Totem Arts Staff Handepsilon Posted October 1, 2015 Totem Arts Staff Posted October 1, 2015 As per B0ng's request, I try to widen the Field's entrance Yeah, Nod's base entrance is forked. Each section fits a whole Mammy. I can easily remove that rock though Quote
DoctorB0NG Posted October 1, 2015 Posted October 1, 2015 I like this! The rock does look incredibly out of place but those bigger entrances will do a lot for the map I think. Quote
Bananas Posted October 1, 2015 Posted October 1, 2015 As per B0ng's request I like this! orly. Would help field but not really fix everything. Still would help a little. Quote
Henk Posted October 1, 2015 Posted October 1, 2015 I think that rock will be in the way too much. Maybe it works if it's further into the Nod base, or maybe it's better to remove it. Quote
Totem Arts Staff Handepsilon Posted October 2, 2015 Author Totem Arts Staff Posted October 2, 2015 As per B0ng's request I like this! orly. Would help field but not really fix everything. Still would help a little. I didn't show the changes to B0ng privately before I posted this so.... yarly Suggestions would be appreciated. Maybe add additional entrance? Dunno Quote
boxes Posted October 2, 2015 Posted October 2, 2015 Scoot the walls with the sniper ledge closer towards the base, for both entrances. Makes it easier to rush. Remove the Ref walls in both bases. Raise the hills slightly in the GDI side of the field so tanks can take better cover behind them. Quote
Totem Arts Staff yosh56 Posted October 2, 2015 Totem Arts Staff Posted October 2, 2015 Raise the hills slightly in the GDI side of the field so tanks can take better cover behind them. Light Tanks are so good on XMountain because they actually make use of their low profile... that's a hell of a lot harder to do on Field right now. tl;dr : +1 Quote
Totem Arts Staff Handepsilon Posted October 2, 2015 Author Totem Arts Staff Posted October 2, 2015 The sniper ledge part, you mean push it to the base slightly for more space for tanks? Also, the hill, did you mean the bunker one or the overall elevations of the GDI side of the hill? Quote
XD_ERROR_XD Posted October 2, 2015 Posted October 2, 2015 I'm not sure about this change, because i'm not getting a full perspective here. Has the map border walls been pushed further away, has some of the inner walls been removed, or combination of both? Could you make more screenshots which show the base entrance but also show a larger portion of the field? Yes, it does obviously look like the outer walls have been pushed further away here, but a screenshot without the other side of the front doesn't give me the feeling i can... work with it. Quote
Totem Arts Staff Handepsilon Posted October 2, 2015 Author Totem Arts Staff Posted October 2, 2015 I'll try to provide you that later on. Roughly the rocks on the border was pushed away to make more space. It's 125% width atm Quote
Xtractor Posted October 2, 2015 Posted October 2, 2015 Yep those entrances are too narrow ,wider space would be apreciated.For THE rock Harvy will get stuck on it lol.GJ looking to improve the map Quote
Totem Arts Staff Handepsilon Posted October 2, 2015 Author Totem Arts Staff Posted October 2, 2015 For THE rock Harvy will get stuck on it lol. it's all on the pathnodes. By logic I would never let the path cross that rock, not that it's possible anyway. But I see your point Quote
Xtractor Posted October 2, 2015 Posted October 2, 2015 For THE rock Harvy will get stuck on it lol. it's all on the pathnodes. By logic I would never let the path cross that rock, not that it's possible anyway. But I see your point little push from a vehicule passing by and ..there you go ..harvy stucked lol Quote
Ap2000 Posted October 2, 2015 Posted October 2, 2015 Judging by those two low-res pictures, it seems as if the GDI entrance isn't much different, but the Nod one now is like an open invitation to shoot Obelisk, HoN and airfield. Quote
tekgunman Posted October 2, 2015 Posted October 2, 2015 I don't see the purpose of the rock honestly. Quote
boxes Posted October 2, 2015 Posted October 2, 2015 The sniper ledge part, you mean push it to the base slightly for more space for tanks?Also, the hill, did you mean the bunker one or the overall elevations of the GDI side of the hill? Pretty much, it makes flame and med rushes a lot more dangerous. Basically it makes them reach the AGT/OB a lot quicker. Actually, I was thinking only the hill on the back of the GDI hill, not the bunker one. Mainly for artys. I was alsoo thinking of adding some clutter on Nod's side of the field for cover, but I don't know if this is going to be a nuisance or a benefit. Or a complete rework of the field to make it more bumpy like Xmountain to benefit lights a little more, as yosh mentioned earlier Quote
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