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Posted

The idea is when you are heroic veterancy and spawn an vehicle then it gets an different skin. Its probably not going to be too different than what the vehicle is normally using, with an few added decals et cetera.

  • Totem Arts Staff
Posted

Most vehicle weapon effects change moderately to signal you are being attacked by an heroic vehicle, an additional effect or static decal locked onto a heroic vehicle (if possible) would probably be the most doable as far as a different skin goes, there's a reason elements to signal different veterency are HUD and effects based.

3 hours ago, Sarah! said:

When I read skin, I think of you want a new material to be used for it

That is typically what defines a skin when somebody uses the word 'skin'.

  • Totem Arts Staff
Posted (edited)
2 hours ago, Madkill40 said:

Most vehicle weapon effects change moderately to signal you are being attacked by an heroic vehicle, an additional effect or static decal locked onto a heroic vehicle (if possible) would probably be the most doable as far as a different skin goes, there's a reason elements to signal different veterency are HUD and effects based.

That is typically what defines a skin when somebody uses the word 'skin'.

Quality communication is all about clarity :) In today's most popular games such as Overwatch and League of Legends, "skins" typically involve more than a simple retexture.

maxresdefault.jpg

Edited by Sarah!
Posted

Thats not quite how it currently is since the tanks currently have a skin selection based on the map (or an active mutator (or is Fort)).

It would likely be easier to impliment an aura like glow effect than changing the material on the vehicle (since it doesn't actually affect the vehicle's skin)

Plus in your description, if it is determined on spawn, then a user who is heroic can buy a large amount of vehicles and make it seem like they are all heroic, despite the driver potentially not being Heroic.

Posted

You can simply make it so that when insufficient rank enters heroic vehicle it reverts back to default skin. However if its so much of an work dont really need it.

Glow fx would end up looking unnecessary silly and im not a fan of visual only auras.

Posted
5 hours ago, Eagle XI said:

Its not supposed to change its skin based on whom enters the vehicle, as its determined at the moment the vehicle is spawned.

Are we playing the same game?

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