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RenX Squad Wars - Ideas & Suggestions May 2018


Sn4ke

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No, this wasn't a troll topic. It was a reminder to myself to post this at some point 😉

topic: RSW related stuff, that would overload the main topic.

Note: everything posted here is NOT final - suggestions only - feel free to comment - I've reserved enough PLACEHOLDER's 😉 just make sure to check the "LAST EDITED"

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Thing's that are semi-set* for the next tourney (list not sorted):

  • autumn / winter as tourney season
  • increase (overall) team size to make it easier to schedule matches (note: minimum squad size will be dealt with separately)
  • add more maps to pool (details see below)
  • RSW Discord Server (coming soon)
  • Squad Captains will get access to DemoRec cloud
  • maybe fixed tourney days (e.g. every 2nd or 3rd friday - a big MAYBE though, we have to take time difference into account!)
  • game mode reconfig (details - see below)

*semi-set: not finally decided, but likely to just happen... :P

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about tourney season:

given the majority of RenX playerbase is located in Europe (or at least in the northern hemisphere) more players are active during the cold and / or rainy months.
ofc, this is not mandatory 😉 if there are teams willing to fight each other... go ahead. schedule match dates 😛

about team size (brief comment!):

though the first RSW is running, only 2/5 teams didn't seem to have problems to get enough players for the matches. either it#s because of SUMMER (see above) or maybe we just need bigger teams.
it's not finally discussed yet if we want to touch the minimum squad size. we'll most likely increase the minimum size to 8. the maximum (active) size might get increased to 12, which results in a max. team size of 15 players (incl. 3 substitutes)

map pool:

will post a comment somewhere below (soon)

tourney days:

has to be further discussed, we're open for suggestions though. main issue with fixed days are time difference & ... real life ;) if you have too many shift working people in a squad... it'll be hard to motivate them to sign up

game mode reconfig (brief comment only):

by request of some players, we'll most likely add crates to tourney matches. @Sarah! & @kira offered their assistance :)
but... we intend to limit the RNG factors to a minimum. will post more ideas regarding that topic soon.

 

Edited by DarkSn4ke
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About maps for RSW:

Current map pool:

  • Canyon
  • Complex
  • Field (old)
  • Gobi
  • Islands
  • Snow
  • Tomb
  • Under
  • Walls_Flying
  • Whiteout

 

Possible "regular" additions:

  • Fort
  • Mesa
  • Volcano
  • Xmountain
  • Custom: Uphill Redux (created by @TK0104)
  • Custom: Twilight (created by @TK0104)

Note: Uphill has been tested thoroughly and even if Twilight is just v1.0 and has some minor issues the map design would be perfect for competitive matches with small teams (yh, there's an out-of-map-spot on Twilight, but I don't care. tourney rules are strict in that regard).

 

Possible large team additions:

  • Arctic Stronghold
  • Crash Site
  • Eyes (once it's fixed)
  • Field X
  • Goldrush
  • Lakeside
  • Reservoir
  • Tunnels

If both teams get enough players - and both teams agree - larger maps could be added to the "ban & pick" process.

12vs12 or maybe even 15vs15 (including the substitute players - if team size gets adjusted) would be adequate for the larger maps.

Edited by DarkSn4ke
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  • Totem Arts Staff

TODO: make the building "indestructible" under certain player amount which be defined in config file by the host. - for iTweek

addition - private message in red to those who try to attack building.

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halloween theme: witches hats for every charactor, flying broom sticks (able to drop c4 from above in comfortable way) , crazy laugh (i can record my imitation)

, evil pumpkins,  animated skeletons,  skeleton dress characters,  easter egg of haloween and etc.

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mirage tank like in red alert 2. it could decoy itself to surrounding objects or just become tree or bush.  shoot the same as in red alert *need blender expert*, fully animated and playable. 

@Sarah! do you think in the long term someone could create that object?  someone you know?

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having an easter egg department in general, which will be responsible to create content of secret in-game surprises and combinations of weird and funny stuff, riddles that would express in the map walls, objects, voices , in game interaction, (like COD zombies edition)  special spawn weapons\ tanks\aircarft as a price for the solver, special title, and more other stuff.

the department will need a team of thinkers which are focused on the vision, ideas, UI\UX, prices, riddles, how the user will be interacting with the game's easter eggs. this team won't do the coding but in the department there will be other people who just code and create\edit the maps, object modelers in 3D, more kind of artists and such.  of course the codders will communicate with the visionaries constantly but the thing is to divide the tasks and let the imagination flow without interruption - Thinkers & Doers.

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@DarkSn4ke what do you say? like it?

 

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15 hours ago, TK0104 said:

Add Walls & Field Snow during Winter :P

maybe... ;) X-Mas Walls is the original map with different textures, X-mas Field has the barn instead of the Silo, right?

updated map section, just scroll down from the initial post.

will update / comment team size & possible changes to tourney mode & server settings soon.

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  • 4 weeks later...
  • Totem Arts Staff

yay! i want to decorate a tree for X-mas!!!  never had x-mas before!

i might be able to think about easter eggs inside the map, but I'll need the one and only - @Sarah

we could plant hints on walls, make a very narrow path to special places, put some portals that require certain of actions as a pass code. 

(iam a huge fan of black ops zombies edition lol )

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