Moderator Quinc3y Posted March 30, 2017 Moderator Share Posted March 30, 2017 (edited) Unbelieveable one... I just have to tell the story of this. Lakeside flying, I played Nod. ~25 v 25 for most of the game, 30 v 30 by the end. 0:00-0:15 Nod with a small advantage, dominating the field. GDI attempted 2 chinook rushes, failed. Then Dot (Arc.Knight.Dot~) was transported to our cliff, sneaked in and placed Ion by the rock near ref container. Miraclously, no one could spot it (even tho it wasn't blended in, just very smart beacon placement). We lost our ref to a solo nuke. 0:15-0:30 While SBH placed nuke at WF and a raveshaw EMP'd bar, I used the decoy and sneaked in & destroyed GDI ref with a tech. Nod took back field control easily and it looked very good for us and then guess what... Dot placed another ion, this time inside a bush by the end of strip (near where the turrets were). Despite having 15 people looking for it we lost second building to a second solo nuke. 0:30 - 1h We turtled HoN and GDI started camping hard, too. It took me a while, but I finally made it to barracks and just as I was about to start disarming mines, I met hackerham with a shotgunner who seemed to just be waiting there to help me. We infiltrated the bar and I was sitting at MCT with 40hp scared to move because of so many hidden mines. Fortunately hackerham covered me and killed 3 people. Then I made a mistake... my own timed killed me before I detonated remotes, but fortunately we had 3 timeds on mct so barracks got destroyed. 1h-2h So it all came down to HoN vs. WF + 1 GT by GDI ref. Fortunately I managed to hunt down the last hotwire as SBH while she was mining the WF hangar and then suicided to remove front door mines. But since GDI started turtling super hard, we needed to coordinate big rushes. First we tried 10 SBH run into WF via front door...failed. Then we tried to brute force it with 15 lcg+sbh+techs etc., but failed although destroyed a lot of GDI vehicles. Another mass SBH attempt, fail. Then we went for a rocket rush for the last GT. We jumped from the cliff and went via the main veh entrance... looked epic. Destroyed the GT and got rid of the mines on WF backdoor. We tried mass SBH once again, but GDI physically blocked both WF door with vehicles and were scanning for SBH like mad. Then - one last try with SBH. We literally got ~23 SBH and wanted to outside c4. Meanwhile no one warned that 2 elite mammoths and a med are approaching our almost empty base... when we saw HoN armor going down like mad we just ran in and shot MCT. WF went down and we won, but HoN went down just as the end game screen popped up. tl;dr : 2 hour game with a lot of miracle turn arounds & teamplay & individual skill decided by 2 seconds. Even though both teams played without refineries for most of the game, it was bearable thanks to the silos and the amount of crates. Big shoutout to my teammates: ThunderElemental, Coredeath, NodCommander, the famous "FU LOSER TEAM" guy, Ukill, Hackerham, ds14, GI Jose and many others participating in rushes and defending. Also to poi and jpj who were on the other team but left after like 30 minutes GG Edited March 30, 2017 by Quincy 9 Quote Link to comment Share on other sites More sharing options...
RoundShades Posted March 31, 2017 Share Posted March 31, 2017 2hr. Yeah, a good marathon-ish game. Rarely are they ever that good. I enjoy when games have the variety this one did, they do more often these days than ever, but they still don't always go like this. Sometimes they're stiff 2 hour games, or 7 minute mop-ups. Sometimes they're back-and-forth 25 minute games, and sometimes they're back and forth 2 hour games. Does CT record all their demos still? Would they have this, you think? Quote Link to comment Share on other sites More sharing options...
Boomer Posted March 31, 2017 Share Posted March 31, 2017 can't even disarm solo ion... FU LOSER TEAM 3 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted March 31, 2017 Share Posted March 31, 2017 @YagiHige CT records every match on the servers. If people would like to view the Demo I can make it available. 4 Quote Link to comment Share on other sites More sharing options...
