IllumZar Posted January 4, 2017 Share Posted January 4, 2017 Hey all and happy new year! ^^ So are you ready for another "unappreciated map-kun"? Well, I'm currently fiddling with some deathmatch settings, testing out material instances, landscapes... and it seems like that my former test map is going to be an unexpected Deathmatch map It's set (as the name implies) in an tiberium wasteland with, due to high tiberium exposure, destroyed buildings and toxic lakes. Team DM settings: 2 vs 2 Some WIP pics: Spoiler Noone knows what time of day it really is... the only source of light is the giganic green shimmering, deadly lake in the north. Nod forces had to abandon their research facilities due to the high Tiberium contamination Wanna take a bath? They are watching you... And so it beginns... FOR THE LOVE OF GOD PLEASE DON'T MAKE ANY DICKJOKES D: Special thanks to: Ruud for the Scrin Ship mesh HappyConscript for the TibWater Material Nmenth for the Tiberian Wolf picture Please remember that the map is still a WIP What are your thoughts on this? I'd appreciate any form of feedback^^ Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 4, 2017 Share Posted January 4, 2017 For a 2nd (3rd tbh *cough*) WIP the screens look nice. But... Why do you make another DM map [even though Dust has buildings I consider it as a DM - due to inf only] Make a nice *standard* map a.s.a.p. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 4, 2017 Totem Arts Staff Share Posted January 4, 2017 Never seen that Tiberium Tree Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 4, 2017 Share Posted January 4, 2017 4 minutes ago, TK0104 said: Never seen that Tiberium Tree Tiberian Sun - Firestorm 4tw Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 4, 2017 Totem Arts Staff Share Posted January 4, 2017 @DarkSn4keI mean in Renegade X This tree wasn't in the original assets so he must did some export import stuff or modeled 1....... Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 4, 2017 Share Posted January 4, 2017 1 minute ago, TK0104 said: @DarkSn4keI mean in Renegade X This tree wasn't in the original assets so he must did some export import stuff or modeled 1....... I know Thommy but the trees remind me of the cool C.A.B.A.L. missions - Rescue the Tacitus - etc. Quote Link to comment Share on other sites More sharing options...
IllumZar Posted January 4, 2017 Author Share Posted January 4, 2017 1 hour ago, TK0104 said: Never seen that Tiberium Tree I really missed those Blossom Trees since RenX came out. It's just small "Basalt" rocks stocked on top of eachother. I experimented with some Material Instances that allowed it to move without kismet. But dunno if it's benefitial or not So in action it would be slightly pulsating, moving and emitting spores. Quote Link to comment Share on other sites More sharing options...
Henk Posted January 4, 2017 Share Posted January 4, 2017 Nice. Looks like a C&C 3 Red Zone. Does the ship fly in/by with a matinee at some point? You can also do it during the end game cam so everyone sees it (with the scoreboard on top, but still). And how many polys are you using for that tree? I think it's possible to go really crazy with materials and have a tiberium tree (1 mesh) that looks like it's pumping out tiberium fumes. So not with animations but just with material functions. But not sure.. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted January 5, 2017 Totem Arts Staff Share Posted January 5, 2017 Props to you, the screens look very nice Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 5, 2017 Share Posted January 5, 2017 Looks good there! Here's a sound file which I've wanted to use for CS at first, but never got trough, maybe you can do something with it; https://1drv.ms/u/s!AgXyJp7Cq5MzjN4hNsyptXdOd-8stQ Good luck Remember to cull those 'dead' trees since they contain a tonne of polygons per piece. I definitely like the atmosphere in this map! Quote Link to comment Share on other sites More sharing options...
IllumZar Posted January 5, 2017 Author Share Posted January 5, 2017 22 hours ago, Henk said: Does the ship fly in/by with a matinee at some point? Yes it does! 2 mins after first level start; and after that every 6 or 7 mins. 2 hours ago, Ruud033 said: Looks good there! Here's a sound file which I've wanted to use for CS at first, but never got trough, maybe you can do something with it; https://1drv.ms/u/s!AgXyJp7Cq5MzjN4hNsyptXdOd-8stQ Hey wow that's exactly what I needed ! Thanks Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted January 16, 2017 Totem Arts Staff Share Posted January 16, 2017 (edited) I like that Tiberium Badlands idea really. But I have a little suggestion for you. Maybe you played "Command and Conquer 3 Tiberium Wars". This game contains a " Detergent Accelerator" (Deutsch/German: Wachstumsbeschleuniger) from scrins. I don't think that is the right translation, but I hope you know what I mean. I think it would be really nice to add this bulding into a tiberium stock in this map. It would be really nice to see that on Crash Site too. I hope you like it Edited January 17, 2017 by (Ger)Luhrian Quote Link to comment Share on other sites More sharing options...
IllumZar Posted January 16, 2017 Author Share Posted January 16, 2017 Hey! Thanks for the suggestion! Yes I know what you mean (I am German^^). But I doubt there would be any use for this "building" to be on a map (to increase Tiberium growth? But there is no growth in RenX) Maybe as deco... But then again, someone has to model it and that's not my speciality. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 16, 2017 Share Posted January 16, 2017 It is called a growth accelerator in English yes if this thing would be implemented I'd place it in every red zone map(which would be awesome) maybe someone with modeling skills can make this? You should ask around! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted January 16, 2017 Totem Arts Staff Share Posted January 16, 2017 Well that would be an new awesome challange to improve my Modelling Skills but there is lack of time and i have to done the CY first Yea i like these Ideas, i'm a huge fan from such dark, abandoned and kinda destroyed Areas with Ruins and stuff - I would love it, if it makes it to an release and maby for more then a Team-Deathmatch-Map. I made already some plans about such a Map but there is also the problem with the time and other prioritys - "dayum!" Well just keep it up the good work and see how it goes! Greez. DaKuja Quote Link to comment Share on other sites More sharing options...
Henk Posted January 17, 2017 Share Posted January 17, 2017 But what would the scrin be doing on land in the first tiberium war? I can understand a Scrin surveillance ship crashing down (or flying by) because of malfunctions or being shot down or hit by a meteorite. But actual ground activity from Scrin happened in the 3rd Tiberium War. Kind of a nerdy comment I know But things in your levels should make sense in my opinion, it should have a story, some kind of reason for being there. 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted January 18, 2017 Totem Arts Staff Share Posted January 18, 2017 The things on the ground in the last pic. Is that.... Tiberium Veins from TS? Quote Link to comment Share on other sites More sharing options...
IllumZar Posted January 18, 2017 Author Share Posted January 18, 2017 On 17.1.2017 at 0:40 AM, DaKuja said: I would love it, if it makes it to an release and maby for more then a Team-Deathmatch-Map. If you want to take a look at it I can release it. The major design of this map is finished. 8 hours ago, Handepsilon said: The things on the ground in the last pic. Is that.... Tiberium Veins from TS? Well, YES with a lot of imagination^^ It's supposed to be some sort of "root" connecting the riparius. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.