Eagle XI Posted January 9, 2018 Share Posted January 9, 2018 The idea is when you are heroic veterancy and spawn an vehicle then it gets an different skin. Its probably not going to be too different than what the vehicle is normally using, with an few added decals et cetera. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 9, 2018 Totem Arts Staff Share Posted January 9, 2018 Would you want a new skin or additions to the model? When I read skin, I think of you want a new material to be used for it Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 10, 2018 Share Posted January 10, 2018 Most vehicle weapon effects change moderately to signal you are being attacked by an heroic vehicle, an additional effect or static decal locked onto a heroic vehicle (if possible) would probably be the most doable as far as a different skin goes, there's a reason elements to signal different veterency are HUD and effects based. 3 hours ago, Sarah! said: When I read skin, I think of you want a new material to be used for it That is typically what defines a skin when somebody uses the word 'skin'. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 10, 2018 Totem Arts Staff Share Posted January 10, 2018 (edited) 2 hours ago, Madkill40 said: Most vehicle weapon effects change moderately to signal you are being attacked by an heroic vehicle, an additional effect or static decal locked onto a heroic vehicle (if possible) would probably be the most doable as far as a different skin goes, there's a reason elements to signal different veterency are HUD and effects based. That is typically what defines a skin when somebody uses the word 'skin'. Quality communication is all about clarity In today's most popular games such as Overwatch and League of Legends, "skins" typically involve more than a simple retexture. Edited January 10, 2018 by Sarah! Quote Link to comment Share on other sites More sharing options...
Eagle XI Posted January 10, 2018 Author Share Posted January 10, 2018 An simple retexture like what C&C3 Kane Edition skins do when toggled on is what i had in mind. Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted January 10, 2018 Share Posted January 10, 2018 I think it may be a bit harder than that, due to the fact weapon fire can be spawned in after the veterancy is determined, however something changing Skin based on them entering or leaving may be a bit harder. But sounds cool enough Quote Link to comment Share on other sites More sharing options...
Eagle XI Posted January 10, 2018 Author Share Posted January 10, 2018 Its not supposed to change its skin based on whom enters the vehicle, as its determined at the moment the vehicle is spawned. Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted January 10, 2018 Share Posted January 10, 2018 Thats not quite how it currently is since the tanks currently have a skin selection based on the map (or an active mutator (or is Fort)). It would likely be easier to impliment an aura like glow effect than changing the material on the vehicle (since it doesn't actually affect the vehicle's skin) Plus in your description, if it is determined on spawn, then a user who is heroic can buy a large amount of vehicles and make it seem like they are all heroic, despite the driver potentially not being Heroic. Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 10, 2018 Share Posted January 10, 2018 It'd probably be more possible to spawn a constant aura around an heroic vehicle but that may just look naff Quote Link to comment Share on other sites More sharing options...
Eagle XI Posted January 10, 2018 Author Share Posted January 10, 2018 You can simply make it so that when insufficient rank enters heroic vehicle it reverts back to default skin. However if its so much of an work dont really need it. Glow fx would end up looking unnecessary silly and im not a fan of visual only auras. Quote Link to comment Share on other sites More sharing options...
Guest Gliven Posted January 10, 2018 Share Posted January 10, 2018 5 hours ago, Eagle XI said: Its not supposed to change its skin based on whom enters the vehicle, as its determined at the moment the vehicle is spawned. Are we playing the same game? Quote Link to comment Share on other sites More sharing options...
Eagle XI Posted January 11, 2018 Author Share Posted January 11, 2018 I was descripting my idea there. He already explained how it works as of now. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted January 11, 2018 Totem Arts Staff Share Posted January 11, 2018 On 1/10/2018 at 3:02 PM, Madkill40 said: It'd probably be more possible to spawn a constant aura around an heroic vehicle but that may just look naff tanks go SSJ now?? Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 11, 2018 Share Posted January 11, 2018 1 minute ago, roweboat said: tanks go SSJ now?? Super Saiyan Juniper?? 1 Quote Link to comment Share on other sites More sharing options...
AlienXAXS Posted January 12, 2018 Share Posted January 12, 2018 13 hours ago, roweboat said: tanks go SSJ now?? Sassy Sealions Joust? 1 Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 12, 2018 Share Posted January 12, 2018 23 hours ago, roweboat said: tanks go SSJ now?? Sexy Silicone Jockstraps??!!! 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted January 13, 2018 Totem Arts Staff Share Posted January 13, 2018 Slow Snoring Jaguars Quote Link to comment Share on other sites More sharing options...
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