RoundShades Posted March 31, 2017 Share Posted March 31, 2017 Make it available, and we'll pester @LavaDr4gon to make a video off of it or something. I have the skills, but not the machine. Otherwise, I'd offer to do it. I just know I couldn't at a consistent framerate/quality. 1 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted March 31, 2017 Share Posted March 31, 2017 I will look at making it available some time tomorrow evening since I have work for today and tomorrow, but @LavaDr4gon should have the ability to collect the demo from the CT server if he wants it earlier 1 Quote Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted March 31, 2017 Author Moderator Share Posted March 31, 2017 Cool Quote Link to comment Share on other sites More sharing options...
dtdesign Posted March 31, 2017 Share Posted March 31, 2017 (edited) 13 hours ago, Quincy said: Meanwhile no one warned that 2 elite mammoths and a med are approaching our almost empty base... Actually, we were 3 mammoths but mine exploded due to remote C4 of a damn engineer while HoN was at ~0%/7%. Bought you like 3-4 seconds, enough to kill WF. Also, the satisfaction of finally killing that Heroic Stank was close to infinite Edited March 31, 2017 by dtdesign Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted March 31, 2017 Totem Arts Staff Share Posted March 31, 2017 13 hours ago, Quincy said: Then I made a mistake... my own timed killed me before I detonated remotes Oh I just know this moment too good Quote Link to comment Share on other sites More sharing options...
Xtractor Posted March 31, 2017 Share Posted March 31, 2017 Makes me Wondering. .how much distance from à building an ion /nuke can be to destroy them? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff LavaDr4gon Posted March 31, 2017 Totem Arts Staff Share Posted March 31, 2017 9 hours ago, YagiHige said: Make it available, and we'll pester @LavaDr4gon to make a video off of it or something. Already got it. Quote Link to comment Share on other sites More sharing options...
SMayhew Posted March 31, 2017 Share Posted March 31, 2017 16 hours ago, Quincy said: Big shoutout to my teammates: ThunderElemental, Coredeath, NodCommander, the famous "FU LOSER TEAM" guy, Ukill, Hackerham, ds14, GI Jose and many others participating in rushes and defending. I love that guy, I imagine he's amazing at pep talks! 1 Quote Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted March 31, 2017 Author Moderator Share Posted March 31, 2017 3 hours ago, dtdesign said: Actually, we were 3 mammoths but mine exploded due to remote C4 of a damn engineer while HoN was at ~0%/7%. Bought you like 3-4 seconds, enough to kill WF. Also, the satisfaction of finally killing that Heroic Stank was close to infinit lol. Was the stank FU loser team guy? Quote Link to comment Share on other sites More sharing options...
Novilan Posted March 31, 2017 Share Posted March 31, 2017 At least he keeps it short and simple... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff LavaDr4gon Posted March 31, 2017 Totem Arts Staff Share Posted March 31, 2017 On 3/30/2017 at 5:23 PM, Quincy said: , sneaked in and placed Ion by the rock near ref container. Miraclously, no one could spot it (even tho it wasn't blended in, just very smart beacon placement). I just wonder how people just walks past as if there's no sound. Its almost as if people think that the harder it is to hear the closer you are. Spoiler On 3/30/2017 at 5:23 PM, Quincy said: Dot placed another ion, this time inside a bush by the end of strip Watching the second ion was harder, since technicians would walk right past it. Although I could see why it was hard because the blue light blended in with the bush Spoiler Quote Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted March 31, 2017 Author Moderator Share Posted March 31, 2017 @LavaDr4gon Yes, especially the first one going through was a shock to me. The second one was placed at the farthest possible spot that will still destroy a building I believe and was hidden well. I wasn't in the base in both cases and I thought there's no need to suicide for a solo nuke with so many teammates in the base... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted April 1, 2017 Totem Arts Staff Share Posted April 1, 2017 (edited) https://1drv.ms/u/s!AlgMgOyuk9pRyEm9t0lhBE5-2TzE For anyone else who wants a copy of the demo to either watch it back using RypeL and/or to make their own video out of it. Edited April 1, 2017 by Madkill40 Quote Link to comment Share on other sites More sharing options...
