Totem Arts Staff TK0104 Posted September 16, 2016 Totem Arts Staff Share Posted September 16, 2016 Yo, So I came up with a problem multiple times that the GDI / Nod harverster is taking random paths which leads that both harversters not start harversting tiberium at the same time. I thought why not make a pathnode for harversters only which would make AI even better. Harversters are not the most smartest bots ever So if someone could make a Harverster route pathnode, that would be very helpful Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted September 17, 2016 Share Posted September 17, 2016 If harvesters would need to dodge other vehicles / obstacles this would be an issue because they then wouldn't be able to search for the nodes. Good idea though, but wouldn't work out so great. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 17, 2016 Totem Arts Staff Share Posted September 17, 2016 just use the blocked for harvester nodes were you don't want the harv to go ! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 17, 2016 Author Totem Arts Staff Share Posted September 17, 2016 I use them too but they are so lazy. The harverster won't take that path but they Will find alternative ways to go to that same route again Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 19, 2016 Totem Arts Staff Share Posted September 19, 2016 How many different routes do they have to take? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 19, 2016 Author Totem Arts Staff Share Posted September 19, 2016 Ehhh around 2. I fixed my problem for now. But it sometimes happens that there is a path with white lines and he ignores that path and takes another one which is quite annoying Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 19, 2016 Totem Arts Staff Share Posted September 19, 2016 USE BLOCKED FOR HARVESTER PATH NODES ..... THATS WHAT THEIR THERE FOR .... DONT BE LAZY All you have to do is replace the nods around the paths you wish it to take its not hard Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted September 20, 2016 Totem Arts Staff Share Posted September 20, 2016 I think he said 'they're lazy' not 'I'm lazy'. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 20, 2016 Author Totem Arts Staff Share Posted September 20, 2016 I'm not lazy. But fixed it for now. I noticed that landscape shape effects paths Quote Link to comment Share on other sites More sharing options...
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