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  • Totem Arts Staff
Posted

Yo,

So I came up with a problem multiple times that the GDI / Nod harverster is taking random paths which leads that both harversters not start harversting tiberium at the same time.

I thought why not make a pathnode for harversters only which would make AI even better. Harversters are not the most smartest bots ever :/

 

So if someone could make a Harverster route pathnode, that would be very helpful :)

Posted

If harvesters would need to dodge other vehicles / obstacles this would be an issue because they then wouldn't be able to search for the nodes. Good idea though, but wouldn't work out so great.

  • Totem Arts Staff
Posted

I use them too but they are so lazy. The harverster won't take that path but they Will find alternative ways to go to that same route again >:(

  • Totem Arts Staff
Posted

Ehhh around 2. I fixed my problem for now.

 

But it sometimes happens that there is a path with white lines and he ignores that path and takes another one which is quite annoying

  • Totem Arts Staff
Posted

USE BLOCKED FOR HARVESTER PATH NODES ..... THATS WHAT THEIR THERE FOR .... DONT BE LAZY

 

All you have to do is replace the nods around the paths you wish it to take its not hard

  • Totem Arts Staff
Posted

I'm not lazy. But fixed it for now. I noticed that landscape shape effects paths 

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