RelentlessChaos Posted April 1, 2017 Share Posted April 1, 2017 I was in that game as NOD, we did great defending the HON. Quote Link to comment Share on other sites More sharing options...
Calvin Posted April 1, 2017 Share Posted April 1, 2017 I really think it's bad that there are 2 lakeside versions in the rotation all we play is walls - field - lakeside - lakeside NF - islands - islands flying. It's so boring :< Quote Link to comment Share on other sites More sharing options...
Ryz Posted April 1, 2017 Share Posted April 1, 2017 Sounds like an interesting game! Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted April 1, 2017 Share Posted April 1, 2017 1 hour ago, poi ❄ said: I really think it's bad that there are 2 lakeside versions in the rotation all we play is walls - field - lakeside - lakeside NF - islands - islands flying. It's so boring :< I can always increase the number of maps that must be played before it is offered as an option again Edit: Looking at the Marathon rotation, I can increase map vote limits to 10 matches before they re-appear without issue Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted April 2, 2017 Totem Arts Staff Share Posted April 2, 2017 12 hours ago, Fffreak9999 said: I can always increase the number of maps that must be played before it is offered as an option again Edit: Looking at the Marathon rotation, I can increase map vote limits to 10 matches before they re-appear without issue Why was this not done before..? Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted April 2, 2017 Share Posted April 2, 2017 6 hours ago, Madkill40 said: Why was this not done before..? Because no-one complained about using the default amount? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted April 2, 2017 Totem Arts Staff Share Posted April 2, 2017 9 hours ago, Fffreak9999 said: Because no-one complained about using the default amount? How dare no-one complain!!! Quote Link to comment Share on other sites More sharing options...
Ryz Posted April 2, 2017 Share Posted April 2, 2017 2 hours ago, Madkill40 said: How dare no-one complain!!! Godsnokke! Quote Link to comment Share on other sites More sharing options...
RoundShades Posted April 7, 2017 Share Posted April 7, 2017 On 4/2/2017 at 3:32 AM, Fffreak9999 said: Because no-one complained about using the default amount? Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted April 7, 2017 Share Posted April 7, 2017 Recently* 1 Quote Link to comment Share on other sites More sharing options...
Agent Posted April 7, 2017 Share Posted April 7, 2017 Barely over a year ago! Quote Link to comment Share on other sites More sharing options...
RoundShades Posted April 7, 2017 Share Posted April 7, 2017 I eventually get tired of asking. Get new maps, figure we have the overplayed ones too often, suggest gaping them a bit, and nothing. Not one to ask for a year straight, glad to see it's finally happening though. Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted April 7, 2017 Share Posted April 7, 2017 Either way, dropped voting options to 4 and minimum map rotation upped to 10 maps - May increase to 12 over the weekend to give a larger rotation base Quote Link to comment Share on other sites More sharing options...
Henk Posted April 7, 2017 Share Posted April 7, 2017 Might take some lines of code, but isn't it possible to not show WallsNF and Walls Snowing when Walls Flying has just been played and vice versa as vote options? Same goes for Lakeside. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted April 7, 2017 Totem Arts Staff Share Posted April 7, 2017 It'll be a while before there are over 50 maps to choose from. (OGRen had way over 200, was ridiculous) Quote Link to comment Share on other sites More sharing options...
RoundShades Posted April 8, 2017 Share Posted April 8, 2017 5 hours ago, Henk said: Might take some lines of code, but isn't it possible to not show WallsNF and Walls Snowing when Walls Flying has just been played and vice versa as vote options? Same goes for Lakeside. It was already possible to include 2 maps as "the same map", somehow. There was a "canyon night" and a "field day", make every version of walls a submap of "walls". Not sure if the game specified "which one" was up for vote, so significant changes like "flying" or not, means the map vote should probably specify which is up for vote. Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted April 8, 2017 Share Posted April 8, 2017 They were just additional maps, and suffered from the same occurance issue we currently have Quote Link to comment Share on other sites More sharing options...
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