an information overload 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted May 29, 2021 Totem Arts Staff Share Posted May 29, 2021 On 5/27/2021 at 4:13 AM, isupreme said: Like there is not enough happening in the game developement... And Like we do not EVEN mention the improved Arrowhead indicator for locating oneself.... .... But could we maybe consider in the far future....... Making the Buildings Of The Base look more distinctive on the maps? Maybe using the team colors to highlight them? It would be great if it included a symbol to help new players get oriented. It might help them understand that Keeping The Base Safe.... is Plan A. Keep up the work...... I did a rough draft of this with one of the Toxicity minimaps, mostly to indicate where the TeamSilo's were. It's amazing how many players must not press the 'M' key at all. But I also used yellow and red text, rather than the icon. Its a shame the UI icons don't always line up with the minimap, despite the minimap itself being very accurate. Just can't trust those UI based radar icons sometimes So you just want to be able to tell the buildings apart by looking at the minimap? Coz... idk how you can confuse'em. Any examples? Quote Link to comment Share on other sites More sharing options...
isupreme Posted May 30, 2021 Author Share Posted May 30, 2021 Quote It's amazing how many players must not press the 'M' key at all. Sad but true. Too bad there is no game mechanic that compels them to learn its use. I do not find the map confusing... I just think it could be made clearer. I am thinking by highlighting the base buildings in the team colors... a new player might check the map... and start to think of it more as their base. Their base to defend. If the silo can be colored according to the team that controls it, then why not apply a similar effect to the base buildings the team controls. I know this is just subtle psychology but this game is so confusing to new players, and they often are not asking questions... so I feel we should do everything we can to communicate in other ways. In this case, Visual communication. 1 Quote Link to comment Share on other sites More sharing options...
isupreme Posted June 4, 2021 Author Share Posted June 4, 2021 OK... a couple of real examples where Highlighting the Base could be beneficial: 1. Make the GTs team colors so when i look for them i can find them faster. 2. Make the team silo ( when there is one ) more obvious. I will admit to struggling to find it on some new maps..... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted July 24, 2021 Totem Arts Staff Share Posted July 24, 2021 (edited) On 5/30/2021 at 7:01 PM, isupreme said: Too bad there is no game mechanic that compels them to learn its use. If there was one interactive feature with the overview map it'd be for players to 'beacon' points of interest, they wouldn't show up in-game but the minimap/radar at the bottom could 'ping'. Cooldown of 1 minute per player. e.g. Hold down LMB for 3 seconds to ping a 'point of interest' on the map. Might be something useful for Firestorm if not for RenX Edited July 24, 2021 by Madkill40 1 Quote Link to comment Share on other sites More sharing options...
isupreme Posted July 24, 2021 Author Share Posted July 24, 2021 Quote If there was one interactive feature with the overview map it'd be for players to 'beacon' points of interest, they wouldn't show up in-game but the minimap/radar at the bottom could 'ping'. Cooldown of 1 minute per player. e.g. Hold down LMB for 3 seconds to ping a 'point of interest' on the map. Color coded. Defense one color. Offense another. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 24, 2021 Totem Arts Staff Share Posted July 24, 2021 3 hours ago, Madkill40 said: If there was one interactive feature with the overview map it'd be for players to 'beacon' points of interest, they wouldn't show up in-game but the minimap/radar at the bottom could 'ping'. Cooldown of 1 minute per player. e.g. Hold down LMB for 3 seconds to ping a 'point of interest' on the map. Might be something useful for Firestorm if not for RenX Madkill, may I ask when was the last time you tested Firestorm? That was already a feature in like... a month now. Granted they're still barebones and at one map glitched out, but it works otherwise. I'll let you know hoe to use it later tonight if you'd like A feature like that in RenX might be worth considering PS : No offense on that first remark btw. I was just genuinely curious Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted July 24, 2021 Totem Arts Staff Share Posted July 24, 2021 6 hours ago, Handepsilon said: Madkill, may I ask when was the last time you tested Firestorm? That was already a feature in like... a month now. Granted they're still barebones and at one map glitched out, but it works otherwise. I'll let you know hoe to use it later tonight if you'd like A feature like that in RenX might be worth considering PS : No offense on that first remark btw. I was just genuinely curious Probably about, last week? Or the week before... I read the changelogs from time to time but a lot changes. Something like that can be easily forgotten about when its unused. [Considering not every test is a full team Vs team playtest. I try to make it to test where possible but work-days tend to get in the way and on other days where I could make it testing was cancelled or moved to the Sunday which is a day I'm typically at work from 7am - 6pm. Altho in the coming weeks my current job I'll be saying bye bye, which means more test for the test-gods. Quote Link to comment Share on other sites More sharing options...
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