Xtractor Posted April 9, 2016 Share Posted April 9, 2016 (edited) MB as guide for mappers to know what you like in a map or what would you like to see or feel. Apperance aside ..What do you like ? Do you like more open or close space ?... Walls is fun for me because its flying and I like the Cat and mouse gameplay between orcas and apaches plus their is many other on ground strategy possible, Is their something mapers should do that you would like and mapers never though of it? Edited April 9, 2016 by Guest Quote Link to comment Share on other sites More sharing options...
MrSeriousOak Posted April 9, 2016 Share Posted April 9, 2016 Well, I first liked it because of the SBH possibilities Quote Link to comment Share on other sites More sharing options...
Idiotas Posted April 9, 2016 Share Posted April 9, 2016 Because walls is a simple map with a simple gameplay and that's what mappers forget. Quote Link to comment Share on other sites More sharing options...
Henk Posted April 9, 2016 Share Posted April 9, 2016 It's simple, straightforward and very symmetrical. There's not a lot of clutter but still enough objects to hide and take cover behind. And maybe bright/daytime maps are preferred too by people. And yes it's good for mappers to look at what Walls does right, but we shouldn't simply make paintjobs of the same level designs/layouts. Quote Link to comment Share on other sites More sharing options...
I Sell meme Boy Posted April 9, 2016 Share Posted April 9, 2016 There's no SBH possibilities when you have 10 schizophrenic patches running around blasting everything they don't see Quote Link to comment Share on other sites More sharing options...
Radeon3 Posted April 9, 2016 Share Posted April 9, 2016 Simple, easy to understand layout, every unit is useful and both sides can use their unique strenghts effectivelly. A truly balanced map. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted April 9, 2016 Share Posted April 9, 2016 Yeah this is I've been talking about with Glacious and Kenz too, I think the (custom) mappers need to focus more on the gameplay I wonder if bringing maps from the old ren (who've already been balanced through out their own testing period) would be better than making new ones from scratch. Making your own is more original I know... but if we have a pre-balanced map already that'd play better, I'd personally prefer that. What are your thoughts on this? Quote Link to comment Share on other sites More sharing options...
rocky44r Posted April 9, 2016 Share Posted April 9, 2016 this map is not bad, but it is clearly overplayed... we need some of the new maps... can't wait for the new launcher, so we can properly test some of the new beta maps on 40/40 servers... ETA for the launcher? Quote Link to comment Share on other sites More sharing options...
Henk Posted April 9, 2016 Share Posted April 9, 2016 Ruud033 said: Yeah this is I've been talking about with Glacious and Kenz too, I think the (custom) mappers need to focus more on the gameplay I'm wondering how Reservoir will play, I think the design is simple and there's enough options for players, but I might be wrong. It could also be small things like trees being in the way or the positioning of the small base defenses that might make it a bad map. Ruud033 said: I wonder if bringing maps from the old ren (who've already been balanced through out their own testing period) would be better than making new ones from scratch. Making your own is more original I know... but if we have a pre-balanced map already that'd play better, I'd personally prefer that. ^ This is why I remade Snow, and because it's a kind of map layout that wasn't in the game yet. Quote Link to comment Share on other sites More sharing options...
Xtractor Posted April 9, 2016 Author Share Posted April 9, 2016 was thinking : What if a check list was made for mapers that would be used as guidelines for the gameplay on their maps and improving the already made ones by using a score system eg. Suggested things to consider for your gameplay *numbers of routes (vehicules and infantries in each maps) *Tunnels (length,numbers,position..) *cover (map allows cover or too open..) *Buildings ( too far away from each other, too close....) *originality (layout ..) *Bugs (vehicules or inf get stuck too often) *Defense ( enough or too much).........ect.. *.. Then a score is given to each items that will give the maper a guide of where it need to improve his map Quote Link to comment Share on other sites More sharing options...
HaTe Posted April 9, 2016 Share Posted April 9, 2016 Yeah it's fun cause it's symmetrical and challenging yet rewarding to sneak. Lately it's played so much that people just camp all game because they recognize the sneak potential though. Quote Link to comment Share on other sites More sharing options...
Axesor Posted April 9, 2016 Share Posted April 9, 2016 It's small arena kind map which fits in the actual game mechanic. Simple, linear and when u get hurt, you simply run back to the base and refil/repair in no time. Quote Link to comment Share on other sites More sharing options...
SvN91 Posted April 10, 2016 Share Posted April 10, 2016 What I like about walls is that it's a very simple map yet many strategies are working on it. It's good for tanks, good for flying, good for sneaking, sniping and infantry. I also like the clear daytime lightning Quote Link to comment Share on other sites More sharing options...
epicelite Posted April 11, 2016 Share Posted April 11, 2016 There's a few things I might change but its fun. Quote Link to comment Share on other sites More sharing options...
Xuanne Posted April 12, 2016 Share Posted April 12, 2016 The map where I'm the most paranoid in. Sent from my GT-I9506 using Tapatalk Quote Link to comment Share on other sites More sharing options...
Alkaline! Posted April 16, 2016 Share Posted April 16, 2016 Walls sucks and people who vote for it are ingrates who never want to try new maps or any of the original maps made specifically for renegadex. Walls should be removed from all rotation lists. Quote Link to comment Share on other sites More sharing options...
boxes Posted April 16, 2016 Share Posted April 16, 2016 I vote for walls and i'm awesome Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted April 16, 2016 Share Posted April 16, 2016 I vote for field then I quit the game. Quote Link to comment Share on other sites More sharing options...
Agent Posted April 16, 2016 Share Posted April 16, 2016 CampinJeff said: I vote for walls and i'm awesome Confirmed still awesome. Quote Link to comment Share on other sites More sharing options...
epicelite Posted April 18, 2016 Share Posted April 18, 2016 DoctorB0NG said: I vote for field then I quit the game. I don't vote for field but still quit when it comes up. Quote Link to comment Share on other sites More sharing options...
epicelite Posted April 19, 2016 Share Posted April 19, 2016 Alkaline! said: Field sucks and people who vote for it are ingrates who never want to try new maps or any of the original maps made specifically for renegadex.Walls should be removed from all rotation lists. Agree. Quote Link to comment Share on other sites More sharing options...
Ryz Posted April 19, 2016 Share Posted April 19, 2016 Most people vote field to snipe I have the feeling. About walls: it's simple, has options for both sides, infiltration chances for either faction, and so on. Just a really, really good map and very versatile. Quote Link to comment Share on other sites More sharing options...
I Sell meme Boy Posted April 26, 2016 Share Posted April 26, 2016 I've noticed that games in field turn in to crate collecting. At least that's what I do. Nothing else to do in it unless the team is in a good mood to actually finish the game. Quote Link to comment Share on other sites More sharing options...
Ryz Posted April 26, 2016 Share Posted April 26, 2016 I Sell meme Boy said: I've noticed that games in field turn in to crate collecting. At least that's what I do. Nothing else to do in it unless the team is in a good mood to actually finish the game. True, unless that is even impossible cause you get instant sniped inside your base when leaving a building. We had that yesterday; no vehicles cause WF was down and no way to enter the tunnels... People were mad when we surrendered after being a prey for 30 min. or so with Nod just sniping us, without attacking. If you can't even get crates, the map is just worse... Quote Link to comment Share on other sites More sharing options...
I Sell meme Boy Posted April 27, 2016 Share Posted April 27, 2016 I guess it's more of a Nod thing with sbh. Quote Link to comment Share on other sites More sharing options...
epicelite Posted April 28, 2016 Share Posted April 28, 2016 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.