Totem Arts Staff TK0104 Posted September 8, 2015 Totem Arts Staff Share Posted September 8, 2015 Yo I play Renegade X since the release of Beta 3 and I still dont why the maps: Islands, Walls and Volcano don´t have a silo I hope all the maps have a silo in the full version or in an upcoming patch Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 8, 2015 Totem Arts Staff Share Posted September 8, 2015 No silos for them maps .... they are well balanced and dont need silos Quote Link to comment Share on other sites More sharing options...
Goku Posted September 8, 2015 Share Posted September 8, 2015 I agree not sure they need them. Quote Link to comment Share on other sites More sharing options...
Xtractor Posted September 8, 2015 Share Posted September 8, 2015 mb there not necessary but I like them its like side objectives thingy Quote Link to comment Share on other sites More sharing options...
Xpert Posted September 8, 2015 Share Posted September 8, 2015 I think it's a distraction in gameplay. Quote Link to comment Share on other sites More sharing options...
Bananas Posted September 8, 2015 Share Posted September 8, 2015 Islands has infinite money with the ref. Shortest harvy dump ever. Why would it need more money? Walls has a fairly short harvester route too which is right in front of your base. Volcano I could see as a maybe since the harvester is so easy to camp, but not that big of a deal. Quote Link to comment Share on other sites More sharing options...
Chrisjh0223 Posted September 10, 2015 Share Posted September 10, 2015 Think of each map as its own array of perks and physical configurations. Some maps have air units, others don't. XMountain is entirely outdoors, others have interiors. Most maps have silos, why not have at least a few without a single silo? It all adds up to diversified gameplay. Quote Link to comment Share on other sites More sharing options...
zocom7 Posted September 11, 2015 Share Posted September 11, 2015 Only larger maps deserve to have those silos. Quote Link to comment Share on other sites More sharing options...
SFJake Posted September 11, 2015 Share Posted September 11, 2015 I think all maps should not have silos. One of the worst thing RenX introduced. Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted September 11, 2015 Share Posted September 11, 2015 I think all maps should not have silos. One of the worst thing RenX introduced. Agreed. I lean towards the polar opposite of OP. I want a mass exodus of all the silos. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 12, 2015 Totem Arts Staff Share Posted September 12, 2015 It would be interesting to have a Silo in the middle of the cavern on Walls because of there being four vantage points either faction could take advantage of. (Ground, walkway, top of the cavern and ariel) An underground silo in the sub-tunnels on Islands would be tricky but also interesting. I suppose on the cliff edge just below the bunker on Volcano would be an interesting place to put a silo, access via a steep stairway from above and below for the infantry making for some interesting tactics. These would just be interesting. (to me) On a whole, I quite enjoy the extra dynamic the silos add to the game so much that it's refreshing, something to fight over is always nice. Like C&C_Walls_Flying and C&C_Walls from Old Renegade, perhaps (for example) Renegade-X may require to have CNC Under and CNC Under-NS (No Silo). Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted September 12, 2015 Totem Arts Staff Share Posted September 12, 2015 I don't personally mind silos, but I don't think they fit every map. Seriously, Islands already has infinite money. Volcano has nowhere you could put a silo without having to change other dynamics of the map (not to mention Volcano is meant to be quick base-on-base action anyway... not alternate objective nonsense). Walls... is already Walls. Again, a silo really wouldn't add much of anything to it, except now Orcas would have a centralized point to kill-whore off of more. The silo on Under is probably the best placed silo though to be honest. The Field silo is still kind of iffy, and I think it should have been built around the tunnels, but whatever. Morale of the story: No... all maps don't need a silo. If anything I still wish silos worked differently.. but my ideas would require a character modeler. Quote Link to comment Share on other sites More sharing options...
boxes Posted September 12, 2015 Share Posted September 12, 2015 My favorite maps are the ones without silos. Quote Link to comment Share on other sites More sharing options...
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