STANISLAV Posted November 28, 2018 Share Posted November 28, 2018 On my map "tiberium sea" and ''crash site"(destroyed WF) vehicle purchase terminals does not work(Unreal kismet "actor factory " node). 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted November 28, 2018 Totem Arts Staff Share Posted November 28, 2018 1 hour ago, STANISLAV said: On my map "tiberium sea" and ''crash site"(destroyed WF) vehicle purchase terminals does not work(Unreal kismet "actor factory " node). Is this in the SDK? Crash Site is known to work just fine... at least outside of the SDK. Quote Link to comment Share on other sites More sharing options...
STANISLAV Posted November 29, 2018 Author Share Posted November 29, 2018 (edited) 6 hours ago, yosh56 said: Is this in the SDK? Crash Site is known to work just fine... at least outside of the SDK. It tested at "TO custom maps " server. In editor (last version )work fine Edited November 29, 2018 by STANISLAV Quote Link to comment Share on other sites More sharing options...
STANISLAV Posted November 29, 2018 Author Share Posted November 29, 2018 UDK (Unreal Development Kit) based games 2018.11.29 - 19.12.18.01.mp4 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted November 29, 2018 Totem Arts Staff Share Posted November 29, 2018 Alright! We broke another thing we haven't touched in ages Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted November 29, 2018 Share Posted November 29, 2018 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted November 29, 2018 Totem Arts Staff Share Posted November 29, 2018 The issue has been fixed on CrashSite. The kismet node was changed to output floats, not ints. This caused some issues kismet side. Thank you for bringing this to our attention. You will also have to change your kismet to work with floats, not ints. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted November 29, 2018 Totem Arts Staff Share Posted November 29, 2018 Okay it's fixed. We changed some stuff on the add credits / remove credits / get credits kismet sequence. Fixed next patch! 1 Quote Link to comment Share on other sites More sharing options...
STANISLAV Posted November 29, 2018 Author Share Posted November 29, 2018 I will not find what needs to be fixed? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted November 29, 2018 Totem Arts Staff Share Posted November 29, 2018 You can not compare a float as an int. GetCredits now outputs a float. In the red square, you are trying to compare a float to an int in a compare int box. A float can not be input into an int compare. Quote Link to comment Share on other sites More sharing options...
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