Jump to content

Silo flag


STANISLAV
 Share

Recommended Posts

  • Developer

To remove it, you'd need to have a mutator running. You'd need to edit the material for the flag. Create a new copy of the flag material, and change the opacity mask to 0.

image.thumb.png.09212e436275108f6c1b382d46ddeb36.png

After doing this, make a copy of the silo skeletal mesh. RX_BU_Silo.Meshes.SK_BU_Silo

In the skeletal mesh editor, set the material 0 to your new material.

image.thumb.png.0f2a7747aab28a543215dd3ca56b6523.png

After this point, you'd need a mutator to replace the internals of the Silo. You need to replace the internals, as that's the only place the SkeletalMesh can be changed at.

While this is possible, it's not really practical.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...