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  • Moderator
Posted

Xeon's Tanking Skill List

Inspired by Mint’s tier list, the subsequent rankings and disputes following it, I’ve decided to make a (near) comprehensive list of the aspects of tanking of I consider to be of value. Does this indicate if you’re a good tanker or not? I dunno. But it’s here and its broken down into individual aspects so players can discuss the elements involved in tanking instead of arguing about just some combinations of letters.

Each rank description is intended to be inclusive, so that a rank 2 would include the capabilities of rank 1. Ranks are not discrete and so a rank of 2.5 would indicate capabilities of rank 2 with some but not all of rank 3. Xeon’s Estimated Ranking (XER) is my personal judgement on the importance of a skill. Multiply each XER with their rankings to get a total estimated ranking.

If there’s some aspect that you think I’ve neglected or missed, please let me know!

TL;DR: READ THE BOLD STUFF.

 

Tanking Focus: - % of time spent tanking

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Vehicle Handling - The ability to manoeuvre a vehicle effectively. [XER:TBA]

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Vehicle Knowledge – The ability to leverage combat aspects of a vehicle effectively. [XER:TBA]

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Vehicle Choice – The decision-making process behind selecting a vehicle. [XER:TBA]

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Use of Infantry – The ability to use infantry during tanking. [XER:TBA]

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Dodging Skills – The ability to avoid fire without cover. [XER:TBA]

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Exploitation of cover – The ability to avoid fire by reducing hitboxes. [XER:TBA]

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Field knowledge – Understanding of game-flow and field control. [XER:TBA]

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Aim – The ability to click where enemies are and not where enemies aren’t. [XER:TBA]

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Decision making – The ability to make well-reasoned decisions for the short-term. [XER:TBA]

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Awareness – The ability to keep track of the status of allies and enemies. [XER:TBA]

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Xeon's Estimated Rankings

TBA. I'll add this in after a few days. Don't want to split up discussion too much.

A weighted list to indicate which skills I consider to be most valuable. Should be possible to add everything up for a rough overall ranking.

 

Player Grading:

TBD. Not sure how to go about getting footage for a fair and traceable evaluation. Possibly demo files? Might miss a lot still. Not if I want to spend the time doing this at the moment - give me a shout if it'll seem interesting or helpful.

 

Other specific skills and details that I can’t figure where to place:

  • Microphone discipline and concise communications.
  • Constant Q-spotting to track enemy positions on map.
  • Using rocks or terrain to increase vertical cannon angles to combat flying vehicles.
  • Using maximum projectile range to mid-air splash enemy targets.
  • Aiming at specific parts of a vehicle or building to maximum splash damage on other enemies.
  • Aiming at infantry head-level for “accidental” headshots.
  • Using mini-map or overview map to fire at enemies that are not directly visible.
  • Ensuring the health of your vehicle is always higher than damage of a single volley from nearby enemies to prevent getting instagibbed.
  • Use of third person to gain visuals of enemies behind cover.
  • Switching to passenger seat to stop engine noise when sneaking.
  • Playstyles: Point defence, Anti-tank duellist, Supporting Anti-Air/Infantry.

 

Current list concerns:

  • EVERYTHING IN THE ABOVE LIST AARGH
  • Some of the rank 4/5 Vehicle Handling examples are probably more niche than actually advanced, like Humvee/buggy specific techniques. Still, they certainly aren’t common or simple enough to belong in rank 2.
  • Vehicle Knowledge probably doesn’t value the depth of knowledge well enough. There’s a ton of detail that’s been omitted in this category that is definitely worth merit. Flipside of that is that some vehicles really are quite straightforward (I’m looking at you, Meds).
  • Decision making is a super vague, super subjective and kind of a bad category compared to the others. Still, it does serve as a useful category for catching the silly mistakes and bad habits experienced tankers may have. 
  • There's almost certainly going to be some players that exhibit parts of the later ranks but fail to cover everything of the much earlier rankings. Dunno how to proceed with judging this.
  • Some probably a lot of the skill descriptions here won't make much sense to other players. If it gets enough interest or confusion, I'll probably do another separate writeup - much like the one currently in my signature. Let me know!

 

  • Like 6
Posted (edited)

Awesome!  I am using this to evaluate myself. 

so far..  I am:

70%.    focus tanking

Handling 2.5

Dodge 2

cover 3.5

Field know  3!

Aim 2   ;(

decision 2

awareness 3  :)

Kinda fun to evaluate yourself using this nicely detailed information.    I invented some   half way decisions tho.... 

 

fun stuff.

I especially like the use of the term  metaknowledge.   That deserves its own thread.

Edited by isupreme
  • Like 1
  • Moderator
Posted
  On 1/25/2019 at 9:58 PM, isupreme said:

Kinda fun to evaluate yourself using this nicely detailed information.    I invented some   half way decisions tho.... 

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Totally fine. I mentioned decimal rankings exists here:

  On 1/25/2019 at 9:49 PM, Xeon Wraith said:

Each rank description is intended to be inclusive, so that a rank 2 would include the capabilities of rank 1. Ranks are not discrete and so a rank of 2.5 would indicate capabilities of rank 2 with some but not all of rank 3.

Expand  

I could probably make PUG meta writeup at some point if players are interested. Playing in them is still the easiest way of knowing though.

  • Moderator
Posted
  On 1/26/2019 at 8:06 AM, MintLemonade said:

Nice post man! Looking forward to the list! *air5!! :D

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If you're referring to player rankings, then that might take a while...

 

Still undecided on how to do it. Referring to demo files seems to be the most logical way for assessment when I don't have footage from a player. I don't particularly fancy trawling through tens of demo files to see if a player knows how to do some specific thing though.

Perhaps players could send in ~5 games and request a ranking from them - does that sound fair and transparent enough?

I might restrict it to PUG games though. At least initially anyway. 

EDIT: Ideally, a transparent and perfect list should allow anyone to rate themselves and get a accurate ranking. Current issue from that perspective is that I haven't explained a lot of the terms that I've sort of thrown in the descriptions. Like, does anyone actually know what I'm referring to with "orientation swapping with Humvees/Buggies"?

Just another way of moving forward with this.

 

  On 1/26/2019 at 6:35 PM, HIHIHI said:

EDIT: @Xeon Wraith Thanks for the list; you can learn just by reading the ranking qualifications.

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Your welcome. One of the design objectives of making a list like this is to offer transparency, so players can see exactly what I'm expecting of them. Glad to see it's helpful.

  • Like 1
  • 1 month later...
  • Totem Arts Staff
Posted

Turns out my TSP Level is the same as my age, hah

Tanking Focus - 60%
Vehicle Handling - 3 / 5
Vehicle Knowledge - 2.5 / 3
Vehicle Choice - 4 / 4
Use of Infantry - 1.5 / 3
Dodging Skills - 2.5 / 3
Exploitation of Cover - 3.5 / 4
Field Knowledge - 3 / 3
Aim - 2.5 / 3
Decision Making -  2 / 2
Awareness - 3 / 3

Total Skill-Point Level: 27.5 

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