djlaptop Posted December 6, 2015 Share Posted December 6, 2015 I'm not sure how this is achieved, I tried for like 20 minutes to replicate it in Skirmish but wasn't able to. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 6, 2015 Totem Arts Staff Share Posted December 6, 2015 we cant stop this entirely as vehicle blocking volumes block both ground and air vehicles so we just cant slap down a massive vehicle blocking volume as it would interfere with air combat so there is real fix for this Quote Link to comment Share on other sites More sharing options...
Ryz Posted December 6, 2015 Share Posted December 6, 2015 I'm not sure how this is achieved, I tried for like 20 minutes to replicate it in Skirmish but wasn't able to. If you have multiple stanks you can bump on them maybe? I know you can get over 'the wall' in walls like that... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted December 8, 2015 Totem Arts Staff Share Posted December 8, 2015 Maybe instead of preventing a versatile land vehicles from being able to get to a place it clearly can get to we should look at ways to incorporate these vehicles' versatilities in some way? We might end up with an inside-the-box shooter otherwise. Quote Link to comment Share on other sites More sharing options...
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