Totem Arts Staff Luhrian Posted May 8, 2017 Totem Arts Staff Share Posted May 8, 2017 Hey guys, I'm not sure, if it was really noticed from the Developers and the players, but there are nearly 3 unfinished maps (Training Yard, Horolugue and Uphill, wich still need a bit fixing, but it should be done very soon) from @TK0104 and it would be great to see these maps in the game. So I just want to ask, if you could add these maps in the next patch or make an extra partch for these map, where you just add them to the game. I'd love it to see finally some new maps in the rotation and why we shouldn't use maps, which already exists. Would be nice if I could get an answer from the Developers Luhrian Quote Link to comment Share on other sites More sharing options...
RoundShades Posted May 8, 2017 Share Posted May 8, 2017 Not sure about the others, but @TK0104 has done work to Training Yard but everyone still questions how it'll play. I honestly thought it was a perfectly functioning map from the beginning, just a reliably short one. I hope he keeps "versions", because the original release of TrainingYard was a perfect 10-24 player map for if we ever get player-count based map selection. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 9, 2017 Totem Arts Staff Share Posted May 9, 2017 (edited) Training Yard has been updated a lot of times and most bugs are just minor bugs Horologue is finished. Try-Out didn't found any bugs anymore. Uphill needs more testing. No bugs have been reported recently. I can't remember that I released an update that fixes mountain climbing. I'll check it out soon Another thing. Tomb is getting an update soon. Expect it today or this week Edited May 9, 2017 by TK0104 Quote Link to comment Share on other sites More sharing options...
RoundShades Posted May 9, 2017 Share Posted May 9, 2017 31 minutes ago, TK0104 said: Another thing. Tomb is getting an update soon. Expect it today or this week Details Pl0x? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted May 9, 2017 Author Totem Arts Staff Share Posted May 9, 2017 6 hours ago, TK0104 said: I can't remember that I released an update that fixes mountain climbing. I'll check it out soon You didn't, already checked it. I'll see maybe I will find some motivation and time for testing. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 9, 2017 Totem Arts Staff Share Posted May 9, 2017 (edited) Will release it asap! Edited May 9, 2017 by TK0104 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted May 9, 2017 Share Posted May 9, 2017 8 hours ago, TK0104 said: No bugs have been reported recently. I can't remember that I released an update that fixes mountain climbing. I'll check it out soon release a fixed version (mountain) and I'll test it again Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 9, 2017 Totem Arts Staff Share Posted May 9, 2017 2 hours ago, DarkSn4ke said: release a fixed version (mountain) and I'll test it again Did that Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted May 9, 2017 Share Posted May 9, 2017 19 minutes ago, TK0104 said: Did that yeah saw the update when I downloaded the new Tomb version I'll take a look at both of them later Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted May 13, 2017 Author Totem Arts Staff Share Posted May 13, 2017 Would be nice, if I can get an opinion from the developers. @Ruud033 @yosh56 @Agent Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 14, 2017 Totem Arts Staff Share Posted May 14, 2017 I will fix the bugs on Tomb and Uphill soon btw. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted May 14, 2017 Share Posted May 14, 2017 The maps look fine to me, there will always be some minor issues but they are things that you have to run into and fix afterwards. Thommy learned how to create maps well They won't be added to the base game though because we decided that we will only use the maps that were once in. We have already setup a neat system for fast custom map downloading so these maps are excellent candidates for it. @Luhrian if we would add every single custom map to the base game there will be no more custom maps, only official ones. Plus the fact that lots of ppl from ex, india have bad internet and are not willing to download a 2gb patch every time. This will shrink the playerbase. We have a decent system for custom map support and if people/server owners will actively exploit that, the custom maps will come in rotation eventually. Check out old Ren and the Übermappack for example.. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted May 14, 2017 Share Posted May 14, 2017 6 hours ago, Ruud033 said: They won't be added to the base game though because we decided that we will only use the maps that were once in. uhm, an older version of Trainyard once was part of an official patch, right? Quote Link to comment Share on other sites More sharing options...
CoreDefender Posted May 14, 2017 Share Posted May 14, 2017 6 hours ago, Ruud033 said: We have already setup a neat system for fast custom map downloading so these maps are excellent candidates for it. For the most part the fast in-game map downloader works well. The only time it has issues is when a player tries to download a large map file with it. With maps like Frostbite and Hourglass, it can take a long time to download the map and environment file. Frostbite is a 207 MB map file + 81 MB for the environment file, and then it takes a bit longer to load building shaders for the first time. Hourglass is a 188 MB map file + another 208 MB for the environment file. Which is why Hourglass has not been added to any server currently because the environment file takes a while to download. On 4/18/2017 at 0:48 PM, Fffreak9999 said: Can you also work on reducing the size of the Environment package as it is too big for in-game downloading when you also download the map with it. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted May 15, 2017 Author Totem Arts Staff Share Posted May 15, 2017 The problem on Horologue for example is the insane long shader build time. @Fffreak9999 said, it would be fixed with an update. Is there any other solution for a problem like this? http://constructivetyranny.com/showthread.php?tid=754&pid=3239#pid3239 Quote Link to comment Share on other sites More sharing options...
RoundShades Posted May 15, 2017 Share Posted May 15, 2017 I know a lot of work was discarded on the launcher installing maps, but I'm starting to wonder if the launcher wouldn't be quicker at it. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted May 16, 2017 Author Totem Arts Staff Share Posted May 16, 2017 Look at this topic, maybe you'll find some answer over there. Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted May 18, 2017 Share Posted May 18, 2017 I will eventually sort my one map out. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted May 21, 2017 Share Posted May 21, 2017 On 2017-5-15 at 8:34 AM, Luhrian said: The problem on Horologue for example is the insane long shader build time. @Fffreak9999 said, it would be fixed with an update. Is there any other solution for a problem like this? http://constructivetyranny.com/showthread.php?tid=754&pid=3239#pid3239 Simplify the shaders, make use of existing shaders, make use of master-materials. (preferrably existing ones) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.